Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 11

Author Topic: Dawn Of civilizations [Forumgame] [OOC] [6/6]  (Read 11082 times)

ragnarok97071

  • Bay Watcher
  • /人 ◕ ‿‿ ◕人\
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #15 on: April 16, 2013, 01:18:01 pm »

Is that even possible? No army is unbreakable and routing is what happens when you break.
Hell Romans were famed as the most disciplined army in the world and even they could break if you put them under enough pressure.
Hiveminded insects. Ie, pure warmachines. They simply can't fanthom the idea routing. They don't fear death, and might not even be considered sentient.

Seriously, there are soldier ants who get used as living pincers to construct nests.
You explain it much better. Thanks, Eb.
Logged
Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #16 on: April 16, 2013, 01:18:26 pm »

Bam, and done.

Spoiler (click to show/hide)
« Last Edit: April 16, 2013, 08:21:09 pm by Weirdsound »
Logged

ragnarok97071

  • Bay Watcher
  • /人 ◕ ‿‿ ◕人\
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #17 on: April 16, 2013, 01:19:16 pm »

I'm not sure how much those techs would cost :/ Halp?
Logged
Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #18 on: April 16, 2013, 01:23:36 pm »

The more they cost, the better the inventions, but the longer it takes to get more.

5 = trivial
15-20= Medium low
30: Medium
50-60= High-Very high
Logged

ragnarok97071

  • Bay Watcher
  • /人 ◕ ‿‿ ◕人\
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #19 on: April 16, 2013, 01:23:57 pm »

Aaaaah. I see.
Logged
Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

SoHowAreYou

  • Bay Watcher
    • View Profile
    • My Game
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #20 on: April 16, 2013, 02:00:22 pm »

Reserved
Logged
Starting marching band will not be able to post everyday.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #21 on: April 16, 2013, 02:01:25 pm »

I'll reserve a spot if there still are any, but I probably won't have a sheet up for a few hours.

And ninja'd by a sixth. Ah well, will watch at least.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #22 on: April 16, 2013, 02:49:22 pm »

Name: Square-Circle-Theta
Nation and species Name: Auran Band, Monoliths
Description: Huge stone pillars. Their bases are a mass of black tentacles. In the upper center of their form, they have a single large eye of flesh with a stone eyelid. The eye casts a blue light. Within the light, the Monolith can manipulate objects using a telekinetic power. Monoliths live 3-5 millenia. They pair up to produce single offspring by cooperatively building them, the process taking 30-35 years. They extract minerals from the ground using their tentacles, which they use to reproduce and to prevent erosion. They are slow and methodical. They spend a lot of time thinking and discovering. Being made of stone, and otherwise highly resilient, they are extremely difficult to kill.
Short history: Monoliths are and always have been nomadic. Over eons they grew in number and the original band- The Clan of Ancestors- split into several others. Bands wander the land together, not staying in one place for long so as not to deplete the minerals. Each band has a collection of constructions carried with them to store gathered resources and contain needed infrastructure which is too intensive to make and leave, known as a Ley. Over the course of their time, a band known as the Ouranos Band formed. This became a large tribe and even gained a seat at the Ancestral Conclave. Recently, an upheaval happened to the Ouranos Band. A popular group decided to leave and move East, and the tribe was split. The larger Jovis Band went East, and the smaller Auris Band headed North.
Clout: 5

--------------------------------------------------------------------------------
Social Traits:
       -Knowledge of Millenia: +3 research for every 5 people
       -Mineral Absorption: No food resource. Instead minerals are depleted by eating and reproduction

--------------------------------------------------------------------------------
RP points: 0
Technology 1: Architecture [25]
       -Wheeled Vehicles
       -Engraving
Technology 2: Alchemy [45]
       -Acid Making
       -Prospecting (Using compounds to test for mineral levels)

--------------------------------------------------------------------------------
Village name: Auris Ley
Short description of surroundings: Rocky arid plateau. On one side lies a range of mountains containing abundant minerals. On the other is a dusty prarie, almost a desert but with smaller particles.
Pop: 5
Food: ?
-------
Buildings: (Employement for 4 people)

Nexus (2)- Center of town and central storehouse. Doubles as a seige tower. (On wheels)
Web of Glass (1)- Allows production of useful chemicals. An alchemy lab on wheels.
Great Tendril (1)- Allows extraction of useful resources from deeper in the earth. A bigger black tentacle on wheels.


