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Author Topic: (SG) Starfire: War and Politics - Enemies Old and New - UPDATE 03/07/2014  (Read 87536 times)

jaass

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #660 on: April 05, 2014, 01:53:51 pm »

A thought on these war breeds. These thing of course have two modes the defense mode and offensive mode. In offensive mode I wonder if they still have enough power generation to run their shields and keep in mind they have material conversion on those suits meaning they must sacrifice armour in order to make all those weapons. So if we hit them hard enough in offensive mode we might be able to kill them. Another thought why have aren't these war breeds leading the charge on our base's inner sanctum? They can clearly can smash through all our defenses with ease but why haven't they? The only explanation I can think of is these war breeds have "recharge" periods in between the two modes I mentioned above and they can only use that devastating fire mode once these "recharge" periods are over.

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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #661 on: April 05, 2014, 06:54:54 pm »

((Update Sunday 6th April. Busy. Sorry.

I will try and make it extra long and extra detailed)).

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #662 on: April 05, 2014, 08:22:17 pm »

That is excellent. Set scouts to guard the perimeter if we surrender. If warbreed show up, put an Urist to Berginstaff's neck and hold him hostage for our survival
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3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #663 on: April 05, 2014, 08:33:23 pm »

A thought on these war breeds. These thing of course have two modes the defense mode and offensive mode. In offensive mode I wonder if they still have enough power generation to run their shields and keep in mind they have material conversion on those suits meaning they must sacrifice armour in order to make all those weapons. So if we hit them hard enough in offensive mode we might be able to kill them. Another thought why have aren't these war breeds leading the charge on our base's inner sanctum? They can clearly can smash through all our defenses with ease but why haven't they? The only explanation I can think of is these war breeds have "recharge" periods in between the two modes I mentioned above and they can only use that devastating fire mode once these "recharge" periods are over.

I had similar thought's in my head. BTW GM could you tell us how many Vanguard/Brood members have died thus far?
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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #664 on: April 06, 2014, 07:05:41 am »

A thought on these war breeds. These thing of course have two modes the defense mode and offensive mode. In offensive mode I wonder if they still have enough power generation to run their shields and keep in mind they have material conversion on those suits meaning they must sacrifice armour in order to make all those weapons. So if we hit them hard enough in offensive mode we might be able to kill them. Another thought why have aren't these war breeds leading the charge on our base's inner sanctum? They can clearly can smash through all our defenses with ease but why haven't they? The only explanation I can think of is these war breeds have "recharge" periods in between the two modes I mentioned above and they can only use that devastating fire mode once these "recharge" periods are over.

I had similar thought's in my head. BTW GM could you tell us how many Vanguard/Brood members have died thus far?

The Vanguard have lost about 35-40% of their force. They are,a fter all, only relatively lightly armed soldiers not fully equipped to take a heavily fortified facility.

The Brood's casualties were at the end of the last update.

3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #665 on: April 06, 2014, 09:41:44 am »

A thought on these war breeds. These thing of course have two modes the defense mode and offensive mode. In offensive mode I wonder if they still have enough power generation to run their shields and keep in mind they have material conversion on those suits meaning they must sacrifice armour in order to make all those weapons. So if we hit them hard enough in offensive mode we might be able to kill them. Another thought why have aren't these war breeds leading the charge on our base's inner sanctum? They can clearly can smash through all our defenses with ease but why haven't they? The only explanation I can think of is these war breeds have "recharge" periods in between the two modes I mentioned above and they can only use that devastating fire mode once these "recharge" periods are over.

I had similar thought's in my head. BTW GM could you tell us how many Vanguard/Brood members have died thus far?

The Vanguard have lost about 35-40% of their force. They are,a fter all, only relatively lightly armed soldiers not fully equipped to take a heavily fortified facility.

The Brood's casualties were at the end of the last update.

A certain anime said that once 30% of an armies strenght is lost it begins to retreat. This is definitely not good were to have to break twice as more later.

If we havent' already said so i'd like to try and get into contact with Xander again to negotiate a ceasefire.

He can have the base if he backs off and let's us destroy the records within the date banks.
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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #666 on: April 06, 2014, 02:12:25 pm »

((Could i get a summary of all the main points you want to do, please?

My Internets acting up and it is taking ages to switch tabs, change pages on the thread, among other things.

So a summary would be great as i could launch right into writing the update.))

