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Author Topic: (SG) Starfire: War and Politics - Enemies Old and New - UPDATE 03/07/2014  (Read 87596 times)

3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 31/03/2014
« Reply #630 on: April 01, 2014, 07:36:22 am »


What about the knife we had right on hand that we used to torture the slinkar chick?  (who surprisingly didnt seem to mind being tortured too much apparantly)


Explanation: https://en.wikipedia.org/wiki/Stockholm_syndrome although Slinkar psychology might be different. It probably also helps we broke to stereotypes to a faction we represent.

Interesting I thought that was just a phenomenon in the Korean war.

I have more support but I wonder what the presidents would do or what the enemy will do.
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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 31/03/2014
« Reply #631 on: April 01, 2014, 07:05:23 pm »

Two important question is the base set up like this https://upload.wikimedia.org/wikipedia/commons/6/6c/Fortbourtange.jpg? Also, how strong is the outer walls and will it last against vanguard weaponry? Are we still good for rations, water, and ammunition?

((Yes, the facility is laid out very similarly to that picture, however it is two circles, one inside the other with a large, heavily fortified facility in the middle.

The walls themselves have in built AA emplacements as well as ground facing turrets.

I forgot to mention them in the update.

There are ground facing turrets on both walls as there is a bit of a courtyard/kill zone between the two perimeter walls.

As for the walls toughness, they are tough. Very tough. They were designed and built to withstand orbital attacks.

Also, it will become clear later on, but torture is not uncommon in Slinkar society. Whilst it is not common enough for everyone to be used to it, it is common enough for the Slinkar to be able to get over it pretty quickly.

Also, there is always the aspect that you may be the first non-Slinkar person known to actually talk to a Slinkar instead of just shooting on sight.....

Update tomorrow by the way.))

((EDIT: Yes, you all have combat knives. They also double as powerful stun weapons.))

RAM

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 31/03/2014
« Reply #632 on: April 01, 2014, 09:34:06 pm »

I get confused about timezones, is it still possible that we could be seeing an April 1st update?
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3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 31/03/2014
« Reply #633 on: April 01, 2014, 10:20:54 pm »

See if we can turn those turrets on. We're gonna try and hold the first walls I guess.
« Last Edit: April 01, 2014, 10:42:00 pm by 3man75 »
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Funk

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 31/03/2014
« Reply #634 on: April 01, 2014, 10:21:43 pm »

April 2st maybe, but it 4:20 gmt now so give it a few hours
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 31/03/2014
« Reply #635 on: April 02, 2014, 05:41:30 pm »

a lone infiltrator may be able to assassinate Mr. Berginstaff, call for volunteers. I hope Elianna is an infiltrator
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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 31/03/2014
« Reply #636 on: April 02, 2014, 06:30:53 pm »

((Sorry, i completely forgot about this......busy, including an interview for a new job. Will try and get an update out the morning of 3rd April. Bedtime for me now.

Sorry fo the inconvenience......  :( ))

3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 31/03/2014
« Reply #637 on: April 02, 2014, 06:42:52 pm »

a lone infiltrator may be able to assassinate Mr. Berginstaff, call for volunteers. I hope Elianna is an infiltrator

Do infiltrators have stealth armor on them? like the kind that can be completely unseen? {thinking predator like stealth}.

If not then no because  killing him wouldn't completely paralyze them nor would the infiltrator get out alive. I doubt anyone would volunteer for that..

EDIT: OH NOEZ Kahn..lol it's cool hope your job hunting has gotten you closer to finding a position :D
« Last Edit: April 02, 2014, 08:15:38 pm by 3man75 »
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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 31/03/2014
« Reply #638 on: April 03, 2014, 06:41:05 am »

((A fantastic run of sixes here for you, however you also got some dross as well. Things are looking iffy for you at the moment.)).

((Also, i am thinking of starting another game, as well as stepping up updates for this game.))

We have the best of morey tech, but it will be muskets versus AKs against the vanguard. I would advise that if our objective is in the inner walls that we retreat to there, and attempt to call for reinforcements, as we are outnumbered by a superior force.

Yes lets start calling for reinforcements, fall backing to the inner wall if the Vangaurd get to close.

Is there any thing we can burn in the outer walls?

Light armor sounds like tanks could be a thing..Bunching up in a center or building would be catastrophic but let's try to take them out if possible. Hope those traps/landmines put in some work.