Are slots still available?
« Last Edit: April 17, 2013, 03:30:05 pm by Remuthra »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #23 on: April 16, 2013, 03:03:53 pm »

I don't follow first come first serve.

So feel free to post.
Logged

Chink

  • Bay Watcher
  • !
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #24 on: April 16, 2013, 03:05:23 pm »

Reserved. Done.

Spoiler (click to show/hide)
« Last Edit: April 17, 2013, 01:47:19 pm by Chink »
Logged

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #25 on: April 16, 2013, 03:21:39 pm »

*hope to beat reservists by sprinting fast enough*

Name: [is that the leader's name?] If yes: Kakklui Great-harpoon (best fisherwoman) / T'tsafa Listen-to-the-stars (high priestess) / Ploïrra Gentle-and-caring (most revered and youngest Melded Maiden to date)

Nation and species Name: Ychtnarley's Clan / The Leviathans and the Mitoshondr

Description: This species is in fact two. First and foremost, the Leviathans. These are aquatics creatures, as big as small islands (with which they share striking ressemblance). Commonly hundreds of meters long. They have a vague ressemblance with jellyfishs, with a flatter body, actual flesh, and a big carapace over it. The tendrils of the eldest, biggest ones can reach the ocean floor, even in the deepest parts of the sea. They are seemingly immortal [note: the aren't. they just live for like a million years or two], and very intelligent. But in a way so alien nobody can hope to understand them. They also think extremely slowly, generations of mortals passing like days to them. Their most subtle, but also most incredible abilities, is the Melding. They can assimilate other organisms into themselves in the course of millenias. They did so for a number of moss species, which are now covering their backs and acting as a feeding organ. For the sake of maintaining this organ and many other reason, mature Leviathans never subside, instead endlessly floating on the sea.
The Mitoshondr are the latest "acquisition", so to speak, of the Leviathan. They are a species of humanoid bugs. Two arms, two legs, mandibles having fusioned into a beak (more suited to a seashell diet), and surprisingly some kind of sparse feather-looking ornaments, made of chitin. Making them looks like some kind of hybrid of men, ants and seagulls. They are peaceful fishermen and gatherers. They live on the backs of the mighty Leviathans, cruising the seas alongside them. They are therefore quite isolated, and their society is clanic. They feed on the local plant (which are also part of the Leviathans), and animals living off or on the beast, like seagulls, fishes, seashells... A whole ecosystem is thriving over the Leviathans, and rare are the species that "melded" with the beast.
Mitoshondr are all females. Only the Queens, or Melded Maidens, reproduce. The queens are the proof the Mitoshondr truly are part of the Leviathan, rather than just parasits. They live in the cavern of flesh, deep in the vents through which the Leviathan breath, towering like mountains over the living island. There, they are fused with the mighty beast, forever part of it, like a gland or a cluster of nerves. They lay all the eggs from which the Mitoshondr come from. With time, they become less and less mitoshondr, and more and more the flesh of the Leviathan. Eventually, they stop laying eggs, and another Maiden Meld with the Leviathan. Some clans have only one Queen, some have several. Some believe they can prophetize the future through their link with the titanic beast.
The Leviathan take care of its inhabitants, moss or mitoshondr. Its formidable genetic bank can alterate the new generations, adapting them to the environment (should the Leviathan return to a cold region after a millenia in the warmer regions), and neutralize the effects of inbreeding: all of the genes of all of the Melded Maidens are stored within it.

