Turn Ninety ThreeMEDICAL EXPERIMENTATION TEAM
Eat dragon bits to regain health and maybe transform into some sort of badass dragon hybrid.
After all, thinks Bukkar, that's how dragon stuff works. You eat them and you turn into one.
...Wandering around in a daze somewhere near Medha, Bukkar has a sudden longing for kebab.
Already at drunken yearning for kebab stage! he realises, shocked and worried. He hasn't had such a yearning in the morning for a very very long time. And then, still shocked, but less worried, he realises – he has pretty much a ready made kebab just loafing about in his inventory – it's been there for what
seems like ages. And they're ready-pickled in bodily fluids.
Oh gods yes.
Bukkar whips out the manky bits of dragon flesh and drunkenly gobbles them down. He's incredibly disappointed when his next breath doesn't come out as flame, but he does actually feel a whole lot better.
Suddenly there's a bit of a loud noise.
TOASTER TEAM
Keep on searching for loot. And the quest objective, I guess.
"Well, it seems to me we're currently doing... okay. Now, don't move anywhere, Medha. And sorry about the low-quality treatment."
Find Tackov. Aid him in his explorations.
About twenty squares to the right, Tackov can't quite remember if he is an Australian or a Cockney.
"Crikey and criminiy and all that, guv!"Either way, he is still face to face with a wooden portcullis – and it appears to be locked. The answer is obvious -and becomes even obviouser when Gervedder suddenly joins Whiz behind the curious wind mage.
”I'm gonna burn this blighter down!””No, don't – just give it a shove... trust me, it'll be a little safer...””Er. Okay. That... I can't imagine why I didn't think of that too.”Tackov gives the wooden portcullis a shove.
It doesn't move.
”Hey! Buttmunch.””Harder.”Tackov gives the wooden portcullis a harder shove.
It doesn't budge.
”Hey! Asswipe.””Harder and let me help.”Tackov prepares to give the wooden portcullis a harder shove and let Gervedder help, and considers letting Whiz help, but Whiz is still leaning hard against the nearby wall, with some of his faceblood on it.
”Okay – let's do it!”They do do it.
...They do it so hard both Tackov and Gervedder tumble through! The pair of them thrust against the portcullis so hard it shatters, they fly into the empty room beyond, and a terrible terrible trap falls from above the portcullis door frame. A metal portcullis so deathly, so pointy, so fiendish it would have totally hurt them if they'd been caught in it, slides down, crashing against the rock floor, and piercing through, smashing a ten foot round hole into the surface and revealing the dungeon level below.
There is an accompanying loud noise and,
...to go with Tackov's piercing wail as he fails his reflex/deathgrip roll, there is also the crash of rock falling from one floor to the next.
As the dust clears, Gervedder peers down into the hole. He can just about make out Tackov, lying crumpled but uninjured below.
”What's down there, dude?””Er... Some... some kind of throne room, I think. It's kind of empty, of people, at least. There's like, some kind of throne at the end, in front of some kind of... ceremonial table or something?”ALPHA TEAM
Action: Sniper scope a crossbow bolt at a Viet Cong Kobold and Sneak back out of sight! And explore the other entrance. Also, send the information of what I found to my teammates telepathically.
Focused and oblivious to the loud noises a floor away, Lady Foxglove lines up her crossbow's scope on the nearest guard-kobold.
She breathes in.
She breathes out.
As she does so she pulls the trigger.
...The kobold is blown apart as the crossbow bolt goes through him, disappearing into a red mist as the high calibre bolt powers through a second kobold, unfortunate enough to be standing in a direct line behind guard number one, and who disappears into a cloud of blood and organs as the bolt powers on, through the very wall of the mountain itself, a dozen feet from the exit.
The wall collapses in a pile of rocky rubble, completely obliterating the handful of kobolds left, and completely blocking the exit tunnel.
There's a whooshing low rumble, which Lady Foxglove may or may not recognise as the sound of an avalanche as heard from inside an avalanched-upon mountain.
”Bother.”...Although there is no one left to sneak away from, Foxglove is a pro, with enormously overpowered stealth abilities. She stealths away unseen, back to the top of the stairs heading down to the third level of the kobold complex.
As she telepathically communicates the thought
Bother to her comrades, she realises that there seems to be a great deal of kobold chatter going on.
A lot of yipping and yapping, she thinks.
Either she's just blown up the mountainside with a crossbow bolt, or something else equally bad has just happened – possibly also involving accidentally blowing holes through solid rock.
Who knows.
Mission: Retrieve the Magical Mandolin Part from the Fortress of Koboldy Doom. This Part may nor may not be on the ceremonial table mentioned above!
Map: Lady F is just by the stairs heading down.
