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Author Topic: WizardQuest: The Quest to be a Wizard  (Read 60425 times)

Weirdsound

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Re: WizardQuest: The Quest to be a Wizard
« Reply #75 on: April 22, 2013, 04:43:28 pm »

Take the Cube!
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javierpwn

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Re: WizardQuest: The Quest to be a Wizard
« Reply #76 on: April 22, 2013, 04:48:53 pm »

Why can't we just take the bag, stuff the dwarf inside the bag after getting payment, and take everything?
Anyways, take the blade, as it will make the quest much easier
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Chink

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Re: WizardQuest: The Quest to be a Wizard
« Reply #77 on: April 22, 2013, 05:04:01 pm »

Grab the bag.

This instead:
Take the marble, for self-defense in the cave, of course!
« Last Edit: April 22, 2013, 05:45:35 pm by Chink »
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GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #78 on: April 22, 2013, 05:10:58 pm »

I vote the cube, quite versatile.

Also see if it can duplicate the enchantments of other items and have it mimic the shortsword.
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Sig
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Marceline

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Re: WizardQuest: The Quest to be a Wizard
« Reply #79 on: April 22, 2013, 05:21:55 pm »

Take the marble, for self-defense in the cave, of course!
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My Name is Immaterial

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Re: WizardQuest: The Quest to be a Wizard
« Reply #80 on: April 22, 2013, 06:57:41 pm »

No question! Take the cube!

Flying Dice

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Re: WizardQuest: The Quest to be a Wizard
« Reply #81 on: April 22, 2013, 07:01:56 pm »

BAG of HOLDING. Operation CAPTIVE MONSTER SURPRISE is a go!
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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #82 on: April 22, 2013, 07:39:49 pm »

Take the Cube!
I vote the cube, quite versatile.

Also see if it can duplicate the enchantments of other items and have it mimic the shortsword.

The pick the CUBE OF STONEFLESH. It should serve you well as a loyal FAMILIAR.
You name it SQUISHEE.


You instruct SQUISHEE to mimic the SHORTSWORD. While he holds an edge very well, he cannot duplicate the properties of the DIVINE METAL, or presumably any other material.
He can change shape and color, but he remains STONEFLESH.


CHARLIE compliments you on your fine taste in MAGIC ITEMS on the way out.
SQUISHEE will follow you of his own accord and will continue to do so until directed otherwise.


You are in front of CHARLIE'S TOWER.
You recall that you have several ITEMS in your VAULT which may be of use in the coming DUNGEON CRAWL. You may wish to inspect them and decide if you will take any.
Or you could go now and rely on your VAST ARCANE POWER to carry you through, which should be more than enough. You have absolute faith in your own abilities as a WIZARD, even without a MIGHTY BEARD or DEEP POOL OF MANA.
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javierpwn

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Re: WizardQuest: The Quest to be a Wizard
« Reply #83 on: April 22, 2013, 07:42:15 pm »

Turn cube into beard, wear cube
Head back to our tower for useful items
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Chink

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Re: WizardQuest: The Quest to be a Wizard
« Reply #84 on: April 22, 2013, 08:33:20 pm »

Turn cube into beard, wear cube
Head back to our tower for useful items

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My Name is Immaterial

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Re: WizardQuest: The Quest to be a Wizard
« Reply #85 on: April 22, 2013, 09:24:59 pm »

Turn cube into especially long beard, wear cube
Head back to our tower for useful items

+1

GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #86 on: April 22, 2013, 10:05:15 pm »

Head back to the tower. Try to locate some sort of creature for the Stoneflesh to mimic.

Actually, see if the Stoneflesh can mimic a human being. Us, for instance.
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Sig
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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #87 on: April 23, 2013, 12:47:51 am »

Turn cube into especially long beard, wear cube
Head back to our tower for useful items

+1

This is the best idea you've ever had. You are now a TRULY GRAND WIZARD.
You are so proud of yourself.


->

->

->

You enter the THIRD FLOOR. It is INCOMPLETE, and there is a WORKER BOSS and a PRIVATE CHEST Here.


You retrieve the VAULT KEY.


On your way to the VAULT you encounter the STONE GOLEM. It seems that his height problem has been fixed.
You and your beard are willing to take full credit for this.


You enter the VAULT. Though it is much emptier than it has been in the past, it still contains a number of ITEMS. Within the VAULT are the following:

Four ENCHANTED SWORDS, one of ICE, one of LIGHT, and two with general MAGICAL SHARPNESS.
A BOX OF SHITTY WANDS. When you were just starting to cast, you had a tendency to SHATTER WANDS INTO TINY PIECES, so you bought in bulk. These wands are absolutely terrible, its actually more effective to cast wandlessly.
A SUPERIOR GREATSWORD. Though it has no magical properties, it is very good at cutting things. This is the largest sword you own that you can swing effectively.
An ORB OF SHORTSIGHTEDNESS. This functions like a SCRYING ORB, but has a maximum range of ten meters. It also has trouble seeing through more than one wall.
Three MANA POTIONS. These are expensive, and fill your MANA POOL to bursting.
A PILE OF GOLD COINS. You still have some cash in here, and you may want to see about the MAGIC ITEMS that the ARTIFICER was selling.

Head back to the tower. Try to locate some sort of creature for the Stoneflesh to mimic.

Actually, see if the Stoneflesh can mimic a human being. Us, for instance.

SQUISHEE is able to assume the form of a stunningly accurate, if short, representation of yourself.

You have a total of ten inventory slots. Your BOTTLE OF SWAMP WHISKEY and BOOK OF MAGIC take up two, leaving eight.
The ENCHANTED SWORDS take up two slots, and the SUPERIOR GREATSWORD three. The can store as many WANDS as you want. Everything else takes up one.
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Flying Dice

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Re: WizardQuest: The Quest to be a Wizard
« Reply #88 on: April 23, 2013, 01:20:34 am »

ICE SWORD + ORB + 2x MP POT. Also, Stoney goes back to being our beard.
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Chink

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Re: WizardQuest: The Quest to be a Wizard
« Reply #89 on: April 23, 2013, 09:41:23 am »

ICE SWORD + ORB + 2x MP POT. Also, Stoney goes back to being our beard.
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