Too bad we missed the chance to breath a sigh of relief after the president left...
I would assume that the inspection has largely been planned out, ask Ari about the combat drills that were part of her inspection.
At least we should be able to engage in a distracting conversation to try to keep our mind off of it...
Trying to take your mind off of that little fiasco, and whilst giving the nano-machines time to heal your face, you think asking Ari about any inspections she's been in before and what you could expect from this one. As she is walking next to you towards the drill fields, it is very easy to have a conversation.
"Ari, what was your last inspection like?"
"Well the last one didnt involve one thousand Morey commandos, i can tell you that much. It was very much like a series of drills that got progressively harder and harder. I am sure that the drills we will be going through in a short while will be very similar. However i do not know what they have in mind for the combat simulations....."
From her speech about making the branding "especially painful" i take it she is going to have the branding iron be cooled down.
wont our nano-machine heal the tissue damage anyway?
can we have the probes block all feeling form our chests?
Your mind keeps drifting back to what the Presidentess said. With a little while to go before the drills are scheduled to start, and with the activity of setting up what looks to be various stages and courses on the vast open fields, you think that maybe asking someone about what the egotistical cow meant. The closest person you see who might know is Ari, although you do see Ala-Shar off in the distance.
You settle on Ari for the moment.
"What do you think the Presidentess meant by 'making my branding especially painful'? and why are they going to brand us anyway? We already have loyalty probes....." You ask, trying to keep the nervousness out your voice.
"Well, for one, they dont use a branding iron. Really, it shouldn't be called branding at all. Its more a ritual involving a designated officer of the Matriarchs personal army who uses a high powered energy tool to etch into your skin a rather and unnecessarily intricate mark that covers your entire upper chest and breasts. it dates back to when the Morey still had males in their civilisation, many years ago, and it was a way to distinguish who the guards of the Matriarch and Patriarch were. For us, they will have to use a much higher setting to overcome the healing properties of the nano-machines as, unlike the ones the Vanguard use, ours cannot heal extensive damage to tissue, only the less horrific types of wounds experienced in the field and again, only up to a certain point...." She stops, glancing your way before continuing. "That alone will mean we will be in much more pain than the usual members of the Matriarchs Guard. I can only think that the Presidentess means to turn the tool as high as possible without crippling you and/or she means to have the brand cover more of your body than is usual....." You flinch. You would be lying if you said you weren't a little scared.
You have an idea.
"Couldn't i use the probes to block the pain?" You ask, hopefully.
"They could maybe handle some of the pain, but they aren't designed for that role and are not in the best place internally to stimulate the production of our bodies natural painkillers. They also cannot take control of the nano-machines. Sorry...." She gives you a little smile, apologetically.
You head over to where you can see Ala-Shar in the distance. Getting closer, you see that she is sat with the Presidentess, the Matriarch and the General. You think that trying to talk to her whilst the Presidentess is within a mile would be a very bad idea. You head back to your brood, trying not to attract the groups, especially the Presidentess's, attention.
As you get back, a horn sounds. You know what that means. The drills are about to start. Together, Ari and yourself get the brood into position. You will be working with the other two broods - Ankara's and Elianne's - to complete the drills. You see, as you are getting into position, that the drills and courses you will be attempting to complete are very similar to what you were practicing for the past week, but far harder.
Another horn sounds, and the drills commence. All three broods start off well. The combat drills and courses at first didnt seem too hard, however the difficulty soon increased ten-fold, and then more. The constant stream of obstacles, combat drills on flat terrain to show performance and adherence to orders and a whole range of other courses was beginning to take its toll on even your increased stamina and endurance. You went through every doctrine you knew, completing objectives. Then there were time attack sections, and other sections where you had to outdo Morey Commandos. it was a cacophony of drills that just kept coming.
After what seemed like hours, the final horn sounded. You looked around, and saw that you had covered a remarkable distance. No longer where you on the plains just in front of the facility, but you were now in rolling hills and light forest. You sent out your consciousness, checking your entire Brood was all accounted for. As far as you could tell, all of your sisters are present.
You try to catch your breath. You haven't felt this tired for...erm...you cant remember the last time your were out of breath, but it feels like a long time ago.
Suddenly, there is a different horn.
"Wait, that shouldn't be happening yet!" Ari exclaimed.
"Thats the horn for the Combat simulation..." You look to the other Broods. They seem as confused as yours.
"Look out!" an unknown member of your brood shouts, jest as you get hit in the back by a stun round. It throws you off your feet, but you manage to roll with the shot and get up quickly.
"AMBUSH!" you shout.
You have your weapons and equipment, as well as your full armour. But now you understand why all of the Vat-born were given stun/concussion rifles as well.
You spin around and fire with the stun gun at where the attack came from just as all hell breaks loose around you.
What do you do?
Status:1) Calm.
2) Mentally and physically fit.
3) Clear thoughts and currently inactive mental factions.
4) Free moving.
Condition:Physically Healthy except for scratches on face.
Mentally Stable.
Inventory:
1) Full body second skin like armour (Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit). Covers everything except the head. (Wearing)
2) Mark 3 Engineer Armoured Powered Exoskeleton Helmet (Wearing)
3) Basic white skin tight under-suit. (Wearing)
4) Combat Engineer equipment. (In equipment pouches)
5) Your Weapons. (In their respective holsters).
6) Stun/Concussion Rifle (In use).
Available Equipment:1) Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit
2) Mk5 Mass-Driver pistol (sidearm)
3) Arishok Plasma pulse rifle
4) Dikari Plasma shotgun
5) Warrisk Mass-Driver Battle Rifle
6) Combat Engineering Equipment and explosives.
7) Stun/Concussion rifle
Implants and Augmentations:1) 2x Loyalty probe in the Striatum part of the brain.
2) Multi-range optics (Thermal, magnetic, IR, UV, multi-stage magnification etc) implant on eyes.
3) Command and Control (C&C) nano-module implanted in head.
4) Communications array nano-module implanted in head.
5) Fortified 7th Generation reverse engineered biological nano-machines in blood stream, bones, muscles, tendons and organs.
6) Nano-memory modules in the Cerebrum, holding all relevant non-personal data.
Brood Composition:1) Forward Command and communications: 10 Vat-born.
2) Field Combat Medic and Long Range Specialists all come in at 50 persons each.
3) Heavy assault and Light Assault have 250 each.
4) Infiltrators: 50
5) Heavy Support: 120
6) Combat Engineers: 120
7) Scouts: 100
Ari's Contingent:1) 12 Scouts
2) 7 Infiltrators
3) 5 Forward Command & Comms
4) 19 Field Medics
5) 13 Combat Engineers
6) 22 Long Rage Specialists
7) 25 heavy Support
8 ) 23 Light assault
9) 64 Heavy Assault (including Ari herself)
Possible Rebels:1) 2 in the Forward Command and communications
2) 3 Field Combat Medics
3) 3 Long Range Specialists
4) 4 Heavy assault
5) 10 Light Assault
6) 2 Infiltrators
7) 3 Heavy Support
8 ) 4 Combat Engineers
9) 6 Scouts.