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Author Topic: WizardQuest: The Quest to be a Wizard  (Read 60422 times)

Weirdsound

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Re: WizardQuest: The Quest to be a Wizard
« Reply #315 on: May 26, 2013, 11:30:09 pm »

make sure we have all our stuff, including Mr. MacGuffin.

Attack its weak point for massive damage, naturally.
+1
Quick! Aim for the cephalothorax!
Well, duh. What else would we aim for, the abdomen? The cephalothorax kinda blocks it...
This. All the This.

Use some lightning magic for this, it just climbed out of the ocean, so that should fry it nicely.

Duh. Of course. Salt Water is especially conductive.
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GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #316 on: May 26, 2013, 11:33:34 pm »

make sure we have all our stuff, including Mr. MacGuffin.
Attack its weak point for massive damage, naturally.
+1
Quick! Aim for the cephalothorax!
Well, duh. What else would we aim for, the abdomen? The cephalothorax kinda blocks it...
This. All the This.
Use some lightning magic for this, it just climbed out of the ocean, so that should fry it nicely.
Duh. Of course. Salt Water is especially conductive.
I didn't +1 this yet? +1
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Xantalos

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Re: WizardQuest: The Quest to be a Wizard
« Reply #317 on: May 27, 2013, 12:15:06 am »

What everyone is +1ing.
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mastahcheese

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Re: WizardQuest: The Quest to be a Wizard
« Reply #318 on: May 27, 2013, 12:32:08 am »

What everyone is +1ing.
Cephalothorax Salt Water Lightning Frying.

Basically, salted crab legs for everyone.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dunamisdeos

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Re: WizardQuest: The Quest to be a Wizard
« Reply #319 on: May 27, 2013, 10:26:21 am »

Quote
Attack its weak point for massive damage, naturally.

Everything else is fine, but this is the most important.


::EDIT:: OH, and conjure boss music.
« Last Edit: May 27, 2013, 05:50:04 pm by dunamisdeos »
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GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #320 on: May 27, 2013, 11:15:49 am »

Which is, currently, anywhere it's wet.
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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #321 on: May 29, 2013, 02:52:10 am »

make sure we have all our stuff, including Mr. MacGuffin.
Attack its weak point for massive damage, naturally.
+1
Quick! Aim for the cephalothorax!
Well, duh. What else would we aim for, the abdomen? The cephalothorax kinda blocks it...
This. All the This.
Use some lightning magic for this, it just climbed out of the ocean, so that should fry it nicely.
Duh. Of course. Salt Water is especially conductive.
I didn't +1 this yet? +1

You down a MANA POTION, in order to cast the most spectacular spell possible.


Your MAGIC CORE fills to bursting, and you can feel it pulsing with vast creative potential.

::EDIT:: OH, and conjure boss music.

You play some suitably crab-themed music in your head.
You think you'll use your COMBAT WAND, to maximise your assault even further.


SHOWDOWN


You let loose an EMPOWER THUNDERBOLT, the most damaging lightning spell in your SPELLBOOK.
The GIANT ENEMY CRAB casts POSIEDON'S RIPTIDE, the water spell's destructive power easily rivalling yours.


It misses, mostly.


You get a direct hit!


->

GIANT ENEMY CRAB: DEFEATED!


You seal your wounds.


The water is much shallower than you thought. The CRAB must have buried itself underground, waiting for prey.


You've retrieve the TELESWITCH.


->

greetings valued customer and/or disposable hireling! have you retrieved crazy dave's spinny stone?
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GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #322 on: May 29, 2013, 06:26:18 am »

Check to make sure that we still have the stone. If so:
"Yes."

If not:
"Where did it go? Oh criminy."
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Weirdsound

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Re: WizardQuest: The Quest to be a Wizard
« Reply #323 on: May 29, 2013, 10:26:05 am »

Hand over stone. Use your newfound store credit and refund to buy the Necromancer/Pirate's Journal and the Tree of Creation.

Help Charlie with the Wards or at the very least watch him do it.

Plant the Platonic ideal of Salt in the tree. End Chapter. Resume when the tree has grown fruit.
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ragnarok97071

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Re: WizardQuest: The Quest to be a Wizard
« Reply #324 on: May 29, 2013, 05:06:54 pm »

Wait, we didn't get to loot the boss? But they always have the best gear! Nooooooooo :<
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GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #325 on: May 29, 2013, 05:29:06 pm »

Wait, we didn't get to loot the boss? But they always have the best gear! Nooooooooo :<
Item get: Giant scorched crab you can't even lift?
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Chink

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Re: WizardQuest: The Quest to be a Wizard
« Reply #326 on: May 29, 2013, 05:37:08 pm »

Hand over stone. Use your newfound store credit and refund to buy the Necromancer/Pirate's Journal and the Tree of Creation.

Help Charlie with the Wards or at the very least watch him do it.

Plant the Platonic ideal of Salt in the tree. End Chapter. Resume when the tree has grown fruit.
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ragnarok97071

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Re: WizardQuest: The Quest to be a Wizard
« Reply #327 on: May 29, 2013, 06:35:08 pm »

Wait, we didn't get to loot the boss? But they always have the best gear! Nooooooooo :<
Item get: Giant scorched crab you can't even lift?
It's a boss monster. They ALWAYS have tons of money and equipment that it makes no sense for them to have! ALWAYS!

Especially pants for some reason.
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mastahcheese

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Re: WizardQuest: The Quest to be a Wizard
« Reply #328 on: May 29, 2013, 07:24:19 pm »

Crab Pants
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #329 on: May 29, 2013, 08:00:40 pm »

Wait, we didn't get to loot the boss? But they always have the best gear! Nooooooooo :<
Item get: Giant scorched crab you can't even lift?
It's a boss monster. They ALWAYS have tons of money and equipment that it makes no sense for them to have! ALWAYS!

Especially pants for some reason.
What is this, the Kingdom of Loathing? Don't be silly, it's the Kingdom of...um...

Remember what the Kingdom's name is.
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