Short history: Relatively recently, an archipel of Leviathans began to form near the coasts of a warm continent. Given the speed of these titans, several generations will come and go before the Leviathan really come together. As of now, the respective tribes of mitoshondr enjoy their relative proximity with increasing trade and interaction. The Ychtnarley's clan (named after its Leviathan's name, as is the custom), is one of them.

Clout: 5


Social Traits:
       -Symbiots of Leviathan: Mitoshondr live as a part of large organisms, known as Leviathans. Their reproduction and survival is entirely dependent on them. As long as the Leviathan is alive, the tribe won't die. But no tribe can exist for long without Leviathan. (not that you can easily kill one... but leaving them is next to impossible) [negate all population growth modifiers] [become immune to new diseases quicker]
       -Peaceful fishermen: Living in an isolated, excessively friendly environment (where overpopulation is never a problem), Mitoshondr are oblivious to the very concept of war. They make very good fishermen and adequate crafters, though.


RP points: 0
Technology 1: Seafaring [35]
       -Boats.
       -Navigation (lead to astronomy)
Technology 2: Everyday tools [5]
       -Fishing tools...
       -Gathering tools...


Village name: Ychtnarley (the name of the Leviathan)
Short description of surroundings: near a tropical coast, with several other Leviathans of various sizes within a couple days of travel.
Pop: 5
Food: 10
-------
Buildings:
-Fishing docks [2] where most of the activities take place. Gather fishes, seashells and other edible sealife from the "coast" of the Leviathan. [+5 food, boat construction and storage]
-Crafting square [1] Most people either fish or craft. Here are made all tools for daily life: harpoons, nets, bowls, traps for crabs, beds, spoons, knifes... [make useful tools]
-Caverns of the Melded Maidens [1] Seen with supersticious awe, they are the breathing vents of the Leviathan. Host the mothers of all mitoshondr. Religious ceremonies are often held outside. Priestess also take care of the eggs and newhatched, before giving them to adoptive mothers when they can leave the warm of the Caverns. [Hatcheries]
« Last Edit: April 16, 2013, 05:37:32 pm by kaian-a-coel »
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #26 on: April 16, 2013, 03:26:17 pm »

I was making a dolphin race, but then I saw the zerg and telepathic statues. I feel pressured to make something powerful, because the other posted races frankly sound like they have a natural advantage.
I'll see if I can come up with anything up later.

SoHowAreYou

  • Bay Watcher
    • View Profile
    • My Game
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #27 on: April 16, 2013, 03:26:27 pm »

I probably won't have a sheet for the next 24 hours do to a band concert
Logged
Starting marching band will not be able to post everyday.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #28 on: April 16, 2013, 03:28:58 pm »

I was making a dolphin race, but then I saw the zerg and telepathic statues. I feel pressured to make something powerful, because the other posted races frankly sound like they have a natural advantage.
I'll see if I can come up with anything up later.
My natural advantages are compensated by my ridiculously slow reproduction. I fully expect to always be heavily outnumbered. And they need telekinetics and telepathy, because they have no mouths or hands.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #29 on: April 16, 2013, 03:34:49 pm »

I was making a dolphin race, but then I saw the zerg and telepathic statues. I feel pressured to make something powerful, because the other posted races frankly sound like they have a natural advantage.
I'll see if I can come up with anything up later.
Don't worry, the GM balances everything. Or something like that. The insect race is quite different, and significantly weaker than the Zerg. For one, being insects, they can't swim. Trachea's don't lend themselves for swimming.

@ Remuthra.

There might be some balance problems. Primarly your pop growth is so low that it'd take you almost 2 millenia to first benefit your bonus.* Secondly, the starting tech is supposed to be around Stone age level. You got full on Bronze, and Chemistry, which is a tad too advanced. The buildings are also a bit too strong for starting buildings.

*Really, at that rate you won't even survive the milder random events.
Logged
Pages: 1 [2] 3 4 ... 11