Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: Clothing is too much of a chore !HALP!  (Read 3024 times)

Undeadlord

  • Bay Watcher
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #15 on: April 16, 2013, 07:01:12 pm »

Is there a way to make clothing that doesn't break down? Something that can be edited in the RAWS? Or atleast make clothing that takes a few years to begin to degrade. I will have to look into the armor ideas well.

Right now I have a few spiders chained up that produce silk for me and all my clothing gets made out of that.
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #16 on: April 16, 2013, 08:35:42 pm »

The only way to create clothing that doesn't wear out is to make it armor, in which case it needs to be assigned manually.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Catsup

  • Bay Watcher
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #17 on: April 16, 2013, 09:57:06 pm »

i have a slightly different issue with clothes, its that my dwarves drop their slightly worn xclothesx everywhere they go, and it cant be picked back up or dumped except by the owner. I also find that dumping or moving clothing in general is quite slow compared to other items. Is there any way to fix this annoying dwarf behavior? it gets really fun when they drop their clothes in areas that arent safe and sometimes even on a raising bridge or refuse pile (which results in the clothes being destroyed).

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #18 on: April 16, 2013, 10:03:44 pm »

If dwarves have individual rooms with coffers (might be cabinets, not sure) then they will store the old clothes in there. IIRC dwarves will only hang onto their second oldest set of clothing, so they should relinquish the older ones when given enough time (this will also occur with any that they just leave on the floor).
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Catsup

  • Bay Watcher
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #19 on: April 16, 2013, 10:06:45 pm »

is there a limit to coffer/cabinet storage? i only have 1 of each of those per bedroom and sometimes its shared between a couple.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #20 on: April 16, 2013, 10:08:36 pm »

YEs there is, though I'm not sure of the exact amount. Also be aware that "store owned item" has a pretty low priority, so unless dwarves have a fairly large amount of free time they tend not to do it.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

zooeyglass

  • Bay Watcher
  • Melbil that!
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #21 on: April 17, 2013, 04:11:33 am »

I've often considered adding everyone to a squad purely to assign them a uniform that they wear even when off-duty that consists of poorer-quality output from my armorsmiths. Armor still covers them up and prevents bad thoughts, and never decays. I guess it's just a matter of how much metal you've got, but you could even make it from the metals that are useless militarily if you've got an abundance of them. I've always been scared off by the encumbrance penalty from 0 armor user skill that most of them will have. Thoughts?

In an old fort, pre-when dwarves selected clothes for themselves (filled with forgotten beast extract that damaged when it came into contact with skin, making said skin rot & burst & killed maybe half the fortress, including all the children [a good thing?!?]), I actually ended up drafting every single dwarf (minus miners - I had no woodcutters/hunters) just to get them to wear clothes. It was a labour of love. Most everyone died anyway. (But there's no reason it wouldn't work!)
Logged

It is a total pain in the butt, but you gotta do what you gotta do if you want that upright candy weapon.
Your suspicions are nothing more than superstition

Rydel

  • Bay Watcher
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #22 on: April 17, 2013, 07:44:13 am »

Is there a way to make clothing that doesn't break down? Something that can be edited in the RAWS? Or atleast make clothing that takes a few years to begin to degrade. I will have to look into the armor ideas well.

If you're willing to edit the raws, making all clothing items have an armor value of 1 will stop them from degrading.  If you look at the raws for Masterwork, it's done that.

I don't think it requires a regen, but I could be wrong

hanni79

  • Bay Watcher
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #23 on: April 17, 2013, 08:32:22 am »

I have 5 clothing workshops

Found your problem. I had a single clothier, which became Legendary in under three years. He is completely enough to produce everything for around 75 Dwarves. I'm pretty sure you might simply be overproducing. I have to stop my Clothier from work regularly, otherwise I would literally drown in clothes.
Also, I have set up a Finished Goods stockpile which solely takes from the clothier. My second "Clothes" Stockpile is right besides the Trading Depot and I have to say, my Dwarves actually sort their stuff astonishingly well. Around 95% of all worn stuff lands here and only around 5% new. The important thing is to remember to never set up a third one, and to make the taking stockpile somewhat big. 

