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Author Topic: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 4: First Blood!  (Read 16238 times)

Persus13

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #210 on: May 04, 2013, 10:47:37 am »

Drive on the left edge of A5. Keep the bike in sluggish.

Moby Godwinson
« Last Edit: May 04, 2013, 12:36:05 pm by Persus13 »
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Brawler Mouse

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #211 on: May 04, 2013, 11:28:21 am »

Make my way to the northwest apartment in B6, then climb the fire escape or most convenient route to the roof. See what I can with the view, but stay cautious in case someone on the Ronin is on high ground too.

-"Brawler Mouse" Johnson
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Parisbre56

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #212 on: May 04, 2013, 02:03:24 pm »

((I actually said "run towards the northwest corner of B5", but I'll just roll with A6. Might be better now that I think about it.))

"Hey, slow guy! Catch!" yelled Alan as he handed the ball to Natch [Devling]. He then turned to Schwer [Chink] and half whispered (as much as a running ork can whisper) "I think that funny mask can't let him breath."

Give the ball to Natch [Devling]. Continue running north. ((Can I call a showmanship roll for such simple things as breaking down a door by running through it or does the action need to have some extremely spectacular element?))

[Alan "Smash" Gazeer]

GreatWyrmGold

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #213 on: May 04, 2013, 02:08:33 pm »

((I actually said "run towards the northwest corner of B5", but I'll just roll with A6. Might be better now that I think about it.))
Oh, B5! MY mistake.

Quote
Give the ball to Natch [Devling]. Continue running north. ((Can I call a showmanship roll for such simple things as breaking down a door by running through it or does the action need to have some extremely spectacular element?))
Well, it depends. If you succeed? Sure.
Actually, you might get a Showmanship roll if you fail really badly, too.
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Brawler Mouse

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #214 on: May 04, 2013, 02:34:31 pm »

Speaking of showmanship, who's our audience? Is this on local cable or something?
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GreatWyrmGold

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #215 on: May 04, 2013, 02:35:49 pm »

No, but there are the "officials" and some other people watching on-site. If you do anything awesome, it'll be retold by word-of-mouth. Less spread but more exaggeration, so it all balances out.
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Brawler Mouse

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #216 on: May 04, 2013, 02:41:24 pm »

We vacate 30 blocks of city for a sports game and it doesn't even make local cable? Man, shadowrun is weird.
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GreatWyrmGold

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #217 on: May 04, 2013, 02:44:40 pm »

You're not in an officially inhabited part of town. And the media wasn't given prior knowledge.
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Urist_McDrowner

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #218 on: May 04, 2013, 03:35:58 pm »

Continue with John, engaging any enemies met.
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Devling

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #219 on: May 04, 2013, 05:32:38 pm »

"I *cough* heard *gasp* that!"

Turn East at the corner, try and keep running.
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Cheesecake

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #220 on: May 04, 2013, 06:04:11 pm »

Follow the ball carrier and protect him. If I can, find something to turn into a bomb to impress the crowd.

Joey "Flashbang" Jovinski
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Playergamer

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #221 on: May 04, 2013, 07:49:58 pm »

(( Hey, Flashbang, if you want to improvise a bomb, make it a nail bomb. Those things are scary.))
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Brawler Mouse

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #222 on: May 04, 2013, 08:21:03 pm »

(( Hey, Flashbang, if you want to improvise a bomb, make it a nail bomb. Those things are scary.))

((Any loose pieces metal will do really, steel ball bearings also work well. Thing is, we really oughtn't make something to kill, especially this early in. I'd keep it a regular blast unless this suddenly turns into a death match.))
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Playergamer

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #223 on: May 04, 2013, 08:36:43 pm »

(( Hey, Flashbang, if you want to improvise a bomb, make it a nail bomb. Those things are scary.))

((Any loose pieces metal will do really, steel ball bearings also work well. Thing is, we really oughtn't make something to kill, especially this early in. I'd keep it a regular blast unless this suddenly turns into a death match.))
(( I know that it doesn't need to be nails, but I think nails are a bit more flashy then steel ball bearings. Anyway, it's good to have it in reserve if things go badly. ))
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Jembot

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 1
« Reply #224 on: May 04, 2013, 10:24:51 pm »

(What is the check that we have to pass? Do we have to roll a 3 or more.I get +2 because of my 6 in parkour, right)
For what?
 For running. My bad
Continue to move right

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