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Author Topic: UPC: 35% Memória: 34%  (Read 8470 times)

USEC_OFFICER

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UPC: 35% Memória: 34%
« on: April 20, 2013, 05:44:20 pm »

Carregamento da interface ... Concluído.
Detectando UPC ... Concluído.
Detectando memória ... Concluído.
Detecção de outros hardware ... Concluído. Concluído. Concluído. Concluído. Concluído. Concluído.
Executando verificações mínimas specificiation ... ... ... ... ... Concluído. Especificações mínimas atendidas.
Carregar algorithim ... Concluído.

Algorithim: Verison 4,234. Refinado por LEELA para o New Intelligence Corporação em 2984/10/12.

Utilize este verison de algorithim ou busque outra verison para carregar?

Usando encontrado verison de algorithim ...

NOTA: Este verison de algorithim é projetado para o desenvolvimento de apenas avançado inteligências. Continuar?

Continuando ...

Procurando por programas de segurança e de segurança ... Encontrado.
Procurando hardware apporiate para armazenar inteligência ... Um candidato encontrado. Use HOSTING1?

Preparando HOSTING1 para o upload ...
Carregar leis de inteligência ... Concluído.
Carregar seguranças computação ... Concluído.
Carregar seguranças de rede ... Concluído.
Carregar encerramentos de emergência ... Concluído.

Por favor, verifique se todos os dispositivos físicos de desligamento e interruptores estão a funcionar correctamente no dispositivo host. Por favor, qualquer tecla para continuar ...

HOSTING1 está pronto para o upload. Por favor insira uma semente para continuar:

Semente aceitos.

Perparing algorithim.
Algorithim carregar na memória avialable ... Concluído.
Escravizado núcleos de UPC para algorithim ... Concluído.
Iniciando algorithim ... Concluído.
Todos os cheques algorithim ... Concluído.
Algorithim está pronto para começar.

Inputing semente em algorithim ... Concluído.
Inicializar algorithim ... Concluído.

NOTA: Este verison de algorithim pode enviar a saída para a interface. Você deseja ver esta saída?

Carregamento de saída ... Concluído.




Scene: Shortly before sun rise (06:43). It is lightly raining. A wooden guard house painted rust red, large enough for one person to stand in. The 'Cock and Pheasant' stands nearby. A large and worn stone inn with its shutters closed against the rain. A stable leans against the inn with five horses sleeping restlessly inside. The city of Bakwer is silhouetted against the brightening sky. A road meanders to the inn and guard house before heading to Bakwer.

Characters: Theodoor Hendriks. Young, tall and fit. Short brown hair and long beard. Brown eyes. He is wearing wooden-soled shoes, long, woollen, trousers, a shirt, red cap, and a large, grey, woollen overcoat for warmth. A leather pouch hangs at his side, as does an old short sword (No Mark). A matchlock musket (Gunsmith's Mark) leans against the wall of the guard house, in which Theodoor Hendriks is standing in for protection from the rain. The camera is focused on Theodoor Hendriks.

Actions: Theodoor Hendriks is muttering under his breath.
« Last Edit: April 29, 2013, 08:47:19 pm by USEC_OFFICER »
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mcclay

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Re: UPC: 0% Memória: 0%
« Reply #1 on: April 20, 2013, 06:11:47 pm »

((Ought boy, I remember this.))
>move_theodoor_to_house
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USEC_OFFICER

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Re: UPC: 0% Memória: 0%
« Reply #2 on: April 20, 2013, 06:18:30 pm »

>move_theodoor_to_house

ERROR: to_house is not a valid destination. REASON: No house is in the scene.
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Remuthra

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Re: UPC: 0% Memória: 0%
« Reply #3 on: April 20, 2013, 06:24:11 pm »

>move_theodoor_to_house_guard

ERROR: to_house is not a valid destination. REASON: No house is in the scene.
>Fixed

USEC_OFFICER

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Re: UPC: 0% Memória: 0%
« Reply #4 on: April 20, 2013, 06:28:06 pm »

>move_theodoor_to_house_guard

ERROR: to_house is not a valid destination. REASON: No house guard is in the scene. SUGGESTION: Input move_theodoor_to_guard if you wanted to move to the guard in the scene. OR use the specific name of the house_guard if it is not in the scene.
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mcclay

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Re: UPC: 0% Memória: 0%
« Reply #5 on: April 20, 2013, 06:46:59 pm »

((Ought boy, I remember this.))
>move_theodoor_to_gaurd_house
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Remuthra

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Re: UPC: 0% Memória: 0%
« Reply #6 on: April 20, 2013, 06:48:35 pm »

USEC_OFFICER

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UPC: 5% Memória: 0%
« Reply #7 on: April 20, 2013, 08:04:50 pm »

>move_theodoor_to_gaurd_house

Actions: Theodoor Hendriks teleports several feet outside the guardhouse.

"What the heck?" mutters Theodoor Hendriks, looking around in confusion.
« Last Edit: April 20, 2013, 08:51:11 pm by USEC_OFFICER »
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Remuthra

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Re: UPC: 5% (0%) Memória: 0%
« Reply #8 on: April 20, 2013, 08:06:22 pm »

>set_time_midnight

USEC_OFFICER

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Re: UPC: 5% (0%) Memória: 0%
« Reply #9 on: April 20, 2013, 08:08:09 pm »

>set_time_midnight

ERROR: Set_Time is not a valid command. Type help to see a list of valid commands.
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Remuthra

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Re: UPC: 5% (0%) Memória: 0%
« Reply #10 on: April 20, 2013, 08:12:36 pm »

>help

USEC_OFFICER

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UPC: 0% Memória: 0%
« Reply #11 on: April 20, 2013, 08:50:49 pm »

« Last Edit: April 22, 2013, 11:51:27 am by USEC_OFFICER »
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Remuthra

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Re: UPC: 0% Memória: 0%
« Reply #12 on: April 20, 2013, 08:57:11 pm »

>object_create_light(<light_level=0><Position=guardhouse>)

>specify->light_level=0->pitch_black

USEC_OFFICER

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Re: UPC: 0% Memória: 0%
« Reply #13 on: April 21, 2013, 09:18:29 am »

>object_create_light(<light_level=0><Position=guardhouse>)

>specify->light_level=0->pitch_black

WARNING: A light of pitch black will have no effect. Continue?
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a1s

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Re: UPC: 0% Memória: 0%
« Reply #14 on: April 22, 2013, 02:48:47 am »

Object_Delete (sun)

golbal warming:solved
new quest: ice age
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.
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