3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #667 on: April 06, 2014, 02:15:56 pm »

let's just stick to defending the walls,using turrets, and sniping off leadership. We now know that our RPG's can't hurt those warbreeds. so i think we should use some if the vanguard clump up behind large fortifications {if there are any} and forcing them to small 1-man cover. Essentially they'll run out of cover and have to charge head into our guns. Fingers crossed that their Super Soldiers are out of gas or something.

Oh and if things are getting REALLY bad like losing more than 15% of our forces on this next turn let's automatically abandon and run for the hills. Hopefully they won't see it and their Aircraft won't attack us. If we do this last thing though we are to destroy all information regarding the Morey in this base regarding planets/resources/maps to everything especially. I bet that's what they're really after in this assault.

A thought on these war breeds. These thing of course have two modes the defense mode and offensive mode. In offensive mode I wonder if they still have enough power generation to run their shields and keep in mind they have material conversion on those suits meaning they must sacrifice armour in order to make all those weapons. So if we hit them hard enough in offensive mode we might be able to kill them. Another thought why have aren't these war breeds leading the charge on our base's inner sanctum? They can clearly can smash through all our defenses with ease but why haven't they? The only explanation I can think of is these war breeds have "recharge" periods in between the two modes I mentioned above and they can only use that devastating fire mode once these "recharge" periods are over.

warbreed can communicate telepathically, maybe generals can as well, so Talli can speak to them directly.

A certain anime said that once 30% of an army's strength is lost it begins to retreat. This is definitely not good were to have to break twice as more later.

If we haven't' already said so i'd like to try and get into contact with Xander again to negotiate a ceasefire.

He can have the base if he backs off and let's us destroy the records within the data banks.

I think that's about it Khan hope your internet's better.
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RAM

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #668 on: April 06, 2014, 02:54:11 pm »

I suggested last stand at data storage and using Talli to coordinate attacks so that they all hit the warbreed simultaneously.
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Urist has been forced to use a friend as fertilizer lately.
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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #669 on: April 06, 2014, 04:47:34 pm »

((Update should be about within 2 hours.))

3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #670 on: April 06, 2014, 04:50:32 pm »

((Update should be about within 2 hours.))

 :D
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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #671 on: April 06, 2014, 06:40:20 pm »

((Sorry its late, i'm working on it now))

kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #672 on: April 06, 2014, 07:50:26 pm »

((A Mixture of good and bad dice here))

((Just for reference, when I refer to a Galactic Year, i am not actually meaning a true Galactic Year, i am meaning the Space Councils designation of a Galactic Year (which has no relation to the orbit of the Galaxy or anything) which is almost exactly 5 Earth Years long.

Just clearing that up in case anyone forgot.))


let's just stick to defending the walls,using turrets, and sniping off leadership. We now know that our RPG's can't hurt those warbreeds. so i think we should use some if the vanguard clump up behind large fortifications {if there are any} and forcing them to small 1-man cover. Essentially they'll run out of cover and have to charge head into our guns. Fingers crossed that their Super Soldiers are out of gas or something.

Oh and if things are getting REALLY bad like losing more than 15% of our forces on this next turn let's automatically abandon and run for the hills. Hopefully they won't see it and their Aircraft won't attack us. If we do this last thing though we are to destroy all information regarding the Morey in this base regarding planets/resources/maps to everything especially. I bet that's what they're really after in this assault.

A thought on these war breeds. These thing of course have two modes the defense mode and offensive mode. In offensive mode I wonder if they still have enough power generation to run their shields and keep in mind they have material conversion on those suits meaning they must sacrifice armour in order to make all those weapons. So if we hit them hard enough in offensive mode we might be able to kill them. Another thought why have aren't these war breeds leading the charge on our base's inner sanctum? They can clearly can smash through all our defenses with ease but why haven't they? The only explanation I can think of is these war breeds have "recharge" periods in between the two modes I mentioned above and they can only use that devastating fire mode once these "recharge" periods are over.

warbreed can communicate telepathically, maybe generals can as well, so Talli can speak to them directly.

A certain anime said that once 30% of an army's strength is lost it begins to retreat. This is definitely not good were to have to break twice as more later.

If we haven't' already said so i'd like to try and get into contact with Xander again to negotiate a ceasefire.

He can have the base if he backs off and let's us destroy the records within the data banks.

I think that's about it Khan hope your internet's better.

You immediately tell your troops to continue defending the walls and the command troops to make good use of those turrets. You tell the snipers to target officers and other targets of importance, such as heavy weapons troops, snipers and sappers. They do their job splendidly, causing much damage to the Vanguard troops. Most of the Vanguards armoured vehicles have been annihilated.

