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Author Topic: WizardQuest: The Quest to be a Wizard  (Read 60423 times)

mastahcheese

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Re: WizardQuest: The Quest to be a Wizard
« Reply #255 on: May 13, 2013, 01:24:16 am »

Salt is a powder, Blast it with wind
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Might as well chalk it up to Pathos.
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Dunamisdeos

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Re: WizardQuest: The Quest to be a Wizard
« Reply #256 on: May 13, 2013, 01:42:52 am »

Conjure a PEPPER BEAST. It is the Salt Elemental's natural opposite.
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Sensei

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Re: WizardQuest: The Quest to be a Wizard
« Reply #257 on: May 13, 2013, 01:54:24 am »

Summon a bunch of water to turn the salt into a powerless liquid solution.
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GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #258 on: May 13, 2013, 06:32:53 am »

Summon a bunch of water to turn the salt into a powerless liquid solution.
+1

Then, cast a Spider Climbing (or, barring that, Flight) spell and follow the trail!


((And I really wish I had that spell.))
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Re: WizardQuest: The Quest to be a Wizard
« Reply #259 on: May 13, 2013, 08:49:26 am »

Summon a bunch of water to turn the salt into a powerless liquid solution.
+1
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Weirdsound

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Re: WizardQuest: The Quest to be a Wizard
« Reply #260 on: May 13, 2013, 11:09:55 am »

Have Squisheee morph to cover your mouth and eyes. I have a feeling it's main technique may be to try and dehydrate you.
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Dunamisdeos

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Re: WizardQuest: The Quest to be a Wizard
« Reply #261 on: May 13, 2013, 04:25:50 pm »

Summon a bunch of water to turn the salt into a powerless liquid solution.

I'm down with this. Though we might end up with a brine elemental or some such. +1

Have Squisheee morph to cover your mouth and eyes. I have a feeling it's main technique may be to try and dehydrate you.

I am not down with suffocation and blindness. Also, the morale boost our beard gives us is absolutely essential. -1

In addition, I think we should try asking the Salt Elemental how-do-you-do, and where the Spiral Stone is please, before commencing hostilities. No reason not to be civil.
« Last Edit: May 13, 2013, 05:02:47 pm by dunamisdeos »
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javierpwn

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Re: WizardQuest: The Quest to be a Wizard
« Reply #262 on: May 13, 2013, 04:28:42 pm »

I think squishee should transform into a Beard-Blade, as to swing as him if he gets to close to our face.
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mastahcheese

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Re: WizardQuest: The Quest to be a Wizard
« Reply #263 on: May 13, 2013, 07:14:20 pm »

I think squishee should transform into a Beard-Blade, as to swing as him if he gets to close to our face.
Or a Beard Fist!
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My Name is Immaterial

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Re: WizardQuest: The Quest to be a Wizard
« Reply #264 on: May 13, 2013, 08:49:20 pm »

Have Squisheee morph to cover your mouth and eyes. I have a feeling it's main technique may be to try and dehydrate you.

I am not down with suffocation and blindness. Also, the morale boost our beard gives us is absolutely essential. -1

In addition, I think we should try asking the Salt Elemental how-do-you-do, and where the Spiral Stone is please, before commencing hostilities. No reason not to be civil.
Agreed.

Xantalos

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Re: WizardQuest: The Quest to be a Wizard
« Reply #265 on: May 13, 2013, 09:24:43 pm »

After we kill the elemental, FIND WHERE IT CAME FROM.
There are established reasons for this.
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Re: WizardQuest: The Quest to be a Wizard
« Reply #266 on: May 13, 2013, 11:33:17 pm »

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My Name is Immaterial

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Re: WizardQuest: The Quest to be a Wizard
« Reply #267 on: May 14, 2013, 01:05:20 am »

After we kill the elemental, FIND WHERE IT CAME FROM.
There are established reasons for this.
Well, that is something I will have to check out later.

FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #268 on: May 15, 2013, 12:26:07 pm »

Conjure a PEPPER BEAST. It is the Salt Elemental's natural opposite.

You've never heard of a PEPPER BEAST, but you do know some basic ELEMENTAL SUMMONING TECHNIQUES.


You SUMMON a SMALL PEPPER ELEMENTAL.


The two ELEMENTALS combine to form a SALT N' PEPPER ELEMENTAL.
How unfortuitous.

Summon a bunch of water to turn the salt into a powerless liquid solution.

The SALT N' PAPPER ELEMENTAL attacks, and you decide a more direct method of confrontation is necessary.
You cast ORB OF THE RIPTIDE.


The ELEMENTAL panics when the torrent of water hits. It begins separating itself into many smaller ELEMENTALS.
You press the attack.


->

While you were able to eliminate a good portion of its mass, some of the ELEMENTAL escaped down one of these mysterious holes.
Nonetheless, you are going to count your first use of an actual combat spell as a success.

After we kill the elemental, FIND WHERE IT CAME FROM.
There are established reasons for this.

->

These holes seem to lead to different ELEMENTAL PLANES.
If you had to guess, you would say this DUNGEON is sandwiched between the ELEMENTAL PLANE OF CONDIMENTS and the ELEMENTAL PLANE OF RANCH DRESSING.
You're not sure why ranch dressing gets an elemental plane all to itself when all the other condiments have to share. It is one of life's grand mysteries.
You also spot what you believe to be other sections of the DUNGEON. It likely intersects itself at several points, so some of these holes may be valuable shortcuts.

Then, cast a Spider Climbing (or, barring that, Flight) spell and follow the trail!
((And I really wish I had that spell.))

->

You cast another SEARCHING LIGHT, much stronger than before, then a levitating spell.
You don't put enough power in to make yourself completely weightless, since you can use the holes as handholds to climb up.


->

You seem to be in a hallway. There is a BOTTOMLESS PIT here.
« Last Edit: May 15, 2013, 12:30:59 pm by FuzzyZergling »
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Weirdsound

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Re: WizardQuest: The Quest to be a Wizard
« Reply #269 on: May 15, 2013, 12:41:41 pm »

OMG. That bug is adorable. Don't kill it. Distract it by conjuring up some food and follow the path Southeast. The tracking spell
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