Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7

Author Topic: (Vampire) Kobold Camp Succession Fort, Scrinimontena  (Read 11137 times)

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Kobold Camp Succession Fort, Scrinimontena
« Reply #75 on: May 22, 2013, 08:41:22 pm »

Hahahaha....this is so ridiculously badass. An orc vampire god come to punish us for stealing the dark secrets of immortality (and improving on them, apparently, since we turn into bats and nauseate with a gaze). I wonder: can the batform expire midflight? If so I look forward to some amusing fatalities.

I can't wait to start: it won't be until Friday night, but I promise I will survive the onslaught.

I'm going to build our dark overlords a proper sanctum.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: Kobold Camp Succession Fort, Scrinimontena
« Reply #76 on: May 22, 2013, 09:19:20 pm »

This is shaping up to be epic! :)

Impedocles

  • Bay Watcher
    • View Profile
Re: Kobold Camp Succession Fort, Scrinimontena
« Reply #77 on: May 22, 2013, 09:29:55 pm »

Yeah, the bat transformation expires after about 2-1/2 dwarf hours no matter where they are.  Vampires can survive quite a long fall, though.  They have double toughness and take half the force from everything.

« Last Edit: May 22, 2013, 09:32:30 pm by Impedocles »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Kobold Camp Succession Fort, Scrinimontena
« Reply #78 on: May 23, 2013, 08:59:27 am »

This does look amazingly awesome. I might even reduce the amount of vampires/werebeast in worldgen, to allow more of these modded nightcreatures to roam around. :)

I didnt even know about the special effects these new vampires have, its all Xangis 'Fear the Night'.

Curious to see how its done, and good work on the artefact chef hat. 8)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Impedocles

  • Bay Watcher
    • View Profile
Re: Kobold Camp Succession Fort, Scrinimontena
« Reply #79 on: May 23, 2013, 02:04:24 pm »

The new vampires have some pretty cool abilities: super speed,  paralyzing and nauseating stares,  painful screams, and talent and animal transformations. The abilities might give the vampires away,  thoug, and some of them are incredibly powerful. 

I made a custom kobold vampire with some of the more reasonable abilities when drinking vampire blood didn't work.  If any other overseers want to make more vampires, Imp may be willing to share thesecrets of  the ritual in exchange for suitably luxurious quarters or gifts.
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: (Vampire) Kobold Camp Succession Fort, Scrinimontena
« Reply #80 on: May 25, 2013, 05:36:46 pm »

Ok, I'm going to get started.

Good god. Two sieges. 100+ invaders including a *vampire-god". Good thing our defenses are now insanely well designed. I am just going to hope the cliff of doom is the only open access route.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Impedocles

  • Bay Watcher
    • View Profile
Re: (Vampire) Kobold Camp Succession Fort, Scrinimontena
« Reply #81 on: May 26, 2013, 01:14:27 pm »

The Death Cliff Defense SystemTM is only guaranteed for up to 50 non-divine invaders.  You are on your own.
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: (Vampire) Kobold Camp Succession Fort, Scrinimontena
« Reply #82 on: June 05, 2013, 01:31:39 pm »

Sorry for long delay. Finally got the time to do it and leaving town :p. Posting all the pics and save so far now, I'll do the write up when I am home after the flight and hopefully I'll be able to run the fort on one of the computers where I'll be staying, because I'll be away from my desktop.

Here is an album, It'll make more sense when I write it up, but mostly this year has been devoted to violence. Granted I am only through to the fall, and just started a building project to celebrate our dark overlords.

The modded vampires work great. Except we had a tiny loyalty cascade. And the ogres seem to want to hurt them sometimes. But still no one important got hurt so far.

 
save: http://dffd.wimbli.com/file.php?id=7724
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Impedocles

  • Bay Watcher
    • View Profile
Re: (Vampire) Kobold Camp Succession Fort, Scrinimontena
« Reply #83 on: June 05, 2013, 07:46:41 pm »

I guess the ogres are good judges of character. I see that you captured the deity.  What shall do with him?

