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Author Topic: Roll to Dungeon Quest - It's not you, it's me.  (Read 191169 times)

Chink

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Re: Roll to Dungeon Quest - Chapter 1.42
« Reply #585 on: August 01, 2013, 04:20:23 pm »

If I don't live, loot my corpse with a vengeance.

Middling Health Potion, Gee Whiz II, stop the fire twice.
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Toaster

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Re: Roll to Dungeon Quest - Chapter 1.42
« Reply #586 on: August 01, 2013, 08:28:57 pm »

Dibs on the scroll and the middling mana pot.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.42
« Reply #587 on: August 02, 2013, 01:09:21 am »

Action: Punch Wizard Skeleton 2 in the head repeatedly!
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"The hats never coming off."

Errol

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Re: Roll to Dungeon Quest - Chapter 1.42
« Reply #588 on: August 02, 2013, 04:48:06 am »

Dibs on the scroll and the middling mana pot.

Dibs on Crossbow, Quiver and his money.
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lawastooshort

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Roll to Dungeon Quest - Chapter 1.43
« Reply #589 on: August 06, 2013, 06:28:35 am »

Turn Forty Three

Quote from: Human Wizard Skeleton 3
Leprify… dice roll… Tackov!

Wind Blast the two skeletal knights together!

"This fight is going rather poorly!" remarks Tackov, dodging and ducking futilely as Human Wizard Skeleton 3 lurches at him, hands outstretched.

Tackov’s face falls off!

Unperturbed or, at least, not perturbed enough to stop what he was doing, Tackov blasts one of the summoned skeleton into the other with the power of his mental wind.

Alas: one skeleton’s face shatters into tiny bits, broken; but the second skeleton gets right back to its feet, turns to Tackov, and laughs at him.

”Hehehehehe…”

Wound Acquired: Tackov Cedtry: Leprified Face!

Action: Punch Wizard Skeleton 2 in the head repeatedly!

Yeeeeerrggggh you nasties won't live to mage another day!

Chop Human Skeleton Wizard 2 to bits with the sword! If I vomit, vomit all over my arms to extinguish them.

Just then, Lady Foxglove Vainglorious III repeatedly shadow boxes at the non-leprifying skeletal Wizard before Bukkar strolls over to show her how it is done.

Swaying violently on his feet, Bukkar Crangrom slices off the Wizard’s head!

It falls to the ground, immediately followed by the crashing noise of the rest of the skeleton.

Just behind, there’s another crash of bones.

Bukkar spins around, just about managing not to sever any parts of Lady Foxglove.

There’s a pile of bones on the floor where skeletal knight number one was recently standing!

Quote from: Troglodyte Zombie
Melee… Medha.

Completely emptied of gutspume for some time, the towering undead troglodyte closes with Medha in a vengeful attempt to rip off her head, but only manages to make the poor burning girl feel uncomfortable.

Middling Health Potion, Gee Whiz II, stop the fire twice.

Suddenly the combat stops. The whirl of life and death pauses. Everyone peers towards Whiz the Whizard, mentally calculating their part of his magnificent loot-filled pockets should he fail to extinguish his chest hair and, sadly, pass away from an excess of fire.

He extravagantly downs a health potion in one.

There are sighs of disappointment all around.

He performs a magic incantation, his arms accelerating to a blur towards the end.

There are murmurs of discontent here and there.

He rolls about on the floor! The flames wreathing his lovely body go out! He starts rolling about on the floor some more, realises the flames are starting to reappear, and immediately stops, gets up, and brushes himself down with a rather satisfied air.

He notices his comrades eying him with a curious look.

Relief and delight, he realises.

Run at the sheep again, performing brave leg sweep to help with Medha's fire-setting.

Light torch with arms! Set fire to the mummygoat with the lit torch! Also set fire to any other aggressors! Then run away screaming!

Just then Medha breaks the solemnity of the moment of shared joy by exploding in a blast of terrifyingly high pitched screaming.

Her arm’s on fire!

Her other arm’s on fire!

She’s under violent assault from an unlit torch!

The unlit torch is under violent assault from her lit arms!

The unlit mummified sabre toothed sheep is under violent assault from the lit torch!

The unlit mummified sabre toothed sheep dodges the lit torch!

It trips on Gervedder Vietzo’s unlit leg!

