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Author Topic: WizardQuest: The Quest to be a Wizard  (Read 59523 times)

mastahcheese

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Re: WizardQuest: The Quest to be a Wizard
« Reply #375 on: June 09, 2013, 05:05:44 pm »

Search Team
Later, improve squishy.
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Might as well chalk it up to Pathos.
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The Derail Thread

GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #376 on: June 09, 2013, 07:33:24 pm »

Search team, with Jeese and Charlie on Combat.

For the future: That Stoneflesh looks pretty useful...and 2k is always useful...
Agreed on the Stoneflesh. The Diamond would get us enemies instead of friends. But lets start at 4k, and bargain down, but slowly.

For reference, how much is gold worth in a real currency?
Yeah. I would also like to know how much gold is worth in terms of something common and mundane like wheat.
Something tells me that the economy will be a bit off from what we know. For starters, stuff like our Tree probably depresses the value of many high-value commodities. On that note...

Quote
As for the magical items, I'm more intrested in the AETHER and the COLD IRON. If we could find a smith who could handle one of those substances, we could get into the business of growing magic materials on our tree and selling powerful arms and armor.

Or at the very least we could get a cool sacred AETHER blade. We should ask Charlie and Jesse if either of them know a good smith after the dungeon crawl.
Can we reimprint our Tree?
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NAV

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Re: WizardQuest: The Quest to be a Wizard
« Reply #377 on: June 09, 2013, 08:18:42 pm »

We should make delicious Squishy fruit. Squishy would be able to absorb them into the biomass, until we have a giant squishy monster.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
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mastahcheese

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Re: WizardQuest: The Quest to be a Wizard
« Reply #378 on: June 09, 2013, 10:22:36 pm »

We should make delicious Squishy fruit. Squishy would be able to absorb them into the biomass, until we have a giant squishy monster.
+1000 to this genius plan.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dunamisdeos

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Re: WizardQuest: The Quest to be a Wizard
« Reply #379 on: June 11, 2013, 10:40:11 pm »

We should make delicious Squishy fruit. Squishy would be able to absorb them into the biomass, until we have a giant squishy monster.
+1000 to this genius plan.

This is pretty fantastic.

Now then, all I will say on the subject of that book is that I firmly disapprove of giving other wizards of any sort, be they friend or no, the means by which to exceed ourselves. That cannot end in anything but regret.

For now, Join the Search Team, and proceed from there.
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Sensei

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Re: WizardQuest: The Quest to be a Wizard
« Reply #380 on: June 12, 2013, 04:24:30 pm »

Here's an idea- ask purple urist where he gets all his cool, weird stuff from.
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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #381 on: July 01, 2013, 12:34:30 am »

Search team, with Jesse and Charlie on Combat.

The Group arranges itself into two teams of two, with yourself and JAMES as the search team, and CHARLIE and JESSE as the combat team.
You enter the COLISEUM.


The moment you enter, the ground heaves and shakes. You seem to have set off some sort of defense system.


The four STONE STATUES animate.

Join the search team. And yeah, the kobold might be small enough to for squishee to provide a decent amount of cover and protection to it.

Put Charlie on the Combat Team with the fighter. Before you split up, have Charlie help you create two cans of your patented evil spray paint like substance, just in case either party encounters any wards. One for his party, and one for yours.

You and CHARLIE create two cans of WARDBREAKER SPRAYPAINT.
You each take one, then the two groups split up. JAMES stealths, rendering him difficult to see or hear; the effect is highly ineffective in the brightly-lit COLISEUM, and he is only slightly less visible.


As the combat team moves to engage a STATUE, JAMES searches for traps or hidden passages using his THIEF-SENSE.
He detects a primitive but strong ward on the ground of the area, rendering it resistant to attempts to tunnel or teleport through it.


He detects a break in the ward, along the edge of the eastern wall.
He says that the entrance to the DUNGEON is almost certainly behind one of the four STATUE PEDESTALS, and points to the most likely location.


A STATUE guards the PEDESTAL. It is modeled after a BONE HORROR. You will need to disable or distract it in some way.
JAMES stealths again.

Spoiler (click to show/hide)
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GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #382 on: July 01, 2013, 07:22:05 am »

Dammit derm. He did the same to me. At least it's a good story.

Anyways...what tools do we have at our disposal, again?
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Weirdsound

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Re: WizardQuest: The Quest to be a Wizard
« Reply #383 on: July 01, 2013, 08:29:21 am »

Remember how 'helped' that golem working on our tower?

Cause one of the beast's arms and one of its body segments to grow in a way that hinders its balance and mobility. Avoid the now handicaped statue, and get to the entrance.
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Chink

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Re: WizardQuest: The Quest to be a Wizard
« Reply #384 on: July 01, 2013, 11:31:27 am »

Remember how we 'helped' that golem working on our tower?

Cause one of the beast's arms and one of its body segments to grow in a way that hinders its balance and mobility. Avoid the now handicaped statue, and get to the entrance.
+1
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NAV

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Re: WizardQuest: The Quest to be a Wizard
« Reply #385 on: July 01, 2013, 01:27:49 pm »

Remember how we 'helped' that golem working on our tower?

Cause one of the beast's arms and one of its body segments to grow in a way that hinders its balance and mobility. Avoid the now handicaped statue, and get to the entrance.
+1
+1, also make it's spikes less spiky.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Dermonster

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Re: WizardQuest: The Quest to be a Wizard
« Reply #386 on: July 01, 2013, 01:54:14 pm »

((You're welcome))
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Urist McDwarfFortress

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Re: WizardQuest: The Quest to be a Wizard
« Reply #387 on: July 01, 2013, 06:19:07 pm »

Summon a large dog bone and throw it. See if the Bone Horror will chase it like a dog.
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #388 on: July 01, 2013, 06:21:39 pm »

Summon a large dog bone and throw it. See if the Bone Horror will chase it like a dog.
I'd suggest trying to throw a dog instead.
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My Name is Immaterial

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Re: WizardQuest: The Quest to be a Wizard
« Reply #389 on: July 01, 2013, 07:42:51 pm »

Summon a large dog bone and throw it. See if the Bone Horror will chase it like a dog.
I'd suggest trying to throw a dog instead.
You know, James looks a little like a puppy. Just saying.

And now to wait for the hell-storm thats going to come my way.
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