Also, who wants the next turn?
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: (Vampire) Kobold Camp Succession Fort, Scrinimontena
« Reply #84 on: June 07, 2013, 08:08:13 pm »

Spring:

I don't remember well...it was so soon after the change... All I remember is that there were so many. Two forces came to destroy us: one from above, one from below
Spoiler (click to show/hide)
Spoiler (click to show/hide)

We had to do it. We simply had no choice but to do it. I lead my squad armed with all the unholy powers that came with the change
Spoiler (click to show/hide)
Imp, meanwhile, used his new escape form to flee deeper into the fort and pull the necessary levers
Spoiler (click to show/hide)

The orcs were in no hurry, the had caught a drow shielddancer apart from the caravan. One of the orcs was angrily torturing the miserable drow, while the others merely watched. We saw that the orcs were lead by a powerful man, and our new senses told us he too was a vampire. The orcs deferred to him as though he were a god:
Spoiler (click to show/hide)

Meanwhile some of us were having a hard time with the change. One of the warriors in the bloodguard changed into a bat and attacked our tame giant eagle.  We got lucky because no loyalty cascade happened
Spoiler (click to show/hide)
Their melee drew the attention of all our animals and the fledgling vampire was torn to shreds
Spoiler (click to show/hide)

Our enemies gathered. Maybe the hiveguard would hate the orcs? Maybe the orcs would hate the hiveguard. Nope. Best friends they are:
Spoiler (click to show/hide)

Well, we've got our own friends. The drow caravan never left and when we sealed the bridges, they started getting a little antsy. So I had the bridge opened again and sent them right out. Turns out the drow really minded their guard getting tortured, since their glaivemaster took it out on every orc and hiver in sight:
Spoiler (click to show/hide)

The drow cuts their way right out and left. Left us plenty of orcs to worry about too...So we sealed up again and took stock of our losses. Sir Blue has yet again died
Spoiler (click to show/hide)
  The vampire we tormented and bled to accomplish our change has returned as a ghost and haunts the "juicer":
Spoiler (click to show/hide)


All in all, we more more than 70 able-bodied kobolds and we could have done the hivers ourselves, but the orcs brought skilled archers and rode mighty bats. Perhaps if we took advantage of their leader, the vampire lord,  and struck him down, the siege would fall apart. Surely it was worth trying.  We waited for the right moment and opened the gate once more.
Spoiler (click to show/hide)

The orc army began to march, but the deity, moving at preternatural speeds ran far ahead of them and past our bridge and into the compound. We quickly had the gate sealed behind him. Curiously the vampire lord ran into, but did not harass the human ambassador who was just then leaving:
Spoiler (click to show/hide)

The deity ran right into our defenses, was swarmed by ogres and proved more than able. Striking with insane speeds he broke bones and tossed aside war ogres before the mighty hulks could strike
Spoiler (click to show/hide)
Armed with just an earring, the orc god proved a worthy opponent for our trained beasts:
Spoiler (click to show/hide)
Not our cage trap though.  We caught it just as soon as it entered.

I thought of juicing it for its sweet, sweet blood, but it seemed lifting the siege was more important than contriving an elaborate torture, so I contrived a simple torture and bound it in the ogre cave, ready to be released:
Spoiler (click to show/hide)


For some reason the workers refused to wire the lever to the cage, so I released it manually, expecting the ogres to quickly dispatch it. The thing was far too fast, and it ran across the entire breadth of the fort, panicking civilians while a horde of ogres and soldiers and even us vampires pursued it. We caught and swarmed it killing a few of our snakes in a narrow hallway. I do not know who got the credit for the kill since the creature bled to death surrounded by a horde of beasts and kobolds: thus fell an orc deity
Spoiler (click to show/hide)


The death of their god did little to dissuade the orcs. They hung about, riding their horrible bats and seemed pretty unbothered that their god entered and never left our burrow. To our joy the caverns spat our yet another horror, but this one went straight for the orcs:
Spoiler (click to show/hide)
  To our horror, the orcish bats swarmed and killed it with little trouble:
Spoiler (click to show/hide)

We had our own problems to worry about. Almost no one in the fort was happy. Seems kobolds started to mind the consequences of security as our change began to take its toll on our people:
Spoiler (click to show/hide)

I had them start building a private sanctum for the vampire lords, while setting up small rooms for the peasants. It seems our old barracks became increasingly littered with bloodless corpses. Hell, I helped out too. All the other vampires like feeding there, so why not me.

Meanwhile, the orc siege suddenly collapsed on itself. Seems the blightbats had been there long enough to start breeding, but their offspring weren't as trained or loyal as their parents:
Spoiler (click to show/hide)

This caused a loyalty cascade:
Spoiler (click to show/hide)
  Before long the bats were biting and clawing at each other *and* their children and the orcs just up and left.