Let's hold the outer walls and bloody their noses up with snipers and any other assault weapons.

A small reserve team should be at the bottleneck to hold off the enemy should they try to blitz through with shotguns and heavy machine guns. These guys are to stay behind floor covers and if the wall forces are to have to retreat/withdraw they'll be their to provide cover for said retreat. When wall teams get off the wall and into the center of the base they are to hold and provide cover for the reserves so they may withdraw. Once that's happened our last stand is the center of the base.


AT NO POINT SHOULD ANY OF OUR ROCKETS BE FIRED UNLESS IT'S AT THE LIGHT ARMOR. Were going to need those and our supply is most likely limited.

all of this is to be sent via B-NET to get our Brood into position.

We took out 4k Moorey special troops we can take on the Vangaurd reserves guys lets do THIS!

I do not expect to hold the walls, but we should try to harass them as much as possible. Defend the walls but withdraw once they hit out traps, which will hopefully buy enough time to keep the withdrawal orderly. Or if they start demolishing the walls...

Or we could try rushing them, the variance in melee weapons is probably less than ranged weapons, and it would make numbers more difficult to apply...

You consider falling back, however you remember that the walls are tough and you have multiple online weapons emplacements. You also do not see any reason to fall back just yet.

However, you do take precautions. Over the battle net, you tell several squads to take up positions at choke-points and easily defensible positions on the inner wall to cover any retreat from the outer wall. You make sure the snipers and scouts already on the inner wall are ready to provide covering fire, targeting high-value targets and enemies that can do a lot of damage. Connecting to the infiltrators, who at the moment have nothing to do, you tell them to reinforce the inner wall ready for any possible fall back maneuver.

You tell the snipers and scouts on the outer walls to start picking off anyone that looks important if possible. If not, just start laying into the vanguard assault troops with the goal been to try and drop as many as possible and hopefully force the rest into our traps.

In the same message, you scramble the rest of your troops and tell them to make their way to the outer wall. You tell them that they have to bloody the Vanguards noses as best they can. Remembering the enemy armour, you tell your sisters with the heavy weapons to target the enemy vehicles first and that the heavy anti-vehicle weaponry should only be used against vehicles and very dense groups of enemies.

Finally, you tell your troops that, should the vanguard get half way through the trap and mine field mostly intact, approaching the walls to either start blasting their way through or getting on the walls themselves, all forces should fall back to the inner wall as fast as possible in an orderly fashion. Your sisters answer the affirmative over the battle net and get going.

You hope they'll be alright as you, yourself, head to the outer wall. You tell the command and comms troops in the central control room to stay put and try to get more of the ground facing turrets on line. You motion for Ari, Ankara, Kaleetra and Elianna to follow you.

***

What is the sitrep for the space battle happening above the planet and the battles happening around it? If the vanguard won we should just give up and not waste lives to a war already lost.

You try to contact the Morey space fleets. Whilst you do get sporadic connections, the line is tenuous at best and you cannot connect long enough to get a decent conversation up and going. The Vanguard must be blocking communications somehow, although you are not sure how they are doing it as the facilities communications are supposed to be top notch.

You do not know whether the Morey reinforcements led by the Presidentess have arrived, nor if the Morey have counterattacked or, in fact, whether the Vanguard have pushed the Morey back even further.

***

As you rush to the outer wall, your sisters already there give you a running commentary of what is happening.

Good news first, it seems. The Morey heavy weapons you have seem to be doing some serious damage to the Vanguard armour, with the Vanguard armoured units taking heavy casualties. This coupled with devastating fire from the defensive turrets on the walls seems to be stalling the Vanguard assault.

Vanguard bodies and light armour wrecks are already scattered across the fields before the traps and mines. You let out a small chuckle, both happy and surprised things are going so well. Vanguard suppressing fire on the walls seems to be having some effect, preventing many of your troops using small arms from firing often, but the enemy seems to already be taking serious damage. You only hope the mine field does significant damage as well.

As the first Vanguard troops and vehicles hit the mine field, a section of five men get blown sky high by a large mine. Almost at the same time, what looks like a Vanguard IFV gets blown onto its roof by another mine. Three sections fall into the pit traps, their surprised yells audible even from where you are.

As more fall pray to the traps and mines, the Vanguard lines start to look a bit ragged.