Almost at the same time, you tell your sisters armed with the missile launchers and other heavy weapons to target large groups of enemies. Their weapons seem to be useless against the Warbreed, so if those monsters show their faces again, the heavy weapons would be mostly useless.

Unfortunately, the enemy gets wise to the tactic quickly, with few, if any, Vanguard troops falling. As if to rub salt into the wound, the Vanguard troops inflict very heavy damage to your heavy assault, heavy support and combat engineer squads. Many go down, their life signs failing, contact between you and the fallen collapsing.

"Damn...." You mutter to yourself.

As your run of bad luck intensifies, your sisters tells you that they are getting pinned, preventing them from taking advantage of the spread out, out of cover Vanguard troops. The Vanguard seem to have brought up a load of heavy weapons sections as well as the vehicles they have remaining to suppress you.

Fortunately, your sisters only take wounds. Casualties taper off as your sisters take cover.

You start to think that maybe surrender, or orderly negotiated retreat, would be a better option. You ask Talli if it can contact the Vanguard commander or the WarBreed.

Talli comes back to you after a couple of minutes.

"I apologise, Pandora, but we do not believe it to be possible. The way the Vanguard communicated telepathically with you is not the same as our connection or our connection to our brethren in your sisters. The Vanguard used pure telepathy, something very rare in the Human race. We are not using actual telepathy, but a type of technological communication. We are sorry."

"Dammit!" You curse, popping over the defenses to fire several bursts of your rifle at the enemy, missing all but two, which would kill.

***

I suggested last stand at data storage and using Talli to coordinate attacks so that they all hit the warbreed simultaneously.

You take stock of the situation. The situation seems untenable.

As you yourself return fire at the enemy, more of your sisters go down with fatal wounds. Many more are wounded. Vanguard troops are getting close to the inner wall, and the Vanguard aircraft are now far larger in number and are now launching attack runs on the facility and the AAA batteries.

The AAA batteries put up a good fight, taking down many of the Vanguards light fighter aircraft. They also do a number on the larger aircraft that look like they have bomber capabilities. Unfortunately, the Vanguard start doing significant damage to the facility, which starts to affect the turrets accuracy and fire rate.

They continue to whittle down the defenses until the turrets are only firing intermittently. They they finish them off with a rather flashy looking finish, annihilating the AAA defenses.

And to put the icing on the cake, they attack your shuttles, destroying them and their crews.

Using your battle-net, you broadcast to what remains of your troops.

"Full retreat, get back to the facility!"

Your troops start pulling back from the wall, running towards the facility itself in a very orderly fashion. Squads of your sisters cover the retreat, who are in turn covered as they retreat by the sisters they covered. The covered retreat tactic. 'Good work girls' You think, smiling, proud they are not panicking.

Suddenly, the Vanguard troops fill the inner wall and rain down fire on your retreating troops.

They inflict serious damage. Not crippling, but enough to kill of many of your sisters.

You send a note to the Command and Comms troops in the control room to rig the databanks to blow. They tell you that in one of the Vanguard bombing runs, the bomb you had which was to be used on the databanks was damaged and they do not know if it will work or whether it will detonate prematurely.

You tell them to rig it anyway.

A few minutes later, your troops come back to you, telling you the bomb seems to be working and that it is set to blow in 10 minutes.

"Good!" You tell them over the Battle-Net. "Now retreat to the rendezvous point that was designated should be lose the facility." You broaden the broadcast to all of your troops. "Everyone! Retreat to the rendezvous point!".

Your troops follow your orders, however the Vanguard sense something is up. They are hot on your heels as you exit the facility for the forest. Suddenly, they bomb set in the facility detonates prematurely, annihilating a large part of the huge facility. This kills many Vanguard troops and distracts the rest.

What remains of your and Ankara's broods retreat into the forest.

***

At the rendezvous point, Ari, Elianna, Ankara and yourself take stock of the damage.

The scale of the damage done is truly horrendous.