We cheered and rejoiced and welcomed Autumn.

Despite the violence of the last few months, and our own unspeakable hungers pushing the population below 50, some brave souls came drawn by our prosperity:
Spoiler (click to show/hide)


To keep the masses entertained I ordered and mass pitting and execution of the hiveguards which were cluttering up our cage stockpiles:
Spoiler (click to show/hide)

 I also made an effort to turn our steel stocks into armor though orders were performed slowly as our workforce increasingly turned to...dinner.

Killing the hivers went well, with all our archers scoring many kills and becoming much more skilled, however we almost lost our giant eagle when he dove into the pit and was badly injured by a queensguard:
Spoiler (click to show/hide)

Good thing our iron bola dismember those ugly bugs like they are made of butter. Funny thing though: when my fellow vampires pit an enemy, they panic as soon as the enemy is in the pit, turn into a bat and fly away.

Perhaps because we kill so many, another siege of hivespawn comes from the depths. On the surface we are invaded by a gang of gun wielding humans lead by a master archer riding a dragon raptor. The bastards! I knew I should have worried when the orc vampire god did nothing to the human ambassador!
Spoiler (click to show/hide)

Despite sealing off, the humans manage to catch four or five kobolds outside and even kill an ogre (the dragon raptor tore off his head, literally):
Spoiler (click to show/hide)

This, along with the steady stream of kobolds drained of blood increases the tensions in the burrow until they explode in a particularly perverse way:
Spoiler (click to show/hide)
  A digger laughed, fell and terrible, grabbed a two year old child, dragged him to a butcher shop and fashioned the poor boy into a ring called "the Putrid Profanity". The horror...
Still nice ring!

Winter went on with no more events. I wasn't planning to test the human's gunpowder, so I kept the doors shut and built the vampire sanctum. When spring came, our fort had a great achievement: a kobold died of old age:
Spoiler (click to show/hide)

Too bad we can't build coffins fast enough to keep up with the dying, down to 35 kobolds now. Vampires must eat too, you know.  At least the sanctum is mostly done:
Spoiler (click to show/hide)
[/spoiler]

The lower level has a chapel to a few of our gods that may yet look at our curse and blessing with mercy:
Spoiler (click to show/hide)

It is spring now, and time to let another rule. I must go feed....
________________

We might have a very small fort soon. We are still under two sieges, and have no real way of dealing with the human siege without massive losses. Let us just hope they leave We have many hungry, hungry vampires and few new migrants, our population halved in a year. I am building nothing but coffins but they aren't getting done fast enough. Enjoy! http://dffd.wimbli.com/file.php?id=7731
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Impedocles

  • Bay Watcher
    • View Profile
Re: (Vampire) Kobold Camp Succession Fort, Scrinimontena
« Reply #85 on: June 07, 2013, 09:53:20 pm »

Great writeup.  I love what you did with the vampire god.  We may end up with a fort of only vampires if we don't do something. 

Perhaps I gave too many other kobolds the Gift.  That mistake could be remedied.
Logged

Impedocles

  • Bay Watcher
    • View Profile
Re: (Vampire) Kobold Camp Succession Fort, Scrinimontena
« Reply #86 on: June 08, 2013, 01:42:17 pm »

Would anyone like the next turn as overseer?  If not,  i will take the year and wrap up the story.  Meph is releasing a massive expansion for kobolds, and i will be stayingstarting a new kobold succession camp.
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: (Vampire) Kobold Camp Succession Fort, Scrinimontena
« Reply #87 on: June 08, 2013, 04:08:48 pm »

Maybe you should spread vampirism to *more* kobolds, see if the peasantry/the odd loyalty cascade would take out the fort for us :D I even had a promising acolyte witch doctor/legendary thief selected, but as you can see in the last screenshot he gets drained right at the end of winter.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Navatar

  • Bay Watcher
    • View Profile
Re: (Vampire) Kobold Camp Succession Fort, Scrinimontena
« Reply #88 on: June 08, 2013, 10:53:13 pm »

Go for it Imp. Make it epic.
Logged

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: (Vampire) Kobold Camp Succession Fort, Scrinimontena
« Reply #89 on: June 09, 2013, 01:21:50 am »

I'd like a turn in whichever fort is active in about ~2 weeks!

whether it's this one or the next although
Spoiler (click to show/hide)
Pages: 1 ... 4 5 [6] 7