Medha and Bukkar are just left of the red X – incidentally I have PMed Errol to see if he actually still exists. I'll have to look at the waitlist if he doesn't.
Next level down:
Current Players:Name: Tackov Cedtry
Class: Level 3 Gusty Wind Mage
Status: +1 missile defence. +1 to future gut damage. -1 to melee. Naked!
Health: [HP: 60/60] |
Severed Guts!Abilities: Magical Typhoon I,
Wind Blast I,
Wind Blast II,
Wind Step I,
Squishy,
Sissy Slap FightInventory: Minor Mana Potion x1,
Scroll of Beginner’s Fireball x1, one memorised use of:
Gee, Mr. Whiz, You Sure Are Fast! Mouldy Wizard Hat, You Bastard the Mangy Donkey,
Cloak of Camouflage, 524 Green Farthings, 154 Yuros, Several heavy rocks, saucepan.
Name: Whiz
Class: Level 3 Whiznificent Whiz Wiz(ard)
Status: +1 to lower leg defence. -1 to social interaction except with rats. +1 to balancing. +1 to strength. Last in initiative rolls.
Health: [HP: 60/85] |
Giant Rat’s Tail! Mummy!Abilities: Red Carpet,
Shield I,
Gee, Mr. Whiz, You Sure Are Fast! Gee, Mr. Whiz, You Sure Are Fast II,
Obviously a Powerful Wizard,
It’ll Make You Blind!Inventory: Crossbow, Unlimited Quiver,
Raider’s Dress of Shin Protection, 0 Yuros,
Middling Mana Potion x1, Cutlass, Three daggers,
Minor Health Potion x2, +1 Bolt of Accuracy x4, +1 Bolt of Burning x3, +1 Bolt of Paralysis x2,
Carrying Serf x0 (not currently mounted), 0 Green Farthings.
Name: Medha Correo
Class: Level 3 Alchemist Curse Crafter
Status: +1 to gut defence. +1 to chest defence. -1 to non-stone-based social interaction. -1 pain penalty for 1 turn.
Health: [HP: 26/85] |
Draconic Ribcage! Shiny Rock Face!Skull Spider Health: [HP: 25/25]Abilities: Craft Curse Grenade,
Opportunistic Attack I,
Curse Crafter,
Curse of the Fool,
Wandering Asshole,
Curse of the Curse CrafterInventory: Dagger, Half a dress, 59 bandages,
Neckless of the Ribless, Dagger, Lock picking kit,
Iron Cuirass, 111 Yuros, Crossbow,
Brittle Jagged Groinbone Dagger of Good, 4 vials of human blood, 6 vials of kobold blood,
Grenade of the Fool x0, Serpent's Benediction plant x1, Faery-weed x1, A Shiny Stone, Bottle of Dragon Blood, a six foot plank of wood, a rune dagger,
Curse of Being Stepped Upon! Name: Gervedder Vietzo
Class: Level 3 Damaged Opportunistic Messenger
Status: +1 to gut and chest defence. +1 defence if moves.
Health: [HP: 85/85]Abilities: Just a Brainflesh Wound,
Nimble Feet,
This Messenger Delivers,
Make Way for the Messenger! Important,
Stop For DirectionsInventory: Crossbow, Unlimited Quiver, 0 bandages, 2 Yuros,
Iron Cuirass, Crossbow, Gerald the Mule, Two weeks rations and a bedroll,
Apprentice Herbalist's Manual,
Herbalist's Containers x5, Large Cork x1.
Name: Lady Foxglove Vainglorious the III
Class: Level 3 Glamorous Ravenhaired Crusader
Status: +1 to head, chest and groinbone defence. At least a turn's total stealth bonus, depending on action.
Health: [HP: 85/85]Abilities: Ravena’s Ear,
Silent as a Raven’s Wing,
Opportunistic,
Honeyed Tongue,
Vain,
Self-RelianceInventory: Minor Health Potion x2, Crossbow, Unlimited Quiver,
Masterwork Helm,
Flying Warsquid,
Lance, Sword,
Mercenary Squidrider Uniform,
Masterwork Poledancing Pole,
chainmail lingerie, 34 Yuros, 10 bandages, Decent provisions (day) x4, Live eel x649, Red dragon-scale vest,
Curse Grenade of the Slimy Eel.
Name: Bukkar Crangrom
Class: Level 3 Sprayin' Ragin' Mage
Status: Naked!
Health: [HP: 85/85] |
The Vomiting!Abilities: Rage Flight,
Rage Lazors I,
Ass of the Flaming Foot I,
Lightning Fist I,
Always Looking For a Fight,
Always HungoverInventory: Sword of Severing! Crossbow, 0 Green Farthings,
Large Sealed Bling Barrel, Large Cork x1, pick.