Turn Sixty SevenHooking their strange collection of mounts to a pole or two outside the best looking inn in the stockaded village of Wretched, the six adventurers push through the inn doors, whereupon the music stops and many looks are directed towards them.
Momentarily the music starts again. Bukkar is dragged forward and leans into his speaking hole at a mass of peasants.
I offer you gold and stuff from quests!…”Don’t want any gold or stuff.”Oh. Oh well, and this towards the bar,
Nineteen pints of your finest strong and foul smelling ale, please!"Bukkar! I said reasonable!"That’s VERY reasonable, lassy! Crikey. Don’t listen to her, barman. Fill’em up and keep’em coming! Oh yeah.… … … … … …
The next morning, after an entirely uneventful night’s sleep, the five less hung over travellers walk downstairs together, breakfast, walk outside, and find Bukkar’s barrel in a nearby gutter.
Tackov gives it a gentle kick, and is answered by a gentle groan. His pulling serf is roused from his grateful slumber, he stuffs a few slices of bacon through the barrel’s larger airhole, and the party sets off: eastwards and mountain-bound.
”So, Foxglove, there were several hours’ worth of… knocking and bouncing noises coming from your room last night?”"Now there’s a surprise…""Aha! So quick to be judgemental, my young apprentice. I was merely performing my daily acrobatics training… ‘tis a form of worship to the Lady Ravena, don’t you know… She has granted me this pole, and I intend to… be pleased about it."Able to profit from her reasonably pleasant room, a good night’s sleep, and at least two hours to prepare herself, Lady Foxglove is looking extremely presentable this morning.
The small column moves out, and they begin their march under the shadow of the mountains of Durial.
They pass through the last of the plain; by mid-morning they are travelling through forest and beginning to gain, slowly, in altitude. They halt for something to eat not long after the midday sun rolls around the southern end of the mountains and begins to warm them, few words are exchanged and within an hour they have passed the first of several miners’ camps. The trail deep into the mountains seems simple and direct enough, and the highest peak of the range, Mount Kuriel, seems to lie right before them, straight and unavoidable. They could, it seems, probably reach it by nightfall.
The sun begins to warm their backs, and the day’s long journey begins to tell in the assembled legs and buttocks.
Around them the forest grows sparser yet, somehow, darker, but the well-travelled nature of their path seems to dispel any sense of foreboding that the darkness of the trees could bring about.
It is also, and will still be for a few hours yet, a lovely day.
There’s not much to do for the moment except RP and, more importantly, decide if there is anything you want to do except travel directly to where the kobold den is indicated to be.
I hope you don’t feel short-changed by the glossing over of an entire night, village, and much of a day’s travel – if you want more village shenanigans of the last type they can be accommodated, but I think the journey has been fairly eventful already. I rolled for the drunks, vomiting, etc. though.
Current Players:Name: Tackov Cedtry
Class: Level 3 Gusty Wind Mage
Status: -1 to gut defence. +1 missile defence. -1 to melee. Dressed!
Health: [HP: 60/60] |
The Vomiting! |
Severed Guts!Abilities: Magical Typhoon I,
Wind Blast I,
Wind Blast II,
Wind Step I,
Squishy,
Sissy Slap FightInventory: Minor Mana Potion x1,
Scroll of Beginner’s Fireball x1, one memorised use of:
Gee, Mr. Whiz, You Sure Are Fast! Mouldy Wizard Hat, bits of guts (own), You Bastard the Mangy Donkey,
Cloak of Camouflage, 1 Green Farthing.
Name: Whiz
Class: Level 3 Whiznificent Whiz Wiz(ard)
Status: +1 to lower leg defence. -1 to social interaction. +1 to balancing.
Health: [HP: 80/85] |
Giant Rat’s Tail!Abilities: Red Carpet,
Shield I,
Gee, Mr. Whiz, You Sure Are Fast! Gee, Mr. Whiz, You Sure Are Fast II,
Obviously a Powerful Wizard,
It’ll Make You Blind!Inventory: Crossbow, Unlimited Quiver,
Raider’s Dress of Shin Protection, 37 Yuros, Fancy Clothes,
Middling Mana Potion x1, Cutlass, Three daggers,
Minor Health Potion x3, +1 Bolt of Accuracy x4, +1 Bolt of Burning x4, +1 Bolt of Paralysis x2,
Middling Health Potion x1,
Carrying Serf x0 (not currently mounted).
Name: Medha Correo
Class: Level 3 Alchemist Curse Crafter
Status: +1 to gut defence. -1 to chest defence. Cursed (-2 to movement rolls, one turn left).
Health: [HP: 85/85] |
Severed Rib! |
Severed Rib!Skull Spider Health: [HP: 25/25]Abilities: Craft Curse Grenade,
Opportunistic Attack I,
Curse Crafter,
Curse of the Fool,
Wandering Asshole,
Curse of the Curse CrafterInventory: Dagger, Half a dress, 73 bandages,
Neckless of the Ribless, Dagger, Lock picking kit,
Iron Cuirass, 211 Yuros, Crossbow,
Brittle Jagged Groinbone Dagger of Good, 4 vials of human blood, 6 vials of kobold blood,
Grenade of the Fool x0.
Name: Gervedder Vietzo
Class: Level 3 Damaged Opportunistic Messenger
Status: +1 to gut and chest defence. +1 defence if moves.
Health: [HP: 85/85]Abilities: Just a Brainflesh Wound,
Nimble Feet,
This Messenger Delivers,
Make Way for the Messenger! Important,
Stop For DirectionsInventory: Crossbow, Unlimited Quiver, 8 bandages, 2 Yuros,
Iron Cuirass, Crossbow, Gerald the Mule, Two weeks rations and a bedroll,
Cureall,
Apprentice Herbalist's Manual,
Herbalist's Containers x5, Large Cork x1.
Name: Lady Foxglove Vainglorious the III
Class: Level 3 Glamorous Ravenhaired Crusader
Status: Extra-presentable! +1 to head, chest and groinbone defence.
Health: [HP: 85/85]Abilities: Ravena’s Ear,
Silent as a Raven’s Wing,
Opportunistic,
Honeyed Tongue,
Vain,
Self-RelianceInventory: Minor Health Potion x2, Crossbow, Unlimited Quiver,
Masterwork Helm,
Flying Warsquid,
Lance, Sword,
Mercenary Squidrider Uniform,
Masterwork Poledancing Pole,
chainmail lingerie, 34 Yuros, 10 bandages, Decent provisions (day) x5, Live eel x700,
Grenade of the Fool x1.
Name: Bukkar Crangrom
Class: Level 3 Sprayin' Ragin' Mage
Status:Health: [HP: 85/85] |
The Vomiting!Abilities: Rage Flight,
Rage Lazors I,
Ass of the Flaming Foot I,
Lightning Fist I,
Always Looking For a Fight,
Always HungoverInventory: Sword of Severing! Crossbow, 400 Green Farthings,
Large Sealed Bling Barrel, Large Cork x1.