You notice that the troops attacking you seem to be a lot lighter than the marines you fought previously. Whilst their armour is good, it does not cover anywhere near the same area of the body and it seems to be weaker and also lacking the personal shielding and self repair systems of the Vanguard Marines armour.

Their weapons also seem to be lower tech, mostly plasma, destabilized plasma and a few hyper plasma, instead of mostly particle and hyper plasma weaponry used by the Vanguards marines. However, you also notice another thing. This assault only seems to include maybe at most one thousand troops.

Then you see it. In the tree line in the distance. Far more troops, as thick as grass, come pouring out of the forest. Now, instead of the armour just been IFVs and APCs, there is a mixture of light and medium tanks, plus IFV's with a variety of weapons and even more APC's, from which even more troops are pouring out as the vehicle moves.

"Damn. I thought it was too easy." You say to yourself.

And then you see something that chills you to the bone.

Two sections of 5 fighters each, leading the charge. They look familiar. They look like the Vanguard Marines.

Only these guys looked far better equipped, with far better armour and far, far bigger.

You turn your head slightly to motion to your troops to target them first, but end up getting distracted by an obviously terrified Kaleetra.

"A....ASOG WarBreed!?! The WARLORD Corps are here!?! This is not good....!" She says, visibly shaking.

"Whats wrong?" You ask.

"We need to hit them with everything we have. NOW. We MUST NOT let them get......" Her line was cut off as a powerful beam hit one of the defensive turrets, blowing it up with one hit.

Your head snaps back round to focus on the approaching Vanguard troops. You see that one of the soldiers Kaleetra identified as an ASOG WarBreed, whatever that is, is standing with his...no, her arm raised, a weapon you have not seen before attached to her gauntlet, pointing right at the turret.

'SHE did that!?! With an arm mounted weapon? Impossible!' You say to yourself mentally.

You zoom in using your optics to take a closer look. You recoil though as you zoom in. The woman who fired the arm weapons is looking right at you. You then feel a nudging at your mental barriers.

"Found you"

Your eyes widen and you blood runs cold. You gulp. Over the battle-net you almost scream to your soldiers to attack them, hit them with everything you have. Your troops respond, firing all types of weapons they have. The turrets on the walls turn and start thundering down on the approaching troops.

Whilst the ASOG troopers are slowed, by the traps, mines and incoming fire, they do not stop.

You yell to your troops to hit them harder!

Again, you shots only seem to bounce off of them, slowing them down at best.

And then your shots stop having any effect.

By this time the ASOG WarBreed have stopped, roughly halfway through the minefield. They look up at the wall. And then they do something you have never seen before.

Their armour starts writhing on them, as if transforming into something else. After a few seconds, things that can only be described as growths start growing from their armour, forming to weapons on their shoulders and arms. A vast array of energy weapons, powering up one by one, emerge from the armour.

The same voice intrudes on your mental barriers again.

"Our turn"

You only have enough time to scream over the battle-net: "Get DOWN!" Before the enemy opens up.

Their weapons hit the wall like a thousand freight trains. You actually feel the wall buck and sway under the firepower directed at it. The crunching, crumbling sound you hear you deduce to be the wall buckling under the assault. There is no chance of holding the outer wall.

"Everyone, fall back to the inner wall as fast as possible! We cant hold here much longer." Almost as one, your troops move speedily, but orderly, from the wall. You notice that even though you had early success, you still took a significant number of fatalities. You see quite a few of your troops get taken down by the beam and pulsed energy weapons of the Vanguard as they retreat. The other Vanguard troops and armoured vehicles have joined in the firing, inflicting even more casualties.

You grab a wounded sister and hoist her up onto your back, carrying her to safety.

"T...Thank you, Commander....." She mumbles as she tries to catch her breath, despite what seems to be a very deep back wound.

After the initial retreat and the casualties sustained from it, your troops eventually get back into position on the inner wall and just in time too, as the Vanguard managed to blow several large holes in the outer wall. They come pouring through. Surprisingly, the ASOG WarBreed do not come through.

The Vanguard renew their assault, however they, again, dont get far. The turrets on the inner walls, coupled with the firepower from your troops starts to, again, do heavy damage to the Vanguard orbital assault troopers. They try to respond with suppressing fire, but they are forced to run for cover behind the rubble and other bits and bobs that litter the kill zone. Not that it does much good against your higher vantage point.

