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Author Topic: (SG) Starfire: War and Politics - Enemies Old and New - UPDATE 03/07/2014  (Read 87634 times)

Carp its whats for dinner

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #360 on: February 11, 2014, 01:14:42 am »

shoot Karista in the limbs, reciting all the crimes done to Katia with each shot, and when she is unable to use them, then the branding should be done, and afterwards, Katia should state what the greatest evil done to her in her mind is AKA: "This is for ... bitch" and then shoot Karista in the face, with an optional offer of forgiveness and redemption at the beginning of the encounter, which Karista may or may not take.
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RAM

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #361 on: February 11, 2014, 01:21:29 am »

Establishing control in an entire system will take time. The Vanguard will, presumably, need to either send out small groups or take their time getting to all their objectives. This would seem to require that we accelerate out timetable. Fortunately, the vanguard will have destabilised the Slinkar, which is most of our strategic concerns. I suggest landing within at least two days of our objectives, adopting sparse formations, and attempting to surround and destroy any small groups, while avoiding large confrontations outside of our objectives. The primary objective is the HQ. The secondary is the Spaceport, and opportunity objectives are anything that might be able to damage the Vanguard fleet. A diversionary assault against a Slinkar sight might be nice, but it would likely take too many of our forces if it were to have any chance of surviving. There are various ploys that might divert forces from our objectives, but really, with time limited, we are probably best off just trying to take as much advantage as possible of any element of surprise that we can muster. Send infiltrators ahead to disarm sensors and prevent retreat of anything that we engage...
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3man75

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #362 on: February 11, 2014, 08:47:25 am »

((I do wonder how the GM will structure combat/strategy))

Btw in total 30k troops is probably more than enough to take us out. We may need to go Vietcong on these guys...scratch that for sure.
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QuakeIV

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #363 on: February 11, 2014, 01:32:37 pm »

Here's how I see this playing out, since my brain is a bit more operational right now.

The vanguard are either attacking the HQ or not.  If they are, we are probably fucked and never going to be able to take it, because I doubt we can kill them before they can reinforce themselves.  If they didn't know about the surface based defenses previously, (therefore causing them to attack the HQ and secure it since its dangerous) then they would once they had taken it over due to seeing them.  I say this because defenses that can damage them probably aren't small or disguised to not look like enourmous weapon systems.  Maybe hidden from orbit, but they will be in the base at that point.

If the vanguard have anything to do with the HQ we will be truly and honestly fucked and attacking would be suicide as a result.  We would be best off hiding and going Vietcong as mentioned, or surrendering.

However, if the vanguard don't know about the HQ and haven't attacked it yet, then we have a golden fucking opportunity.  If they don't know, then the slinkar will be pulling out everyone except a skeleton crew in a desperate attempt to stop the vanguard elsewhere with everything they have.  The place will probably be almost totally unprotected compared to what we would have had to deal with earlier.


I think we have to drop regardless, because alien politicians, but we need to scout out the HQ.  If there are any signs of vanguard presence flee then become guerrilla fighters (however ye spell that).  If not then we just attack the fucking place based on what the situation looks like when we get boots on the ground.  This needs to happen as soon as possible because its obvious the vanguard move quickly.


They crushed a decades long stalemate in space, I doubt it will take them much longer to make headway on the surface.  We aren't going to have mountains of time to use the defenses if we manage to take the place.  We are facing a massively superior foe and the path to victory is narrow.  That being said, LETS DO DIS.
« Last Edit: February 11, 2014, 01:35:55 pm by QuakeIV »
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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #364 on: February 11, 2014, 01:59:50 pm »

So this new need for speed means that taking the spaceport is a waste of time. We should drop some Infiltrators by the HQ to scout, but prepare to take the spaceport in the case that Vanguard are already at the base. However, we should begin discussion on how to assault the Slinkar defended HQ.

For that, we need some information on the design and the surrounding terrain.

3man75

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #365 on: February 11, 2014, 04:39:20 pm »

((I do wonder how the GM will structure combat/strategy))

Btw in total 30k troops is probably more than enough to take us out. We may need to go Vietcong on these guys...scratch that for sure.
Here's how I see this playing out, since my brain is a bit more operational right now.

