Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12

Author Topic: Rogue Legacy - 2d platformer with roguelike tendencies. Out now on Steam.  (Read 32529 times)

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile

 :P On that basis, wouldn't your first character be the first human ever, who died before you even started the game?
Damn, this game just sets you up to fail!

Anvilfolk

  • Bay Watcher
  • Love! <3
    • View Profile
    • Portuguese blacksmithing forum!

Holy crap - that guy is skilled! Not to mention making it there...

I've played the demo, and I have to say I now get what people are saying. Again, for me it's not so much that the meta-game of getting upgrades isn't that interesting, it's that the gameplay itself isn't that interesting. Few enemies, few types of drops, few variations of characters. If the basic gameplay was more interesting, I'd be all over it.

However, Mario was kind of like this and people love(d) it...

Neonivek

  • Bay Watcher
    • View Profile

Quote
However, Mario was kind of like this and people love(d) it

Mario however reached its perfection in design. Sure there wasn't much to it, but what was there was finely polished to a mirror like shine.

Rogue Legacy doesn't have anywhere near the polish the Mario series had even in its earliest incarnations.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile

You know, personally, I think the limited number of enemy types (and to be honest, there are actually quite a few of them including variants, and the variants aren't just more health/damage but actually actually have unique patterns and counters - they have more difficult behaviour, which is nice) actually works WELL for the game.

Because the game doesn't get it's challenge and fun from individual enemies, but the way the combine. I've realized why I like playing and don't see it as a grind - it's because it ultimately comes down to my personal skill. Each room is a puzzle, and it's about figuring it the best way to tackle it and then executing that, but the rooms are always different. While the powerups help speed things along, I know that ultimately what's limiting me is my timing and prediction abilities - In all my time playing (and I'm currently on New Game+) I've never felt like I was trapped and backed into corner, and every hit and death (aside from the initial learning ones, of which there are few because there aren't a great number of enemy types) was my fault.

It's not a grind, at least for me, because every go at the castle isn't about getting gold so much as it is improving my own ability to read the enemy patterns, respond appropriately, control my character and keep an eye out for things to look for. About knowing when to fight, and when to say "fuck this room" and go somewhere else or dash through it and just try to get out the other side (and maybe grab the chest on the way). And the way the enemies upgrade, they strictly build on their previous abilities in a way that doesn't put all your previous learning to waste but still provides you with new challenges, and I really like that.

What would more enemies actually DO for you? How would it actually add to the game? Especially since the people calling for them seem totally unable to handle the ones that exist now... I thought the game was actually pretty good at scaling both the enemies and the rewards (which make the previously conquered challenges pretty easy to beat about when you start encountering harder ones) to keep a pretty good challenge level at all times. The only time it ever felt like a grind to me was when I intentionally put off one of the bosses hoping I could buy some upgrades and power through him before realizing that approach was stupid and boring and I was far better off actually figuring out how to beat him - which I did, after a few tries, without taking a single point of damage (thanks to the architect, there was no stats purchased in the meanwhile, and very little in the way of difference among characters - I ended up beating him with a Paladin)

So basically - I think those who aren't enjoying the game have every right to not enjoy the game, but complaining that it is a game about grind says more about the person complaining than it does the game itself, I think.
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile

The one thing I really would change, if I could, would be to remove the architect and to balance it out make the bosses a little weaker. Right now people just sort of explore until they feel ready to fight the boss, then use the architect to throw themselves against the boss generation after generation. If bosses were a little weaker but harder to access, people would feel more obliged to give it a shot when they had the chance, making each run a little more interesting...

Neonivek

  • Bay Watcher
    • View Profile

Quote
What would more enemies actually DO for you? How would it actually add to the game?


Personally the additional enemies would go a long way in varying the strategies required from each area and allow them to feel more unique. As well some enemies could have really benefited from a redesign so they weren't so similar to already existing enemies (Hey Ice Ghosts... boy do you look exactly like the Fire Ghosts...)

Plus not every enemy needs to be completely different. I've played games where every level had 3 unique enemies (or much more) and a lot of them are rather similar, but it is their slight differences that made all the differences. It would make the areas feel more organic and less super specialized.

I think Rogue Legacy is on the right track but I don't think it hit its "perfect incarnation of itself"

But many series don't reach that. Quest for Glory needed 3 games before that happened and Kings Quest took 5.

I am very curious if this game will spawn sequels.
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

I don't doubt it. A game this small that's this successful on Steam seems to generate a sequel.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Squill

  • Bay Watcher
  • Decided to play DF, I guess I'm back now?
    • View Profile

On my first serious fight against the boss (with a maxed out lich king), I easily won by filling the room with conflux orbs and dodging. Then I got to the forest boss, whom I had never seen before, and beat him. Then I went on my first extended run in the tower and died, in the end I had a total of I think 15k gold.
Logged
I have not posted in almost a year
But now in iambic verse I am here

joey4track

  • Bay Watcher
    • View Profile

I think what GlyphGryph says is totally true and I feel the same way which is why I love this game but that being said it still is grindy no matter how you look at it(unless you have godly platforming skills which I have not..) and I think that it would benefit from more content in general. It's kind of like Don't Starve in that way. Its super fun AND grindy but when you burn through all the content there is little reason to keep playing.