The unlit mummified sabre toothed sheep is under violent assault from the lit torch!

The unlit knight skeleton is under violent assault from the lit mummified sabre toothed sheep!

The unlit skeletal wizard is under mostly non-violent assault from the lit knight skeleton!

Quote from: Knight Skeleton 2
Don’t panic! Melee… Whiz!

Burning but not panicking, the remaining skeletal warrior raises its rusty greatsword and brings it down in a slow but heavy slash.

Blood gushes out of Whiz’s once-handsome face!

Wound Acquired: Whiz the Whizard: Severe Face Bleeding!

Quote from: Mummified Sabre Toothed Sheep
Bite… Tackov!

Trying not to panic as burning undead rush in circles about him and repeatedly trample his severed and leprified face that’s just lying about there on the floor, Tackov finally gives in when he notices the mummified sabre toothed burning sheep catch his eye and turn towards him.

The sheep half roars.

The sheep half baas.

It bares its teeth.

It rushes across the room.

It bites Tackov’s arm off!

Wound Acquired: Tackov Cedtry: Severed Right Arm!

Spoiler: GM Notes (click to show/hide)
Current Players:
Spoiler: Tackov Cedtry, Toaster (click to show/hide)
Spoiler: Whiz, Chink (click to show/hide)
Spoiler: Medha Correo, Errol (click to show/hide)
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Harry Baldman

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Re: Roll to Dungeon Quest - Chapter 1.43
« Reply #590 on: August 06, 2013, 06:46:27 am »

Run to Whiz, bandage his face with bandages that aren't the Bandage of Healing.
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.43
« Reply #591 on: August 06, 2013, 06:54:21 am »

Action: Sneak up behind the Skeleton Wizard 3 while he's concentrating on that lunatic barbarian with the sword, and pickpocket his spine.
« Last Edit: August 06, 2013, 07:55:32 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Xantalos

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Re: Roll to Dungeon Quest - Chapter 1.43
« Reply #592 on: August 06, 2013, 07:08:33 am »

Sword of Severing the limbs off of Skeleton Wizard 3!
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Errol

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Re: Roll to Dungeon Quest - Chapter 1.43
« Reply #593 on: August 06, 2013, 09:59:21 am »

Run away screaming while dousing arms in coffee. After the coffee's violent assault on the fire has claimed its toll, wrap some fresh bandages over the burn wounds.
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.43
« Reply #594 on: August 06, 2013, 10:03:09 am »

((You know that coffee's probably still hot :P ))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Errol

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Re: Roll to Dungeon Quest - Chapter 1.43
« Reply #595 on: August 06, 2013, 10:15:40 am »

((You know that coffee's probably still hot :P ))

((You got any better liquid? Also, lawas seems to have forgotten to update his statuses today.))
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lawastooshort

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Re: Roll to Dungeon Quest - Chapter 1.43
« Reply #596 on: August 06, 2013, 11:16:25 am »

Also, lawas seems to have forgotten to update his statuses today.))

Really? Which ones? Wouldn't surprise me today.

I was going to suggest simply stop drop and rolling on the arm, but then a half jug of coffee seems a perfectly reasonable way to extinguish a blazing appendage. But then I was also going to add that the coffee probably isn't hot and I wouldn't have even thought of it if Dwarmin hadn't mentioned it and also that it's best not to wrap burn wounds in bandages. Cling film is the ideal material for burns but is probably not available in this particular generic medieval fantasy world.
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Chink

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Re: Roll to Dungeon Quest - Chapter 1.43
« Reply #597 on: August 06, 2013, 01:28:09 pm »

Drink the Minor Health potion to stop bleeding, shoot the trog with a bolt of +1 accuracy.
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Errol

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Re: Roll to Dungeon Quest - Chapter 1.43
« Reply #598 on: August 06, 2013, 01:51:38 pm »

But I thought this was a fantasy world, where bandages were the appropriate way to treat every sort of wound. :(

Then replace that part with just blowing on my arms repeatedly.
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Toaster

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Re: Roll to Dungeon Quest - Chapter 1.43
« Reply #599 on: August 06, 2013, 02:01:25 pm »

((You know that coffee's probably still hot :P ))

((Don't Give the GM Ideas))


"Blimfeckercrikey!"

Bandage the crap out of myself with a bandage I liberate from Medha when she's not looking!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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