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Author Topic: Rogue Legacy - 2d platformer with roguelike tendencies. Out now on Steam.  (Read 32527 times)

nenjin

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I don't have a ton of info for this one but the premise sounds very interesting. Rogue Legacy is a 2d platforming roguelike. While superficially it looks a bit like Terraria it's not a sandbox world building game.

Trailer
Dev blog page
You can preorder here.

Instead, you pick from one of a few classes, and adventure through randomly generated castles, acquiring lewt and new magics, finding secrets and killing bosses. Outside of dungeons/castles, you can construct your own fortress, adding new wings and additions which (I assume) gives you some sort of passive bonuses. You can acquire blueprints in the dungeons to build new, special additions to your fortress, too.

The real hook of the game though, is dying. See, there's permadeath but you don't simply roll up a brand new character. You have descendents! Each descendent is unique, having different coloration and possibly a "trait." These traits seem to be of the "in-breeding" variety, so your descendents might be color blind (making the game black & white) dyslexic (making signs or conversations harder to read), far-sighted (things at the screen edge get blurry), have issues with flatulence, gigantism, dwarfism and more. Your descendents can go find your previous fortress, now partially ruined, and continue the process of rebuilding it.

I love games with meta-mechanics like this, it sounds like a quirky blend of Terraria and in some ways Binding of Isaac. Some stuff is still pretty unclear, like what actual benefits your descendents get (or if they're all negative traits), what the castle honestly does and other things. But the game certainly looks promising.

Currently sitting in the Steam Greenlight queue, I can't find a homepage for the game other than there. So, no info on anything really other than that this game exists and can be available for sale should it get the votes.
« Last Edit: June 30, 2013, 03:26:58 pm by nenjin »
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freeformschooler

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Pretty awesome, but it is bizarre they don't have anything other than a Greenlight page. I mean, having a demo or a website or something would help them pull in votes.

EDIT: They have a blog. http://cellardoorgames.com/blog/
« Last Edit: April 18, 2013, 11:48:45 am by freeformschooler »
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nenjin

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Good find, thanks.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

DrPoo

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That guy can have all my money.

PTW.
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burningpet

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Hmm, couldn't grasp from that trailer if that built keep can be explored inside and whether you can design its interior. if you can, i think it would be awesome if they borrow our Bury towns mechanic so that you can also explore other people keeps that are now partially ruined. could also throw each of those castles a boss in the form of the other player deceased character as an enemy. will bring the meta-depth of their mechanics a step further.
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Trapezohedron

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PTW
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Thank you for all the fish. It was a good run.

joey4track

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Thanks for the heads up. me wantee
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freeformschooler

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yarr

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Wow this looks awesome!
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Hugehead

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Northernlion just uploaded a 20 minute video of this game, and it's convinced me that I'll definitely be picking it up if it succeeds in it's Greenlight.
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nenjin

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Yeah, I'll definitely be getting this if the price is right. While I don't like how large all the sprites (or the art in general) are, there seems to be a ton to be revealed by playing the game, and those are the roguelikes I love.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Sirus

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This looks pretty cool, and I like the look of that northernlion video :o

No demo or anything yet, I assume?
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freeformschooler

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Oh man that video was great. It's interesting how they manage to achieve a castlevania effect by having enemy placement be the same every time you enter a room, turning difficult rooms into less of a hackfest and more of a wit/agility puzzle. 2013 really is the year of roguelike-likes (especially of the action variety).
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ukulele

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After seeing the Northernlions video im TOTALY in for this one, i just hope it has enough "deph" or longevity, dont know why but based on his gameplay i could see the game lasting no more than a day or 2 wich would be a shame.
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freeformschooler

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Well, there's clearly a ton of unlock-ables as he showed in the video, and he also said that once you finish the castle there's even further areas to conquer (like a forest).
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