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Author Topic: Dawn Of civilizations [Forumgame] [OOC] [6/6]  (Read 11119 times)

ragnarok97071

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #90 on: April 20, 2013, 04:58:06 pm »

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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #91 on: April 20, 2013, 05:01:32 pm »

Is all of my turn ok?
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #92 on: April 22, 2013, 11:55:23 am »

<<RICK ROLL>>

...

Goddamnit.
Click the smiley.

Is all of my turn ok?
There's just one problem. You assigned 6 popunits worth of work while you only have 5.

@Immaterial. You might want to give orders to the one free People unit. Jobs/buildings don't need to be ordered.

Also, a note on time. Seasons are much longer on this planet, allowing me to keep gamepace up while also getting a sensible season mechanic.

Edit: Another note, this time on tools. Most researched tools are assumed to have spread through the population. Unless you want to do something special with them, you don't need to make them. And If you want to do something special with them, add that to the action you use them in.
« Last Edit: April 22, 2013, 12:34:36 pm by 10ebbor10 »
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mesor

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #93 on: April 22, 2013, 12:50:48 pm »

How'd I miss this.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #94 on: April 22, 2013, 03:48:14 pm »

Do the wolves get tamed automaticly? Or do I need to order it?
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #95 on: April 22, 2013, 03:56:38 pm »

You need to order it, and more specifically what you want to do with them. You don't loose clout for that thought

Also, you only got 5 pop units.

Warrior hut [1] ( Crafts all the equipment for war )
Beastmasters padoc ( On the ground obviously ) [1] Domesticates captured animals ( Hello wolf army )
Shamonic circle [1] ( +1 clout per turn, +1 rp  )
Work hut [1] ( +2 food, +0,5 ic ) ( The place where all the non war work gets done. )

Hunt [1]
Construction [1]
----------------------------
6, not 5.

You can of course, temporally take someone away from a building, but then you need to state that in the post. (Also, you'll need to use 1 clout to get them to do what you want, and 1 to get them back to work)
« Last Edit: April 22, 2013, 04:05:26 pm by 10ebbor10 »
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #96 on: April 22, 2013, 04:07:08 pm »

Oh yeah I forgot each building uses 1 pop.

Hmm I generated 2 clout and only used 1 last turn so I've got 3 clout for this turn right?
« Last Edit: April 22, 2013, 04:11:52 pm by Brood »
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #97 on: April 22, 2013, 04:14:50 pm »

You started with 5 clout.

So know you got 6 + 2(genned this turn)
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #98 on: April 22, 2013, 04:16:53 pm »

Ahh ok, did we begin with 5 of everything?

Turn updated, I'm guessing I have enough bows for my 5 pop already and enough arrows made up to last a couple turns?
« Last Edit: April 22, 2013, 04:19:11 pm by Brood »
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My Name is Immaterial

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #99 on: April 22, 2013, 04:19:18 pm »

We started with 10 food.

Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #100 on: April 22, 2013, 04:20:16 pm »

Ahhh so thats why my food is running out, I need 2 more work huts then to get my food production high enough.
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #101 on: April 23, 2013, 10:03:34 am »

Or you can do hunts for food periodically.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #102 on: April 23, 2013, 10:05:54 am »

I will do in future, but for now I need to bring in a lot of animals for war training.
I can last 2 more turns at the current rate before I'm out of food, with luck I can complete one building by then and buy time to complete a third to get me into posative numbers.
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #103 on: April 23, 2013, 10:08:08 am »

Buildings do however require pop units to work in them.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #104 on: April 23, 2013, 10:10:51 am »

Well until my population goes up I've got enough bows for my people, so I can leave it inactive for a while to keep my food supplies up.

How long does it take to generate new pop units?
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