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Author Topic: (SG) Starfire: War and Politics - Enemies Old and New - UPDATE 03/07/2014  (Read 87460 times)

kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #240 on: January 21, 2014, 02:35:05 pm »

((Please more input before the update tomorrow. I would like at least 3 posts.))

Theodolus

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #241 on: January 21, 2014, 05:40:40 pm »

My preferred method is to do a stealth insertion, send in the infiltrators to knock out communications in their base, and then have them blow a breach in any walls that might be in our way. Then proceed with the assault. But then, that's probably because I've read too many Gaunt's Ghosts novels...
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3man75

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #242 on: January 21, 2014, 06:03:54 pm »

My preferred method is to do a stealth insertion, send in the infiltrators to knock out communications in their base, and then have them blow a breach in any walls that might be in our way. Then proceed with the assault. But then, that's probably because I've read too many Gaunt's Ghosts novels...

your on to something. to lay to some work off the infiltrators we can blow a hole in the walls ourselves {combat engineers unite!}. then just just take it as fast as possible. by the way can we ask for a little back up in the form of anti aircraft teams? they don't have to be vet special brood soldiers just able to carry, defend, and use the anti-aircraft machinery.
« Last Edit: January 21, 2014, 09:16:36 pm by 3man75 »
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QuakeIV

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #243 on: January 21, 2014, 10:43:15 pm »

Fifteen thousand bugs doesn't sound good given my understanding of the typical kill/death ratio.  Could we get our hands on a warhead, then draw them out into a killzone and do a nuclear bug bbq?
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Armok

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #244 on: January 21, 2014, 11:22:08 pm »

((I have nothing to sugest right now but would like to congratulate on restartigin this awesome thing with a bang!))
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My Name is Immaterial

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #245 on: January 22, 2014, 03:43:26 am »

Maybe we could assault the spaceport first. It would help us on the ground and our allies in the sky. We probably can't use the ships ourselves, but we could probably repurpose them into siege weaponry, not to mention everything else that Bay12 comes up with.

3man75

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #246 on: January 22, 2014, 07:42:42 am »

Maybe we could assault the spaceport first. It would help us on the ground and our allies in the sky. We probably can't use the ships ourselves, but we could probably repurpose them into siege weaponry, not to mention everything else that Bay12 comes up with.

this too.

Mostly cause if we can use a alein ship's engine as a glorified battering ram it'd be hilarious and dare i say...sciency?
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Armok

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #247 on: January 22, 2014, 02:08:32 pm »

If we're going that route... these are starships right? That means they can either accelerate at relativistic speeds, do superluminal jumps, or both. Even if there is for some reason no direct way to accelerate we can just jump it to near a massive gravity well, have it fall for a while, and then jump it away. So basically we have this big overpowered thing that can accelerate to ludicrous speeds. Just attach anything what so ever to it and aim it at their planet, BLAM. Newton is the deadliest sonofabitch in space, any practical starship engine is also a weapon of mass destruction, etc.

To be more precise, the ideal payload; mass matters, not volume. Needs to manage reentry heating without ablating. Main real defense against the kind of attack is redirecting it or point defense, so breaking apart far away into a large number of unguided projectiles is preferable. So basically solid iron covered in a thin layer of ceramics, with chemical explosives on a timer to break it apart without changing it's trajectory at the right moment. More practically, finding random scrap and ramming it into every room, corridor and cargo space of a ship, then blowing up the fuel tanks or overloading the reactor.

I need further information on likely available ships, ballast (scrap), the drive technology, and orbital characteristics of the system. Lets blow shit up with rocket science.
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QuakeIV

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #248 on: January 22, 2014, 04:11:10 pm »

Full support for Armok's idea, if it is at all doable.  Kinetic kill vehicles ftw.
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RAM

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #249 on: January 22, 2014, 05:27:20 pm »

 Kinetic kill vehicles are probably a standard armament. Interstellar craft probably have all manner of expensive components that make them unsuitable as munitions. Also, this is our ride home and the thing that stops them from bombarding us from orbit, it would seem unwise to expend it supporting the ground battle...
 As we are presumably arriving from the air, and the spaceport is presumably defended against air attacks, landing near it seems like the sort of thing that will cost more than half our force before we can retaliate. Also, holding a fixed and, presumably, open-plan facility against a numerically superior opponent seems unlikely. Better to threaten it and impose upon the enemy to expend forces on its defence.
 Really, this is all going to come down to controlling the opponent. Extensive use of large mines to reduce the practicality of concentrating their forces. Maintain pressure on as many enemy facilities as possible to force them to maintain large garrisons. To support this we will probably want to maintain our force in a highly dispersed pattern to limit the enemies ability to determine and fix our positions and rapidly concentrate it to pose a threat to larger forces. We will likely be working our scouts ragged and be sprinting clear across the theatre at a moment's notice. Although if we get a chance to bombard that spaceport into temporary nonfunction, that would be very helpful...
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3man75

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #250 on: January 22, 2014, 06:28:49 pm »

I'm assuming the space port/Ex HQ is the target.

In which case i think we need to do a few things first we need a capture group on that spaceport {one of the broods could do it and im assuming one is enough to breach/clear/hold}, another to find and demobalize/wipe enemy forces near the area and place land mines to make it less likely for them to start a commited counter attack, and finally a reserve force. We have the battle net to communicate so that's good, our suits have good ration supplies {an cooling}, and we have psycho woman ready to exterminate bugs in their hometurf.

This is a war of extermination and we need to keep these bugs off balanced in order to win. Don't let them take swings unless their expensive swings with little reward. i agree also with RAM. So far i'm not sure what plan to go with but ram seems like he has a nice thought out one :D
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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #251 on: January 22, 2014, 07:20:56 pm »

((Sorry, no update tonight, however there WILL be one tomorrow.


Also, just to clear some things ups. In the centre three planets (the ones where the fighting is) both sides hold substantial parts of each planet. You will be getting dropped off there (although there is a still a chance you will be attacked on descent by Slinkar interceptors) and will have to maneuver into position on the ground (which, depending on the dice roll, could go wrong....(the battle-net will help prevent this though).

As for nuclear (or any WMD) armaments, you will have to wait a see  ;D.))

3man75

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #252 on: January 22, 2014, 07:23:33 pm »

{{i'm gonna love to see what this is going to be like. btw has kahn said anything about the slinkar homewords or anything else about the campaign?}}
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jaass

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #253 on: January 23, 2014, 05:57:04 pm »

We will probably get more information once we get closer to our destination. RAM's idea probably works the best it turn the Slinkar's strength into their weakness.

Questions

Does the Slinkar have other forms of communication besides their hive mind?
What about sleep Schedules?
I am wondering if we can take some debris that litter the system and send it to Galacus Triarin?
What is the terrain and climate of Galacus Triarin?
Can we also get more detail to the surrounding area of the airport on Galacus Triarin?
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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell
« Reply #254 on: January 23, 2014, 06:33:46 pm »

((Very sorry again, but there may not be an update today. I will try to get one out tomorrow, though.

I've just lost my job (again). This has demoralised me.

HOWEVER i am NOT putting this on a break. Updates may, however, be a bit more erratic when released. and possibly a bit shorter (possibly, they probably will still be as long....)

Sorry. I know i have let the comments build up. I will give you an extra special update tomorrow, full of information (some of which i wasn't going to release unless you asked for it in character) to fill in plot holes and answer questions.

Again, i am sorry i didn't fulfill my promise of getting you an update today...I just cant write at the moment.))
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