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Author Topic: Dawn Of civilizations [Forumgame] [OOC] [6/6]  (Read 11105 times)

Sorcerer Kail

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #60 on: April 17, 2013, 02:07:15 am »

It's a fusion of clockwork and flesh. Don't know how you would even get in there, though. You could probably get the brain with research I guess?

Monoliths are essentially immortal and I don't see how to kill them until seige weapons are created, but there are only a few hundred of them in existance period.

EDIT: Wait that was before. There are a lot more now.
Well if turn is around many years like that could happen. Something with of
Animal domestication(probably exists)->Animal breeding->(Pop controlling techs)->Breeding(of my race)
Holy cause(making population more obedient)->Caste system
High heat furnaces->Glass making->Clear glass->Optics(primitive)-> Microscope->Theory of Evolution->Better breeding->Medicine(industrial age)->Optics(advanced)->Medicine(advanced)->DNA research->DNA manipulation.
So yes technology advancing all the way, but I'm asking if at some day I will be able to do it. Also sorry that I've mislead you writing hybrid of flesh and metal, I want something more like super soldiers in iron while everybody uses steel. Some specialized in swimming, flying or with poisonous fangs.
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kaian-a-coel

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #61 on: April 17, 2013, 02:43:56 am »

Hello there giant squids! What is your position toward Leviathans?
And how do you grow a third arm when you already have eight? ???
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Sauron makes the precious.
Gollum loves and hates the precious.
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #62 on: April 17, 2013, 06:20:03 am »

It's a fusion of clockwork and flesh. Don't know how you would even get in there, though. You could probably get the brain with research I guess?

Monoliths are essentially immortal and I don't see how to kill them until seige weapons are created, but there are only a few hundred of them in existance period.

EDIT: Wait that was before. There are a lot more now.
Well if turn is around many years like that could happen. Something with of
Animal domestication(probably exists)->Animal breeding->(Pop controlling techs)->Breeding(of my race)
Holy cause(making population more obedient)->Caste system
High heat furnaces->Glass making->Clear glass->Optics(primitive)-> Microscope->Theory of Evolution->Better breeding->Medicine(industrial age)->Optics(advanced)->Medicine(advanced)->DNA research->DNA manipulation.
So yes technology advancing all the way, but I'm asking if at some day I will be able to do it. Also sorry that I've mislead you writing hybrid of flesh and metal, I want something more like super soldiers in iron while everybody uses steel. Some specialized in swimming, flying or with poisonous fangs.
Those would all work, I suppose.

Just some notes about some people's sheets, but fire is at this point in the techline supposed to be a pinnacle of achievement. So no metalworking, and stuff like that. Writing is also unlikely, as are too advanced forms of organisation. (Ie, anything significantly more complex than tribal, or whatever the racial system is.) Farming is also a tech that needs to be researched, as is animal domestication.

Secondly, some technologies I have seen are a bit too broad. Engineering, for example.
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Brood

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #63 on: April 17, 2013, 06:35:59 am »

Fixed mine.

I know you have a non fire form, you know the thing about non fire form? You bleed, bleeding is bad for you.
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kj1225

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #64 on: April 17, 2013, 06:41:57 am »

I forgot about that.
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Sorcerer Kail

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #65 on: April 17, 2013, 06:46:17 am »

It's a fusion of clockwork and flesh. Don't know how you would even get in there, though. You could probably get the brain with research I guess?

Monoliths are essentially immortal and I don't see how to kill them until seige weapons are created, but there are only a few hundred of them in existance period.

EDIT: Wait that was before. There are a lot more now.
Well if turn is around many years like that could happen. Something with of
Animal domestication(probably exists)->Animal breeding->(Pop controlling techs)->Breeding(of my race)
Holy cause(making population more obedient)->Caste system
High heat furnaces->Glass making->Clear glass->Optics(primitive)-> Microscope->Theory of Evolution->Better breeding->Medicine(industrial age)->Optics(advanced)->Medicine(advanced)->DNA research->DNA manipulation.
So yes technology advancing all the way, but I'm asking if at some day I will be able to do it. Also sorry that I've mislead you writing hybrid of flesh and metal, I want something more like super soldiers in iron while everybody uses steel. Some specialized in swimming, flying or with poisonous fangs.
Those would all work, I suppose.

Just some notes about some people's sheets, but fire is at this point in the techline supposed to be a pinnacle of achievement. So no metalworking, and stuff like that. Writing is also unlikely, as are too advanced forms of organisation. (Ie, anything significantly more complex than tribal, or whatever the racial system is.) Farming is also a tech that needs to be researched, as is animal domestication.