Ankara's brood is down to 9% of its original strength. All that is left is as follows:

1. Forward Command and communications: 3 Vat-born.
2. Field Combat Medic: 8 Vat Born
3. Long Range Specialists (Snipers): 12 Vat-Born
4. Heavy assault: 21 Vat-Born
5. Light Assault: 32 Vat-Born
6. Infiltrators: 4
7. Heavy Support: 17
8. Combat Engineers: 20
9. Scouts: 31

Your brood also took another 46% casualties and Ari's contingent took 24% casualties, bringing the total up to the following for each contingent:

Your Brood:
1. Forward Command and communications: 5 Vat-born.
2. Field Combat Medic: 22 Vat Born
3. Long Range Specialists (Snipers): 25 Vat-Born
4. Heavy assault: 110 Vat-Born
5. Light Assault: 92 Vat-Born
6. Infiltrators: 22
7. Heavy Support: 52
8. Combat Engineers: 51
9. Scouts: 49

Ari's Contingent:

1. Forward Command and communications: 3 Vat-born.
2. Field Combat Medic: 11 Vat Born
3. Long Range Specialists (Snipers): 15 Vat-Born
4. Heavy assault: 35 Vat-Born
5. Light Assault: 13 Vat-Born
6. Infiltrators: 4
7. Heavy Support: 14
8. Combat Engineers: 7
9. Scouts: 7

You talk to Ankara and Ari about permanently merging the Broods. They both agree that it would make sense as all forces are greatly decreased in number, barely even reaching the strength of a single brood. Their forces are merged into your Brood which you already share with Elianna, bringing your total Brood strength to the following:

1. Forward Command and communications: 11 Vat-born.
2. Field Combat Medic: 41 Vat Born
3. Long Range Specialists (Snipers): 52 Vat-Born
4. Heavy assault: 166 Vat-Born
5. Light Assault: 137 Vat-Born
6. Infiltrators: 30
7. Heavy Support: 83
8. Combat Engineers: 78
9. Scouts: 87

The casualties were horrendous, with most of those left nursing at least two wounds each. You converse with Ari, Ankara and Elianna and together you decide that the best course of action is to enact the back-up plan. Engage in guerrilla warfare against the Vanguard until you get relieved and/or reinforced or you all lie dead.

*****

**TIME SKIP: 1 Galactic Year (5 Earth Years)**

You traipse through the undergrowth to where your brood rests, weary from a long campaign. The majority of your troops, including yourself, have lost most of the defensive plating on your armour to battle damage. Only the less protective, but much quieter under-layers remain. Most have lost their helmets, their long hair flowing freely, usually kept tied up in ponytails or buns using jury-rigged hair pins made from twigs.

Over the last Galactic year, much has happened.

Soon after the fall of the old Morey HQ, the Presidentess arrived with the Morey 1001st Warfleet, which outnumbered the Vanguard ships 3 to one. The ensuing battle could be witnessed from the ground in surprising detail. The battle was close, with the Morey believing for a moment they were actually going to defeat a pair of Vanguard fleets, even if said fleets were pretty small and underpowered by Vanguard standards.

Unfortunately, the Vanguard managed to break the Morey capital ship core with a daring and powerful attack by the lead ship, one of the few truly large Vanguard ships present, the VMV Obelisk. After over half of the Morey's core ships had been disabled or destroyed, the Morey pulled back, but not before dropping over 50,000 new troops and plenty of supplies.

The new troops had instantly split up and launched a guerrilla campaign of their own, distributing supplies to the remaining Morey regulars and commandos on the planet.

During the rest of the Galactic year, you heard about Slinkar regular, Slinkar Val-Tar, Morey regular and Morey Commandos causing all kinds of trouble for the Vanguard who, during all this time and despite having almost complete control of the planet, had not found what they were looking for.

Even when a third, much larger, Vanguard fleet arrived to reinforce the now heavily damaged and heavily depleted Vanguard fleets, they made no progress. Even when the new fleet dropped an additional 64,000 troops (as estimated by a group of Morey Commando observers you came into contact with).

You are now part of a global guerrilla group, cut off from the Morey high command in the outer reaches of the system and with little to no supplies coming in. Any supply runs attempted by the Morey or Slinkar are quickly shot down by the Vanguard.

One thing you find amusing is the fact that Slinkar and Morey troops are working together against the Vanguard. Kaleetra also found it amusing.

Despite the Guerrilla forces having significant numbers, they still relied on the more elite troops, including yours, to do the dangerous jobs.

As your Brood had significant success in defeating the light Vanguard orbital drop troopers who now occupy the planet, they used your brood for many open battles.

And they took their toll, inflicting between 7-11% casualties on your troops.

*****

Your troops are currently at rest at one of the hidden Guerrilla camps.

What do you do?

Status:
1. Demeanor/Status: Calm.
2. Mental Condition: Mentally fit and stable.
3. Physical Condition: Extensive Scarring. Plasma lower stomach wound (healed) , Hyper Laser knee wound (healed).
4. Clear thoughts and currently inactive mental factions.