It seems to me that they are just scratching the surface with the upgrades, skills, and equipment. If there were modding I could see it having a lot more life. I also agree that it would be much more fun if it were more polished. Actually the sprites and animation and general overall presentation is what kept me from playing for so long but the gameplay is too fun to pass up. But GG is right, each room is a puzzle and getting through it is definitely the meat of the game and that is what has kept me playing but just like Don't Starve, I bet I will stop altogether when I max out and get through all the content.
Logged

guessingo

  • Bay Watcher
    • View Profile
Re: Rogue Legacy - 2d platformer with roguelike tendencies. Out now on Steam.
« Reply #159 on: October 08, 2013, 09:45:15 am »

i  just bought this. it is disturbingly addicting. this kind of game is best played with an xbox controller btw. this is not a turn based strategy game. it is an action game with rpg elements so you need to learn how to click and fight.

its grinding but damn addicting.  unfortunately it doesn't give me a count of how many lives i have had. some of the traits are funny too. so far i have just beaten the first big eyeball boss.
Logged

Aoi

  • Bay Watcher
    • View Profile
Re: Rogue Legacy - 2d platformer with roguelike tendencies. Out now on Steam.
« Reply #160 on: October 08, 2013, 08:14:04 pm »

its grinding but damn addicting.  unfortunately it doesn't give me a count of how many lives i have had. some of the traits are funny too. so far i have just beaten the first big eyeball boss.

Pretty sure there's a count visible somewhere. If nowhere else, I definitely remember seeing the amount of generations it took to finish the game during the ending. I had a disturbingly large number...
Logged
Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

guessingo

  • Bay Watcher
    • View Profile
Re: Rogue Legacy - 2d platformer with roguelike tendencies. Out now on Steam.
« Reply #161 on: October 09, 2013, 10:15:42 am »

my hand eye coordination is terrible. id bet a 10 year old would own me in this game.
Logged

Levi

  • Bay Watcher
  • Is a fish.
    • View Profile
Re: Rogue Legacy - 2d platformer with roguelike tendencies. Out now on Steam.
« Reply #162 on: December 10, 2013, 05:23:44 pm »

I always get to these threads late, because I tend to wait to buy games until they are on sale.  :)

I got to say, its pretty fun.  I'm on New Game +4 now.  Everything murders me like crazy, so I've kind of a strategy that sort-of works:

Step 1)  Keep dying until I get a Barbarian.  Deck myself out in crit-gear and mobility ruins.  (Paladin is okay if you are fighting the eye-boss).
Step 2)  Attempt to make it to a boss.  Avoid all combat.  Just rush past everything scouting for the boss room.  Everything murders me so there isn't any point in trying to fight them.  Try to kill as much furniture as you can in hopes of finding chicken to eat.
Step 3)  If I managed to get to a boss room with more than 500 HP left over(yay me), murder the boss.  Oddly the bosses at this point are super-easy compared to the dungeon.  Usually I don't even need to dodge, just tank the damage and swing my sword like a madman.

Repeat!

I've pretty much completely ignored magic in this game, but occasionally axe or chakram comes in handy when trying to cross rooms.
Logged
Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

Niveras

  • Bay Watcher
    • View Profile
Re: Rogue Legacy - 2d platformer with roguelike tendencies. Out now on Steam.
« Reply #163 on: December 19, 2013, 09:28:28 pm »

Updated recently (perhaps today since my steam is almost always connected and the download completed this morning). Mostly it added some alternate challenge bosses that you fight with a fixed pre-generated character in a slightly different/more difficult arena. Supposedly a new class as well but I don't know where it unlocks in the castle. Might need to beat all the new bosses for it? Or maybe I just need to start a new legacy.

Spoiler (click to show/hide)

Also, despite running through 3 NG+ (up to NG+5 now), and completely clearing the entire castle and killing the minibosses, I still haven't found the dark cape blueprint. Found everything else; all chests, even minibosses (like the two skeletons or two plants) just result in either gold or stat boosts.
« Last Edit: December 19, 2013, 09:31:39 pm by Niveras »
Logged

Intrinsic

  • Bay Watcher
    • View Profile
Re: Rogue Legacy - 2d platformer with roguelike tendencies. Out now on Steam.
« Reply #164 on: December 23, 2013, 07:14:58 am »

I guess i need to farm more, got to my 1st boss; Ponce, damn his hp! Have only unlocked Pally so far so guess i need to unlock more stuff to be able to fight these guys!
Logged
Start Duelyst with a bonus 100gold, use referral code: Buttfungus
Enter during signup or ingame under Settings.
Pages: 1 ... 9 10 [11] 12