Secondly, some technologies I have seen are a bit too broad. Engineering, for example.
Ah, lovely.
One thing I would like to make sure myself of:
Technology is written that way
Code: [Select]
Tech 1: Tech I already have
-next possible tech
-other possible tech
or
Code: [Select]
Tech 1: Tech I already have
-bonus 1
-bonus 2
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #66 on: April 17, 2013, 07:33:09 am »

Quote from: Like this
Tech 1: Tech I already have [20]
-Invention 1
-Invention 2
-Invention 3 [0/20]

or

Tech 3: Tech you don't have [Progress: 0/20]
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RulerOfNothing

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #67 on: April 17, 2013, 07:45:17 am »

Alright, here is my application:

Name: Arlva
Nation and species Name: Torkal, populated by the Tork
Description: 1.2 metre tall robustly built lizards with skin colour ranging from dark brown to green. They are omnivores, and can subsist on a wide variety of foodstuffs, but prefer to eat plants. They can maintain their body temperature against some external influences, but still prefer to remain in warm climates.
Short history: A few decades ago, the Tork were wandering people who discovered a place with ample plants and animals to eat, and so they set up a small village called Torkal.
Clout: 5
Social Traits:
       - Industrious
       - Practical-minded
RP points: 0
Technology 1: Herbology [15]
       - Plant knowledge (i.e. knowing what plants are good to eat, poisonous, whatever)
       - Medicinal plants
Technology 2: Toolmaking [15]
       - Hunting spears
       - Baskets
Village name: Torkal
Short description of surroundings: Torkal is situated near a sizable river, and the surrounding terrain is mostly small hills and grassland.
Pop: 5
Food: 10
-------
Buildings:

Elder council (1): +RP and +clout
Hunter hut(1): bonus to hunting actions, +food, +IC
Forager hut (1): bonus to foraging actions, +food,
Tools workshop (1): +IC

Is this application alright?
« Last Edit: April 17, 2013, 08:01:30 am by RulerOfNothing »
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #68 on: April 17, 2013, 07:47:45 am »

IP?
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RulerOfNothing

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #69 on: April 17, 2013, 08:02:03 am »

IP?
I meant IC. So apart from that silly little mistake, are there any problems with my application?
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SoHowAreYou

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #70 on: April 17, 2013, 08:06:18 am »

What is the deadline
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Sorcerer Kail

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #71 on: April 17, 2013, 08:11:37 am »

Okay I've bit refreshed my civ.
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My Name is Immaterial

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #72 on: April 17, 2013, 12:21:47 pm »

Hello there giant squids! What is your position toward Leviathans?
And how do you grow a third arm when you already have eight? ???
There is a very simple method to determining what we think about you:
Do you look like a whale? Do you smell like a whale? Do you taste like a whale? Do you sound like a whale? Did you say the word 'Whale' at a bad time? Did you insult The Eye?

If the answer is yes, to any of these questions, then:
Spoiler (click to show/hide)
Otherwise, I'm sure we can be best of friends!

Also, I'll fix that. I meant tentacles.

Ukrainian Ranger

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #73 on: April 17, 2013, 01:07:02 pm »

Name: Banzu
Nation and species Name: Tifar, populated by Tofu
Description: 20-30cm long creatures(+10-15cm tail), rodents, during their evolution developed very nimble limbs, then intelligence. Looks like a typical rat. Omnivorous as most rodents. Have no concept of marriage or parenthood all children are considered to be common. Have a concept of selective self-breeding, most males get castrated before reaching adulthood, only the strongest one, picked by shamans avoid that fate. Even among the males that retain their masculinity few get a chance to have children as Tofu females prefer alphas that got success and fame. That led to the situation that risk taking and fame seeking became important characteristic in the society
While they do prefer to live undeground, they have no problems too look for food on the surface

Clout: 5
Social Traits:
       - Self selection
       - Adventurous
RP points: 0
Technology 1: Digging [30]
       - Tunneling (knowledge about supports, mining techniques and so on)
       - Undeground foraging (Knowledge about roots, insects, worms and so on)
Technology 2:  Agriculture[5]
       - Fertilizing (while Tofu haven't developed farming yet, they noticed that plants benefit from their "wastes"  and use that too boost the growth of wild plants)
       - Fungus farming (similarly, they noticed that fungus grow in wet conditions and create dmp places without understending how Fungus reproduce)
Village name: Mortin
Short description of surroundings: Mortil is a wast system of tunnels located under large temperate forest
Pop: 5
Food: 10
-------
Buildings:

Breeding pits (1): +pop growth
Fungus Farms (1): +food,

Something like that, I hope GM will balance as they look quite weak )
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SoHowAreYou

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Re: Dawn Of civilizations [Forumgame] [0/6]
« Reply #74 on: April 17, 2013, 02:48:09 pm »

Name: Starry One
Nation and species name: Fallen Star, populated by the Children of the Stars
Description: They look like humans, except that with the nourishment they are getting they should be shorter, and not the size of normal humans, they have slightly lower infant mortality rates, but really form the outside not much is different, under the skin, except for subtle things, they look like humans, albeit optimized, but not too much. The head is where the only major change is, an optical computer and bio-luminescence, instead of a brain, which while developing needs a lot of resources, but it pays dividends in the long run. Their society values knowledge, odd considering they seemed to appear suddenly. Their society, is pragmatic, but can also be considered amoral, depending on how you look at it.
Short History: I would like to say they cam from space, but if Ebbor objects I can figure out how to continue the theme.

Clout: 5
Social traits:
-Pragmatic (I have no idea, but I can figure this out if I need to fill it)
-Love of knowledge(1 RP a turn)
RP points: 0

Technology 1: Stone Working [20]
Stone tool maker
Stone quarry
Technology 2: Primitive Farming [15]
Composting (they realize the soul is in the crystal and keep those in a cave)
Low level food source

Village: Journeys Start
On a river mountains to one side, plains to the other
Pop: 5
Food: 10

Farmers Post: [/22] + food
Stone tools: [1/1] + 2 IC
Primitive quarry: [1/1] gets stone

Neded revisions
« Last Edit: April 17, 2013, 04:18:08 pm by SoHowAreYou »
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