I frequently make pixel art images for the forgotten beast art thread in the community games subforum. I have come to notice, and later read online by others, that doing pixel art is becoming much more rare these days, due to the higher resolution devices everyone is using.
Personally, I *prefer* making higher resolution pixel images, in the 100x100px range, which is what brings me to the random idea.
For those that remember, and for some background for those too young to, back in the early days of the first VGA capable cards, there was a very popular video mode known as "mode X". Nearly all games that made use of Mode X used pixel art, because of the tiny total screen resolution: 320x240@256 colors. It's main claim to fame was having square pixels, being "fast!", and having access to a full 256 color palette. (Most high res modes were limited to 64 colors, 32colors, 16 colos, or 8 colors, as your screen resolution went higher. This was due to memory constraints of the video hardware itself.)
For pixel artists, this is what made the 32x32 pixel tile sprite the mainstay. You could put 10 per row, with 7 and a half rows.
There's another, more modern video mode that is quite popular on modern hardware, which I think would lend itself very nicely here, for the best of all worlds:
1280x960 32bit color. (With OpenGL assisted fun!)
We can chop this same sized viewport into the same 10 columns, 7.5 rows! The aspect ratio is a dead ringer! The kicker? The new tilesize is 128x128. A power 4 size increase in pixel density per sprite!
So, the silly idea.
I want to start making 128x128 tileset graphics, just because I enjoy doing pixel art images in that size formfactor, and as pointed out above, it lends itself very well to the same layout and aspect ratios, which lets game makers keep the same retro feel, but with a much better screen depth.
The problem:
I don't work from a vaccuum very well. I need suggestions and requests for things to doodle up. That's the issue I had trying to work for OpenGameArt.org. the Devs wanting sprites don't have a good idea of what they want, art-wise, and focus almost exclusively on the code end, making the issue difficult.
What do you guys think, should I start doing this, or is it a waste of time?
(And no. I don't like doing 32x32 or smaller tiles. I find it too constraining, which negates the pleasure.)
I would like to make potentially useful art, but need specific things to draw.