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Author Topic: UPC: 35% Memória: 34%  (Read 8485 times)

USEC_OFFICER

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UPC: 5% Memória: 100%
« Reply #15 on: April 22, 2013, 11:02:35 am »

Object_Delete (sun)

Action: The sun is deleted.

WARNING: Memory is full. Please free up memory by deleting commands.
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Gervassen

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Re: UPC: 5% Memória: 100%
« Reply #16 on: April 22, 2013, 11:49:46 am »

Command_Delete (Help)
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

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Re: UPC: 5% Memória: 100%
« Reply #17 on: April 22, 2013, 11:51:01 am »

Command_Delete (Help)

Action: Command deleted.
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USEC_OFFICER

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Re: UPC: 5% Memória: 100%
« Reply #18 on: April 22, 2013, 11:54:11 am »

Action: The sound of hoofbeats can be heard from further down the road.

Theodoor Hendriks looks around confused for a second, before running into the guard house to grab his musket and point it down the road, squinting as he tries to make out what is coming down it.
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Remuthra

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Re: UPC: 5% Memória: 100%
« Reply #19 on: April 22, 2013, 03:34:06 pm »

>object_create_light(<light_level=dim><position=horse>)

USEC_OFFICER

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UPC: 0% Memória: 100%
« Reply #20 on: April 22, 2013, 03:35:47 pm »

>object_create_light(<light_level=dim><position=horse>)

ERROR: Not enough memory to create light. Please free up memory before using the command again.
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Remuthra

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Re: UPC: 5% Memória: 100%
« Reply #21 on: April 22, 2013, 03:38:03 pm »

>object_create_RAM(<RAM_speed=2000><position=free_computer_RAM_slot>)

USEC_OFFICER

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Re: UPC: 5% Memória: 100%
« Reply #22 on: April 22, 2013, 03:39:10 pm »

>object_create_RAM(<RAM_speed=2000><position=free_computer_RAM_slot>)

ERROR: Object_Create_RAM is not a valid command. Type 'Help' for a list of valid commands.
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Gervassen

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Re: UPC: 5% Memória: 100%
« Reply #23 on: April 23, 2013, 05:06:51 am »

Command_Delete (Command_Delete)
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

RAM

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Re: UPC: 5% Memória: 100%
« Reply #24 on: April 23, 2013, 09:06:12 am »

>?
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Powder Miner

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Re: UPC: 5% Memória: 100%
« Reply #25 on: April 23, 2013, 09:16:54 am »

>Reset

we broke it enough guys
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USEC_OFFICER

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UPC: 0% Memória: 0%
« Reply #26 on: April 23, 2013, 09:41:41 am »

Command_Delete (Command_Delete)

ERROR: No command Command_Delete to delete.

>?

Please enter a command.

>Reset

Resetting world... Done.

Action: Elbert Adolf rides up to Theodoor Hendriks on a grey mare.

Elbert yells out, "Where are the rest of the guards?"

Theodoor lower his musket and says, "Sleeping. The su-"

Elbert shouts, "I want them all awake and manning their stations now! We've got guests arriving!"

Theodoor yells, "What? Are the Velazes attacking?"

Elbert shouts back at Theodoor while riding away, "No! The Danam are coming to help!"

Theodoor looks incredulously at Elbert as he rides away on his horse.

The sun rises over the horizon, bathing everything in a warm glow.
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mcclay

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Re: UPC: 0% Memória: 0%
« Reply #27 on: April 23, 2013, 09:48:33 am »

>help
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USEC_OFFICER

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Re: UPC: 0% Memória: 0%
« Reply #28 on: April 23, 2013, 09:49:31 am »

>help

Current list of commands:
Help (<x>) Displays help for object, command or input <x>. <x> can be blank to bring up help. Help (Commands) brings up only the current list of commands.
Check_Object (<x>) Describes object <x> in greater detail.
Check_Tasks (<x>) Lists the five highest tasks for entity <x>.
Check_Items (<x>) Lists all the items currently held, worn or used by entity <x>.
Task_Alter (<x>,<y>,<n>) The task <y> is changed to value <n> for entity <x>. If task <y> does not exist, it will be created.
Task_Set (<x>,<y>,<n>) The task <y> is permanently set to value <n> for entity <x>. If task <y> does not exist, it will be created. Memory will continually be used as long as task <y> is set.
Task_Delete (<x>,<y>) The task <y> is removed from entity <x>'s task list. Note that if you wish to permanently remove a task from entity <x>'s list, use Task_Set with a negative number.
Object_Create_Light (<l>,<p>) Creates a light of description <l> at position <p>. Memory will be continually used until the light is deleted. <p> must be in the scene.
Object_Create_Message (<w>,<p>) Creates a piece of paper with the words <w> written on it at position <p>. Memory will be continually used until the piece of paper is deleted. <p> must be in the scene.
Object_Repair (<x>) Object <x> in the current scene will be returned to a pristine state. <x> cannot be an entity.
Object_Delete (<x>) Deletes object specific object <x> in the scene. Will continually use memory if <x> was not created using another command. In that case, delete the command to free up memory. <x> cannot be an entity.
Say (<string>) <string> will be said in the current scene.
Whisper (<string>.<x>) Say <string> so that only object <x> may hear. Object <x> may not be in the current scene, though obviously may not directly communicate back.
Scatter (<x>) Object <x> gains random acceleration. Smaller objects gain more acceleration. Objects over 50Kg will barely be affected. <x> may only be a general object if it is in the scene.
Move (<x>,<y>) Object <x> will be teleported to object <y>. Note that <x> and <y> may only be general objects if those objects are in the scene.
Camera_Focus (<x>) Focus the camera on object <x>. Object <x> must be in the scene.
Command_Delete (<x>) Deletes valid command <x>. Any direct effects of <x> will also be removed, but secondary effects will not.

If generic object outside the scene are used as inputs, then only the closest object to the scene will be affected. If the generic objects are referred to as plural, then all of those objects within a certain radius of the scene will be affected.

More commands may be added as candidate testing progress advances.

Topics which can be of additional help:
Syntax
Scene
Objects
Entities
Tasks
Memory and CPU usage
Candidate Testing Process
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mcclay

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Re: UPC: 0% Memória: 0%
« Reply #29 on: April 23, 2013, 09:56:37 am »

>Whisper <We are spirits of the earth who have come to help you Theodoor. Tells us how the city is layed out and where your enemies are and you will gain great power. Also telling us what your goals are would be great.> <Teodoor>
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