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Author Topic: Clothing is too much of a chore !HALP!  (Read 3026 times)

joeclark77

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Re: Clothing is too much of a chore !HALP!
« Reply #30 on: April 17, 2013, 03:27:16 pm »

Roughly how long does it take clothing to wear out? Does it vary by material type and/or dwarf labour?
I don't know if it varies, but I think the initial clothing your dwarves start with tends to last about 2 years.  So that's how soon you need to get a clothing industry up and going.  (Killing the first two elf caravans for their cloth and rope reed seeds is a good way to kick start it.)
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lwCoyote

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Re: Clothing is too much of a chore !HALP!
« Reply #31 on: April 17, 2013, 03:48:12 pm »

Hrm. I may have to track it a little, to see. I also tend to avoid killing the elven caravans; not for love of elves *froths at the mouth at them* but cause they bring me nice animals and wood =) plus I hate dealing with their crappy wooden armor and weapons. Wish I could burn them into ash or something.
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This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.

hanni79

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Re: Clothing is too much of a chore !HALP!
« Reply #32 on: April 17, 2013, 05:53:32 pm »

Thank you.  Do you make anything besides shoes, trousers and tunics? (aside from mandates)

Actually, I do, but I start with Cloaks ( I read somewhere they have slightly better protection/coverage), Trousers, shoes and caps (prevents minor head injuries sometimes).
When my Clothier is capable enough, I let him produce anything ( besides Shirts, for some reason 2/3s of all my worlds fail to invent them -.-). But be aware, if your Fortress is generally unhappy, you will have to produce everything you ever produced, otherwise stuff will rot away that can't be replaced -> lots of Urist McBla was unhappy to have clothes rot away thoughts.
So if you want to totally minimize effort, go for Trouser +Shoes+Caps+Cloaks. If your fort is mature and you have capable Dwarves, it's not that much of a hassle to produce more.

I have two Legendary+5 Clothiers now and are thinking about clothing my Dwarves solely in Masterwork stuff - and instantly burn the Rest. They even share a single Clothier Shop, but still produce like crazy. It's a bit sad I can't sort for masterwork thread and cloth ... Just the best of the best of the best for my Dwarves :D
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greycat

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Re: Clothing is too much of a chore !HALP!
« Reply #33 on: April 17, 2013, 05:59:28 pm »

Caps are pure evil and I will never produce one.  They prevent me putting helms on my dwarves.  When I have the resources, I like to draft every civilian (except miners and woodcutters) into squads and issue them helms, shields and crossbows, and allow them to wear that over their clothing -- which they can't do if they still have a cap.

It is a glorious day when a cap rots away and is not replaced!
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mross

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Re: Clothing is too much of a chore !HALP!
« Reply #34 on: April 20, 2013, 06:52:14 pm »

So, we have a workshop called a smelter, which can heat rock enough to melt it so metal can be extracted.

But we can't burn our trash.

Seriously, would it be so hard to implement a "destroy item" job so that we wouldn't need to resort to ridiculous exploits and glitches in order to deal with the most mundane disposal tasks imaginable?

Failing this, worn items left on the ground for five consecutive game days should simply vanish.

Any of these ideas do not create extra fortress value (actually they decrease it) and can't be exploited (like selling garbage clothes to the trader can be). Same goes for broken bolts and all these bullshit vermin remains and animal components like nerve tissue and cartilage.

Speaking of which, we don't need to know where an appendage came from, or what kind of leather our quivers are made of. Can we stop with the pointless lists and just call shit "leather" and "bone" and "skull" and "severed limb"? At least give us an .ini option. Like collapsed quality on decorations.
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DWC

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Re: Clothing is too much of a chore !HALP!
« Reply #35 on: April 21, 2013, 01:22:33 am »

There is the 'Accelerated Modest Mod' that has most wood and animal products made generic and it simplifies clothing.

Anyways, so dorfs in a squad assigned to wear their uniform off-duty will wear their armor too? What about their weapon?
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Hetairos

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Re: Clothing is too much of a chore !HALP!
« Reply #36 on: April 21, 2013, 08:37:34 am »

I like to periodically check a random dwarf's inventory and see what's worn out and needs replacement. Then I order 1, 2 or 4 batches of 30 items depending on the degree of wear, for example 2*30 cloaks if the dwarf is wearing a XcloakX. 4 workshops and 5 legendary clothiers do the job quickly.

My dwarves scattered the duke's tattered pants around in his tomb after he perished...

There is the 'Accelerated Modest Mod' that has most wood and animal products made generic and it simplifies clothing.

Anyways, so dorfs in a squad assigned to wear their uniform off-duty will wear their armor too? What about their weapon?