Inventory:
1. Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit (Wearing) ( Extremely Damaged)
2. Mark 3 Engineer Armoured Powered Exoskeleton Helmet (Lost)
3. Advanced White Cooled Skin Tight Full Body Under-suit (Wearing) (Damaged)
4. Mk5 Mass-Driver pistol (sidearm) (Holstered)
5. Arishok Plasma pulse rifle (In Hands)
6. Dikari Plasma shotgun (Holstered on Back)
7. Warrisk Mass-Driver Battle Rifle (Holstered on Back)
8. Combat Engineering Equipment and explosives. (In Backpack)

Available Equipment (Everything not equipped is unavailable at the moment).:
1. Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit (Damaged x2)
2. Mark 3 Engineer Armoured Powered Exoskeleton Helmet (Lost)
3. Basic White Skin Tight full Body Under-suit x 4
4. Advanced White Cooled Skin Tight Full Body Under-suit x 2 (One of which is Damaged)
5. Mk5 Mass-Driver pistol (sidearm)
6. Arishok Plasma pulse rifle
7. Dikari Plasma shotgun
8. Warrisk Mass-Driver Battle Rifle
9. Combat Engineering Equipment and explosives.
10. Stun/Concussion rifle
11. Casual clothes x10 (White skin tight suit, Gloves, Boots)
12. Ceremonial robes
13. Royal Guard Armoured Powered Exoskeleton suit

Implants and Augmentations:
1. 2x Loyalty probe in the Striatum part of the brain.
2. Multi-range optics (Thermal, magnetic, IR, UV, multi-stage magnification etc) implant on eyes.
3. Command and Control (C&C) nano-module implanted in head.
4. Communications array nano-module implanted in head.
5. Fortified 7th Generation reverse engineered biological nano-machines in blood stream, bones, muscles, tendons and organs.
6. Nano-memory modules in the Cerebrum, holding all relevant non-personal data.

Brood Composition:
1. Forward Command and communications: 10 Vat-born.
2. Field Combat Medic: 37 Vat Born
3. Long Range Specialists (Snipers): 48 Vat-Born
4. Heavy assault: 148 Vat-Born
5. Light Assault: 127 Vat-Born
6. Infiltrators: 27
7. Heavy Support: 77
8. Combat Engineers: 69
9. Scouts: 80

Allied Characters:
1. Ala-Shar
2. Ankara
3. Ari
4. Elianna
5. Kaleetra
6. Talli

Enemy Characters:
1. Presidentess Karista
2. Kirish, the Presidentess's assitant.
3. The Senatorium
4. New Guard Generals
5. Multiple Unknowns
6. Brigadier Xander Berginstaff
« Last Edit: April 06, 2014, 07:53:06 pm by kahn1234 »
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Funk

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 07/04/2014
« Reply #673 on: April 06, 2014, 08:12:59 pm »

Ok let get off this planet, wheres the nearest vanguard base with space craft?

I take it that the memory back network has been finished?
The loalty probes have been defeated right?
Do we have a base?
What none Brood forces are at our command?
Have we any captured weapons? any artillery or vehicles? 
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 07/04/2014
« Reply #674 on: April 06, 2014, 08:19:16 pm »

Call a "Commanders meeting with our Brood and the Morey regulars"

"I'll make it simple we need to find where the Vanguard are hiding and do something about their pretty little base."

"I believe we need to start locking down on capturing live prisoners to get this goal and bringing them back to temporary camps for interrogations."


well guys honestly i think the vanguard should be ashamed of those casualties and the fact that they got nothing but a beat up base with no intel whatsoever. Thoughts on this update? Because it was pretty radical in my opinion  :D

Ok let get off this planet, wheres the nearest vanguard base with space craft?

I take it that the memory back network has been finished?
The loalty probes have been defeated right?
Do we have a base?
What none Brood forces are at our command?
Have we any captured weapons? any artillery or vehicles? 

1. Should be we should ask Talli when were alone in our tent or something.
2. How do we find out?
3. Were sitting in a guerrilla camp which the GM said was "one of them..". so kinda but in the end w.e the morey regular field command says goes..
4. not sure what the question is.
5. We retreated from a base that was doomed to fall and as we were leaving it prematurely blew the hell up. I think everyone was too busy GTFoing then scavenging for war material. if your however talking about this guerrilla campaign that's a good question. If we haven't however that should probably be added to our wishlist for this campaign.
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