The Vanguard armour, however, had more success. Thanks to the intervention of the elite Vanguard troops, the Vanguard armour now has access to the kill zone. The sheer volume of vehicles and their firepower manages to inflict moderate casualties on you, as well as suppressing your troops. They also take out roughly one third of the operational turrets you have.

However, the reduction in turret firepower is soon remedied as the control room informs you that a load of former inoperable turrets have been brought back online. In total, your turret firepower for the inner wall has only been reduced by a couple of turrets. All turrets on the outer wall have been destroyed.

You look up from where you are taking cover and notice that there is roughly two squadrons ((roughly 48 aircraft)) of aircraft above you. Vanguard aircraft. They, however, get engaged by the AA turrets on both sets of walls. Their evasive maneuvers are effective though, as are their countermeasures, as they do not take any casualties. They do pull out, as the AA is too thick to risk attacking you.

Suddenly, the Vanguard troops renew their assault, catching your troops off guard. They inflict heavy casualties on your troops. Thankfully, your troops return the favour and do heavy damage to both the enemy armour and infantry. You realise this is turning into a battle of attrition. One which you cannot really hope to win, unless you can come up with a good plan.

*****


How will you play out the second part of this battle?

The Vanguard are taking heavy casualties, however there are two sections of highly elite and extremely well equipped super soldiers on the prowl somewhere, and their sudden disappearance is suspicious to say the least.

Ankara's brood seems to have taken another 11% casualties in the fighting, and your/Ari's troops have fared roughly the same, taking about 15% casualties, with the exception been the Command and Comms troops, who took no casualties and the scouts, snipers and infiltrators, who only took 9% casualties.


Status:
1. Demeanor/Status: Wounded. Calm.
2. Mental Condition: Mentally fit and stable.
3. Physical Condition: Chest wounds healed. Extensive Scarring. Plasma lower stomach wound (healing) , Hyper Laser knee wound (healing).
4. Clear thoughts and currently inactive mental factions.

Inventory:

1. Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit (Wearing) (Damaged x2)
2. Mark 3 Engineer Armoured Powered Exoskeleton Helmet (On Belt) (Cracked and damaged) (Disabled standard Comms system)
3. Advanced White Cooled Skin Tight Full Body Under-suit (Wearing) (Damaged)
4. Mk5 Mass-Driver pistol (sidearm) (Holstered)
5. Arishok Plasma pulse rifle (In Hands)
6. Dikari Plasma shotgun (Holstered on Back)
7. Warrisk Mass-Driver Battle Rifle (Holstered on Back)
8. Combat Engineering Equipment and explosives. (In Backpack)

Available Equipment:
1. Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit (Damaged x2)
2. Mark 3 Engineer Armoured Powered Exoskeleton Helmet (Cracked and damaged) (Disabled standard Comms system)
3. Basic White Skin Tight full Body Under-suit x 4
4. Advanced White Cooled Skin Tight Full Body Under-suit x 2 (One of which is Damaged)
5. Mk5 Mass-Driver pistol (sidearm)
6. Arishok Plasma pulse rifle
7. Dikari Plasma shotgun
8. Warrisk Mass-Driver Battle Rifle
9. Combat Engineering Equipment and explosives.
10. Stun/Concussion rifle
11. Casual clothes x10 (White skin tight suit, Gloves, Boots)
12. Ceremonial robes
13. Royal Guard Armoured Powered Exoskeleton suit

Implants and Augmentations:
1. 2x Loyalty probe in the Striatum part of the brain.
2. Multi-range optics (Thermal, magnetic, IR, UV, multi-stage magnification etc) implant on eyes.
3. Command and Control (C&C) nano-module implanted in head.
4. Communications array nano-module implanted in head.
5. Fortified 7th Generation reverse engineered biological nano-machines in blood stream, bones, muscles, tendons and organs.
6. Nano-memory modules in the Cerebrum, holding all relevant non-personal data.

Brood Composition:
1. Forward Command and communications: 9 Vat-born.
2. Field Combat Medic: 41 Vat Born (10 at secondary position)
3. Long Range Specialists (Snipers): 46 Vat-Born
4. Heavy assault: 204 Vat-Born
5. Light Assault: 200 Vat-Born
6. Infiltrators: 41
7. Heavy Support: 96
8. Combat Engineers: 95
9. Scouts: 91
                 
Ari's Contingent:
1. 9 Scouts
2. 5 Infiltrators
3. 4 Forward Command & Comms
4. 14 Field Medics
5. 9 Combat Engineers
6. 20 Long Rage Specialists (Snipers)
7. 18 Heavy Support
8. 17 Light assault
9. 47 Heavy Assault (including Ari herself)

Allies Forces:
Ankara's Brood: 61% Casualties. Steady moral. Very tired.