The vanguard are either attacking the HQ or not.  If they are, we are probably fucked and never going to be able to take it, because I doubt we can kill them before they can reinforce themselves.  If they didn't know about the surface based defenses previously, (therefore causing them to attack the HQ and secure it since its dangerous) then they would once they had taken it over due to seeing them.  I say this because defenses that can damage them probably aren't small or disguised to not look like enourmous weapon systems.  Maybe hidden from orbit, but they will be in the base at that point.

If the vanguard have anything to do with the HQ we will be truly and honestly fucked and attacking would be suicide as a result.  We would be best off hiding and going Vietcong as mentioned, or surrendering.

However, if the vanguard don't know about the HQ and haven't attacked it yet, then we have a golden fucking opportunity.  If they don't know, then the slinkar will be pulling out everyone except a skeleton crew in a desperate attempt to stop the vanguard elsewhere with everything they have.  The place will probably be almost totally unprotected compared to what we would have had to deal with earlier.


I think we have to drop regardless, because alien politicians, but we need to scout out the HQ.  If there are any signs of vanguard presence flee then become guerrilla fighters (however ye spell that).  If not then we just attack the fucking place based on what the situation looks like when we get boots on the ground.  This needs to happen as soon as possible because its obvious the vanguard move quickly.


They crushed a decades long stalemate in space, I doubt it will take them much longer to make headway on the surface.  We aren't going to have mountains of time to use the defenses if we manage to take the place.  We are facing a massively superior foe and the path to victory is narrow.  That being said, LETS DO DIS.

Okay that makes 3 i believe who agree with my Vietcong idea. May the dice gods have mercy on us.
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Carp its whats for dinner

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #366 on: February 11, 2014, 07:50:33 pm »

guerrilla assault +1
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My Name is Immaterial

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #367 on: February 11, 2014, 07:58:08 pm »

Well, we should stick to the spaceport plan unless we have to. We still have a chance to pull this off without Vanguard interference.

jaass

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #368 on: February 11, 2014, 09:42:45 pm »

Is it just me or are the Morey putting way to much resources in capturing this tiny system. To be honest they should just cut their losses pickup the stranded troops and bugger out. Anyways, now with the debris field we can easily get to the planet by using the dead ships as cover or to hide in.
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QuakeIV

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #369 on: February 11, 2014, 10:50:07 pm »

Well, we should stick to the spaceport plan unless we have to. We still have a chance to pull this off without Vanguard interference.

Does the spaceport have guns we can fire on the vanguard ships with?  (sorry im too lazy to dig back for that)
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My Name is Immaterial

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #370 on: February 11, 2014, 10:53:57 pm »

Guns, yes. Able to make an impact against Vanguard shields? That's a concern. That's why I suggest the spaceport if they haven't already taken the HQ.

Carp its whats for dinner

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #371 on: February 12, 2014, 12:25:55 am »

I recommend asking and sneaking around because there is probably more to this system than appears
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RAM

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #372 on: February 12, 2014, 03:02:10 pm »

A guerrilla war takes time...
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QuakeIV

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #373 on: February 12, 2014, 04:24:48 pm »

Its how a massively inferior force survives for extended periods while still causing trouble.
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3man75

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Re: (SG) Starfire: War and Politics - Into Hell - Updated NOW!
« Reply #374 on: February 12, 2014, 05:18:38 pm »

A guerrilla war takes time...

We don't have the option to meet them head on what so ever.

Even with gurilla warfare they REALLY wanted to find us..then they can. Just 4 of those Super soldiers we just encountered could wipe our broods {unless they run out of ammou and leave to get more}. We need to shake them so possibly some assasinations of high ranking looking Vangaurd officers, breaking supply lines, and mid-night raids on standard troops. Doing this for extended periods will put them in a pinch...an then of course they take of the gloves.

In the end our only hope are the guns at the {HQ? Space docks?} which is not a sure fire way. Boy i hope the GM is somewhat merciful here at some point.
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