It seems like we're not going to be released until we demonstrate our unflinching loyalty to the Morey cause (outwardly, at least). See if we can feign submission. Ask to sign up as a scout. We can deal with the probe later.
Still panting, and feeling like something a cat threw up, you ask Ari to call Ala-Shar back into the room. You tell her that you have seen that resistance is futile and you wish to sknow more about the role of a scout. You tell her that you reserve the choice of a new name for later.
After a short while, the head scientist comes striding proudly into the room. She takes one look at you, smiles, and pats your head. "Good girl. I knew you would come round to my way fo thinking eventually".
"Now, what is it you wanted to ask about? Was it just the role of scout? or were there other things?"
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Rest and restore our mental powers, it sounds like we are strapped to some kind of mind control enforcement machine.
Just remember we are not B7-0001 and we will never be B7-0001 because are now the cobra.
yes my plan is to form a mental split personality to feign submission and evaded the probe.
Ask about combat engineers and scout roles.
(im for a scout role and then throwing down are weapon defecting as soon as we meet some Vanguard)
Hrmmm, we are losing mental resources. The obvious thing would be anger, but that tends to be focused, best to get a clear sense of methodically destroying its influence before going all-out rage. Otherwise it could probably distract us to spend all our time focusing on our will and freedom while it is free to play around with our self-image... Probably best to use anger defensively, some sort of "There is no way I will let them kill of the last of my mind!" sort of thing. Call in our peripheries to assault the probe. Things like career ambitions, maternal instinct, love for chocolate, racism, sexism, and sense of justice should all me easily directed to opposing the intrusion...
As Ala-Shar was talking, you try to relax your mental powers and stores as far as they can go without releasing the currently contained probe. You also concentrate, building an internal persona you hope to use against the probe should it again assault your psyche. You call her 'The Cobra', a ruthless being you hope to use, to become, should your mind and personality ever come under attack again. You refuse to call yourself B7-0001. To fuel this new internal creation, you draw upon all of your feelings and give the probe an ultimatum. '
There is no way i will let you or them kill the last of my independence, the last of my personality!' You scream in your head.
It is then you realise that Ala-Shar is waiting patiently for your questions. '
Better not take too long. If I'm going to pull this feigned loyalty off, i need to make sure i dont give out any signs that i am still against their cause...' You think to yourself.
"My leader..." You have to stop yourself flinching when saying that. "I would like to know more about the Scout and Combat Engineer roles. They interest me the most." You look up into Ala-Shar's face, using what you hope is a submissive and shy expression. Out the corner of your eye, you can see Ari. She looks like she is holding back tears. You think it must be hard seeing someone apparently broken, their will bent to their new masters plans. You wonder how many times she has seen this happen.
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Ok, we're losing this war, time to burn the territory: Start to permanently cripple your mental faculties as much as possible, driving yourself to drooling, useless insanity.
As Ala-Shar gets ready for her answer, tapping on a wafer thin pad her assistant gave her, you let part of your more volatile subconscious attempt to employ scorched earth tactics against the probe. It doesn't work. It seems that either the probe, something else or your own body wont let you intentionally drive yourself to insanity. '
Now thats a thought....' You think to yourself.
"My leader, aside from the loyalty probe, are there any other important additions to my body that i should know about?".
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Ala-Shar continues tapping icons on the tablet, quickly finishing.
"Other additions? Well, lets see you have the loyalty probe, as you well know from your...hehe...
little struggle. You also have seventh generation biological nano-machines reverse engineered from the Vanguard corpses flowing through your veins, waiting for input; their other role is to reinforce your bones, muscles, tendons, organs and other important parts of your body. Thirdly, there is a communications array and a C&C array, both nano-scale, implanted into your brain and finally there is the multi-range optics Ari told you about earlier. Depending on which role you choose, there will be other additions." She turns, picks up the tablet, and faces you again. "I need this as even i forget what each of the roles is. I'm a busy woman, you know."
Tapping once on the tablet, she continues:
"A scout is our recon specialist, the eyes and ears of any formation. Sometimes they will be working in groups, other times alone, sometimes on foot and other times in light vehicles or light armoured warmachines. They have access to our latest optical, detection, satellite and communications technology. They are also long range support specialists. They wear lighter armour due to their more mobile nature. Both their armour and skin, once it has had the adequate enhancements, will be able to make use of active camouflage to blend in to their surroundings, whilst masking their scent, thermals and magnetic markers. Their weapons, at present, include a small variety of arms, ranging from gauss and mag-cel handguns to plasma, laser and mass-driver rifles."
"On the other hand, there is the combat engineer. They lead an offensive, alongside the light and heavy assault troops. They are demolition as well as engineering experts, whose role is to crush enemy fortifications, build and reinforce our own and field repair vehicles and/or equipment. They are the specialised force needed against heavily dug in enemies. They work mostly with the heavy assault troops and heavy support. Their armour is some of the heaviest, as they need to be in the thick of the fighting and have enough room to carry all their equipment. Their weapons are also much more substantial than the scouts. Sometimes they use mass-driver automatic weapons, but usually they are equipped with Hyper-laser or plasma weaponry, to pack an extra punch, and also as an attempt to match our enemies."
She takes a deep breath. "Any questions?".
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What do you do?
Status:Tired, headache, angry.
Mentally and physically recovering.
Clearing thoughts and volatile mental factions.
Strapped to some type of medical or scientific analysis machine.
Condition: Physically Healthy, mentally stabalising.
InventoryFull body white skintight suit.
White Mid-Shin high boots.
White Skin tight tech-gloves.
Implants and Augmentations:1) Loyalty probe in the Striatum part of the brain.
2) Multi-range optics (Thermal, magnetic, IR, UV, multi-stage magnification etc) implant on eyes.
3) Command and Control (C&C) nano-module implanted in head.
4) Communications array nano-module implanted in head.
5) 7th Generation reverse engineered biological nano-machines in blood stream, bones, muscles, tendons and organs.