Take cover and link up with the brood.
Have the light assaults locate and protect the command and communications, long range, and medics as quickly as possible.
Have the heavy assaults, combat engineers, and supports attempt to form a perimeter around any nearby defensive terrain or less armoured groups of our brood.
Have the scouts hide then disperse into small groups and scout.
Infiltrators should go to ground and do whatever they can to avoid detection.
Then have the light infantry secure our defensive perimeters then work on securing the territory between our groups while they in turn try to form coherent task forces.
You and Ari immediately spring into action. Using the battle network you set up previously, you tell all of your sisters to head for your location, as they are currently strung out. You 'hear' mentally that the ambush has hit the entire brood, and all three broods, at the same time.
Gathering as many of your sisters as possible, you tell the Heavy Supports, Assaults and Combat Engineers to form a perimeter and to return fire at any attackers they identify. Their priority is to protect the Medics, long range and Command and Comms as best they can. Ari takes command of this group, leaving you with the rest and a small group of Combat Engineers.. You then tell the Medics to gather anyone they see being knocked unconscious by the stun/concussion rounds and, when not tending to the casualties, to use the heavies as cover when firing into the attackers positions.
You then tell the long range to use their advanced sensors and optics to scan for the enemies and try to pick off any important enemies such as officers they see with their concussion rifles. Finally, you tell the Command and Comms unit to try and guide as many of the sisters as possible to your location.
The fighting intensifies.
'
This is far more than just 1000 Morey commandos.... You think to yourself. According to the gunfire echoing across the land, they must have hit three strung out broods, numbering at least one thousand each, at the same time which would take at least 2000 Morey Commandos. Opening contact to the Infiltrators, light assault and Scouts, you tell them to scout for and analyse the enemy forces. You tell he Light assaults that their job will be to mainly harass the enemies rear and flanks.
Springing into action, your plans go to plan, mostly. Several scouts and light assault go down under the hail of concussion rounds, whilst the infiltrators manage to dodge them. The teams of snipers in your brood (Long range specialists) manage to knock out a few Morey Officers, but the ambushers soon get wise, forcing your girls to focus on the normal Morey foot-soldiers.
The main perimeter seems to be holding, with Ari's heavies holding the ambushers off, and more of your sisters making it to your little safe zone. The medics have managed to get hold of the fallen, who are still out cold, tending to them. The Command and Communications team has gotten into contact with the other Broods. Ankara's Broods is doing as well as yours, with minimal 'losses', however Elianne's Brood has lost roughly 230. Her brood was closer together and several concussion rockets were used, it seems, according to whats left of their communications team.
Once our troops find out where the attack is coming from, let Ari lead an attack against them (she's heavy assault, after all). Also, what combat specialty are Ankara and Elianne? If each brood leader coordinates all of the soldiers of their specialty from the combined broods, we might have more of a chance.
Once our troops find out where the attack is coming from, let Ari lead an attack against them (she's heavy assault, after all).
+1 if we try to run we will find our selfs surrounded, lets charge to the sides of the ambusers, that is where there main body is at.
Do what RAM suggest however have the scouts be our eyes we need to know the weak-points of the ambush, and what the composition they have.
Also, organize our ranks we shouldn't have all our brood firing at once. We should have alternating fire basically when one of our brood reloads the other should be firing.
However, the biggest thing of all we shouldn't be trapped in our perimeter we should be slowly making an advance to the nearest weak point or trying to break through the ambush.
As you take down two Morey Commandos hiding behind a tree, your scouts contact you. it seems that there is a weak point which leads to the main body of the Morey Commandos attacking your brood which the Brood could take advantage of to annihilate the Commandos. It seems the scouts also contacted Ari, as she recommends an all out charge by the Assaults of both types, covered by the support and snipers. You concur, thinking it best to strike and take their leadership and main body down before moving to support you allies.
Moving into position, breaking through he weak point to get there, your assault formations get into positions. The Support and Snipers open up, covering the very well hidden enemy positions with withering fire from behind. Many of the commandos preparing to pounce on the Vat-born in front of them go down, unconscious. The rest turn and return fire, only to come face to face with Ari and her light and heavy assault troops pouring into their rear. Your sisters fan out, taking down all commandos they find. It would seem that their leadership was only mediocre, as not planning against a rear attack is a basic error and, as gunfire becomes more sporadic in your area at least, you head back to where you had left the unconscious, the medics and others.
The medics tell you that 129 of yours sisters have been knocked unconscious by the enemy. About 6 Medics, 4 Snipers, 22 scouts, 18 infiltrators, 44 light assault, 12 Engineers, 3 Command and Comms, 8 heavy support and 12 heavy assault from the entire brood, including Ari's contingent.
"Good, those casualties are acceptable. There were at least 1000 enemy troops attacking us. as far as we could tell, the majority of them are now lying unconscious in the dirt. Good work girls". You cheer.
The rest of the brood, now together, let out a cheer. Their first victory.
"Pandora" Ari says, getting your attention, "The other Broods are still under attack. I think it best if we help them. But who do we go to first?"
Who to first?
Status:1) Calm.
2) Mentally and physically fit.
3) Clear thoughts and currently inactive mental factions.
4) Free moving.
Condition:Physically Healthy except for scratches on face.
Mentally Stable.
Inventory:1) Full body second skin like armour (Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit). Covers everything except the head. (Wearing)
2) Mark 3 Engineer Armoured Powered Exoskeleton Helmet (Wearing)
3) Basic white skin tight under-suit. (Wearing)
4) Combat Engineer equipment. (In equipment pouches)
5) Your Weapons. (In their respective holsters).
6) Stun/Concussion Rifle (In use).
Available Equipment:1) Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit
2) Mk5 Mass-Driver pistol (sidearm)
3) Arishok Plasma pulse rifle
4) Dikari Plasma shotgun
5) Warrisk Mass-Driver Battle Rifle
6) Combat Engineering Equipment and explosives.
7) Stun/Concussion rifle
Implants and Augmentations:1) 2x Loyalty probe in the Striatum part of the brain.
2) Multi-range optics (Thermal, magnetic, IR, UV, multi-stage magnification etc) implant on eyes.
3) Command and Control (C&C) nano-module implanted in head.
4) Communications array nano-module implanted in head.
5) Fortified 7th Generation reverse engineered biological nano-machines in blood stream, bones, muscles, tendons and organs.
6) Nano-memory modules in the Cerebrum, holding all relevant non-personal data.
Brood Composition:1) Forward Command and communications: 10 Vat-born.
2) Field Combat Medic and Long Range Specialists (Snipers) all come in at 50 persons each.
3) Heavy assault and Light Assault have 250 each.
4) Infiltrators: 50
5) Heavy Support: 120
6) Combat Engineers: 120
7) Scouts: 100
Ari's Contingent:1) 12 Scouts
2) 7 Infiltrators
3) 5 Forward Command & Comms
4) 19 Field Medics
5) 13 Combat Engineers
6) 22 Long Rage Specialists (Snipers)
7) 25 heavy Support
8 ) 23 Light assault
9) 64 Heavy Assault (including Ari herself)
Possible Rebels:1) 2 in the Forward Command and communications
2) 3 Field Combat Medics
3) 3 Long Range Specialists
4) 4 Heavy assault
5) 10 Light Assault
6) 2 Infiltrators
7) 3 Heavy Support
8 ) 4 Combat Engineers
9) 6 Scouts.