Allied Characters:
1. Ala-Shar
2. Ankara
3. Ari
4. Elianna
5. Kaleetra
6. Talli

Enemy Characters:
1. Presidentess Karista
2. Kirish, the Presidentess's assitant.
3. The Senatorium
4. New Guard Generals
5. Multiple Unknowns
« Last Edit: April 03, 2014, 10:34:18 am by kahn1234 »
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RAM

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #640 on: April 03, 2014, 03:44:48 pm »

It doesn't seem as though the warbreed are going down unless we surround them, but... we are not looking at winning this while they are around, so...
 Seems like we are dependant upon a morale victory, so the warbreed need to be dropped. So, if they show themselves, synchronise over the net, have the entire force fire a single simultaneous shot at the same point on a single warbreed, keep the turrets on suppression fire, and repeat as necessary until that warbreed goes down, then move onto the next. One assumes that they are not accustomed to losing warbreed, and while abandoning suppression to such a degree would normally be foolish, it really doesn't seem like it would make much difference at this point.
Alternatively we could try to escape on our aircraft, but they will certainly be destroyed or captured. We could try using the aircraft as missiles, set everything inside to detonate and then ram into the enemy lines...

Have someone rig up some sort of subterranean sensor.

Assume that they want the facility. Withdraw inside if need be, last stand point should be at data storage, which should be cut off from remote access...
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3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #641 on: April 03, 2014, 04:06:24 pm »

It doesn't seem as though the warbreed are going down unless we surround them, but... we are not looking at winning this while they are around, so...
 Seems like we are dependant upon a morale victory, so the warbreed need to be dropped. So, if they show themselves, synchronise over the net, have the entire force fire a single simultaneous shot at the same point on a single warbreed, keep the turrets on suppression fire, and repeat as necessary until that warbreed goes down, then move onto the next. One assumes that they are not accustomed to losing warbreed, and while abandoning suppression to such a degree would normally be foolish, it really doesn't seem like it would make much difference at this point.
Alternatively we could try to escape on our aircraft, but they will certainly be destroyed or captured. We could try using the aircraft as missiles, set everything inside to detonate and then ram into the enemy lines...

Have someone rig up some sort of subterranean sensor.



Morale breaker? Well they DEFINETLY don't like risking casualties i definetly agree.

I beleive it's time to sally forth agaisnt the incoming Vangaurd by taking back the outer walls and then hitting their iron{wo?}man's with gun fire, explosives, knife stabs, and classic gang beatings. OVERPOWER the one's inside may cause them to retreat and retreat but taking out one of those Iron{wo?}man will definetly cause them to withdraw. Hopefully then we can negotiate a surrender...or embark in another war of attrition.

IF the top dosen't work have plans to abandon the base and leave. "Cowards" can fight again another day.
Assume that they want the facility. Withdraw inside if need be, last stand point should be at data storage, which should be cut off from remote access...


EDIT: BTW Khan i love Drow and this sci-fi alot and as long as the new game is cool i don't mind. Cheers!
« Last Edit: April 03, 2014, 04:09:06 pm by 3man75 »
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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #642 on: April 03, 2014, 06:23:42 pm »

1. about marines, were those the ones who massacred us on the ship?
2.suggest surrender because if not, the Warlords come back and those guys will slaughter you, those guys are freaking invincible, don't you remember that their WEAKER BRETHREN shrugged off the equivalent of a small nuke?
3. if Elianna intends to stop us, persuade, if not, initiate Uriah protocol
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Funk

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #643 on: April 03, 2014, 06:55:23 pm »

Can we rig up away to disable the star ports controls? i don't want to give them a working base if we have to surrender.

+1 to the masted fire plan.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 03/04/2014
« Reply #644 on: April 03, 2014, 07:22:25 pm »

Have someone rig up some sort of subterranean sensor.

Doubt they are digging underground they are wasting to many troops when they could just use artillery to constantly bombard the base.
« Last Edit: April 03, 2014, 11:45:20 pm by jaass »
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