Oh, if anyone ever considers to use Minecarts to haul Clothes, be aware that this can stop your flow of clothes for quite some time. They can hold tremendous amounts of them, so you should make sure you have lots of them before you start to move them, otherwise it can happen all the clothes clog up in the Minecart for whole Seasons.
Logged

Undeadlord

  • Bay Watcher
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #24 on: April 17, 2013, 08:51:09 am »

Is there a way to make clothing that doesn't break down? Something that can be edited in the RAWS? Or atleast make clothing that takes a few years to begin to degrade. I will have to look into the armor ideas well.

If you're willing to edit the raws, making all clothing items have an armor value of 1 will stop them from degrading.  If you look at the raws for Masterwork, it's done that.

I don't think it requires a regen, but I could be wrong

Interesting I use MW and all my clothes degrade normally. Is there a setting for that I am not using correctly?
Logged

greycat

  • Bay Watcher
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #25 on: April 17, 2013, 11:07:33 am »

Clothing that is being worn by a dwarf will degrade slowly.  Clothing that is in a stockpile that has the "Refuse" category enabled will degrade more quickly.  Clothing that is sitting on any other tile, or stored in a cabinet, does not degrade as far as I know.

Personally I've found that letting my dwarves have cabinets in their room for clothing storage is a bad idea.  If they have cabinets, they can store dozens of pieces of clothing.  All those used clothes are tied up and unable to be used by some other dwarf.  If I don't give them cabinets, they can't hoard as many old clothes.  Then they just leave their old clothes on the floor somewhere, and after a few weeks the ownership goes away, and then some other dwarf can claim it, or move it to a stockpile.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #26 on: April 17, 2013, 12:27:52 pm »

Personally I've found that letting my dwarves have cabinets in their room for clothing storage is a bad idea.  If they have cabinets, they can store dozens of pieces of clothing.  All those used clothes are tied up and unable to be used by some other dwarf.  If I don't give them cabinets, they can't hoard as many old clothes.  Then they just leave their old clothes on the floor somewhere, and after a few weeks the ownership goes away, and then some other dwarf can claim it, or move it to a stockpile.
Even if old clothes are in cabinets dwarves will eventually release them back into the stockpiles (as far as I can tell this happens when they claim new clothes). Personally I never use old worn clothes (making new ones or stealing them from goblins is easier IMO) so the end tradeoff becomes whether you want clothes lying everywhere in exchange for a faster circulation or you can have clothes concentrated in the rooms in exchange for a longer cycle time for worn clothing.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

joeclark77

  • Bay Watcher
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #27 on: April 17, 2013, 01:44:40 pm »

If getting rid of the worn clothing is an issue, you can set up a stockpile that accepts only clothing, and then enable "Refuse" on that stockpile.  This causes the clothing in the stockpile to degrade (fairly quickly) and eventually vanish.
The drawback to this approach is that your tailor will get a bad thought whenever one of his masterwork pieces degrades.  This is why you want to ship old clothes away with the caravan.
Logged

xcorps

  • Bay Watcher
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #28 on: April 17, 2013, 02:03:16 pm »

I have 5 clothing workshops

Found your problem. I had a single clothier, which became Legendary in under three years. He is completely enough to produce everything for around 75 Dwarves. I'm pretty sure you might simply be overproducing. I have to stop my Clothier from work regularly, otherwise I would literally drown in clothes.
Also, I have set up a Finished Goods stockpile which solely takes from the clothier. My second "Clothes" Stockpile is right besides the Trading Depot and I have to say, my Dwarves actually sort their stuff astonishingly well. Around 95% of all worn stuff lands here and only around 5% new. The important thing is to remember to never set up a third one, and to make the taking stockpile somewhat big. 

Oh, if anyone ever considers to use Minecarts to haul Clothes, be aware that this can stop your flow of clothes for quite some time. They can hold tremendous amounts of them, so you should make sure you have lots of them before you start to move them, otherwise it can happen all the clothes clog up in the Minecart for whole Seasons.

Thank you.  Do you make anything besides shoes, trousers and tunics? (aside from mandates)
Logged

lwCoyote

  • Bay Watcher
    • View Profile
Re: Clothing is too much of a chore !HALP!
« Reply #29 on: April 17, 2013, 03:23:03 pm »

Roughly how long does it take clothing to wear out? Does it vary by material type and/or dwarf labour?
Logged
Quote
This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.
Pages: 1 [2] 3 4