They will carry it as well, so you can equip everybody with massproduced wooden or bone crossbows if you like. They will keep them all the time.

Stimraug

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Re: Clothing is too much of a chore !HALP!
« Reply #37 on: April 21, 2013, 09:36:44 am »

Why doesn't one draft miners and woodcutters to have them wear armor?
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Hetairos

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Re: Clothing is too much of a chore !HALP!
« Reply #38 on: April 21, 2013, 10:06:51 am »

Why doesn't one draft miners and woodcutters to have them wear armor?

Miner, woodcutter and hunter professions interfere with military uniform assignments. They would probably run around naked as a result.

zooeyglass

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Re: Clothing is too much of a chore !HALP!
« Reply #39 on: April 21, 2013, 10:07:13 am »

Why doesn't one draft miners and woodcutters to have them wear armor?

Because miners and woodcutters have a 'secret' (as it were) uniform (that allows them to wield picks/axes) that clashes with a military uniform.
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Mohreb el Yasim

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Re: Clothing is too much of a chore !HALP!
« Reply #40 on: April 21, 2013, 05:44:06 pm »

for the clothing problem let me present what worked for me:
1) have a pig tail/rope reed farm
2) make a job weaving it to cloth
3) make a job for each type of coverage needed.
4) make a stockpile => quantum stockpile  to take those AND only let them take from workshop
5) use DF hack to set 2) and 3) on repeat if less then 100
6) trade away tattered cloth (never need anything else to trade but a lot of selecting)
 OR
 make a garbage/cloth stockpile take from anywhere (wich will let them rot away and wont take from the workshop as that is linked)

OPTIONAL:
throw in dying in the chain or more cloth varity

FINAL:
Never ever need to check again. works with other needs too, requires a bit of setup but it is the best option if you do not want to focalise your play on mundane problems of your dwarves.
DFHack can be used/considered as a cheat, but if you do not want to use it as a cheat it can still take of much of the pain of fortress managing, wich makes it almost essencial for me to play. Just be sure to know where to stop using it so it will not ruin your game experience and don't forget you play for your amusement not to prove yourself to others.
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Particleman

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Re: Clothing is too much of a chore !HALP!
« Reply #41 on: April 21, 2013, 09:42:27 pm »

Every spring I queue up X shirts, trousers, and shoes in the manager (where X = the number of dwarves in my fort; this obviously takes multiple orders if X is over 30) and let my clothiers have at it until it's done, then they go back to making cloth crafts. I have yet to have any significant negative thoughts resulting from lack of clothing. Then again I overproduce cloth and dye like hell...

Anyway, even if you don't want to dedicate a large work force to it, you can get by doing it with only three dwarves (thresher, weaver, clothier) working year-round, plus a (preferably large) farm plot dedicated to rope reed and some dedicated planters.
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DWC

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Re: Clothing is too much of a chore !HALP!
« Reply #42 on: April 21, 2013, 11:25:52 pm »

They will carry it as well, so you can equip everybody with massproduced wooden or bone crossbows if you like. They will keep them all the time.

Seriously? I've been looking for a way to do this and I didn't realize it was that obvious. I had all my dorfs assigned as woodcutters, miners and hunters, was hammering out steel caps to wear as civilians. I've only ever seen them dump their military gear when off duty so I assumed they always did that.

So pretty much everybody is doing this, right?
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xcorps

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Re: Clothing is too much of a chore !HALP!
« Reply #43 on: April 22, 2013, 12:53:14 am »

So, we have a workshop called a smelter, which can heat rock enough to melt it so metal can be extracted.

But we can't burn our trash.

Seriously, would it be so hard to implement a "destroy item" job so that we wouldn't need to resort to ridiculous exploits and glitches in order to deal with the most mundane disposal tasks imaginable?

Failing this, worn items left on the ground for five consecutive game days should simply vanish.

Any of these ideas do not create extra fortress value (actually they decrease it) and can't be exploited (like selling garbage clothes to the trader can be). Same goes for broken bolts and all these bullshit vermin remains and animal components like nerve tissue and cartilage.

Speaking of which, we don't need to know where an appendage came from, or what kind of leather our quivers are made of. Can we stop with the pointless lists and just call shit "leather" and "bone" and "skull" and "severed limb"? At least give us an .ini option. Like collapsed quality on decorations.

Hear Hear. Cleaning jobs should actually involving cleaning, not just smearing around blood.
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Stimraug

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Re: Clothing is too much of a chore !HALP!
« Reply #44 on: April 22, 2013, 05:48:07 am »

Thank you zooeyglass and Hetairos :)
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