So, I'm coming up with subdivisions for categories of special powers characters can have in a tabletop game. For instance, Sorcery, a school of magic, has Conjuration, Enchantment, Illusion, and Motion. Nonmagical groups are proving somewhat more tricky, possibly due to a failure on my part to have the proper vocabulary. For instance, under the Tactics discipline, which is all about using particular weapons (I couldn't actually come up with a proper name for that, even), I've got Archery (for your bows), Brawling (for unarmed combat), Sharpshooting (for crossbows/guns), and Swordplay (should probably change to blade-something? need daggers in here, too). But I'm having trouble coming up with a word that properly describes the use of a Axes and Hammers (that'd be one group), and one that describes the use of Polearms. Any ideas? Everything I've thought of sounds ugly, stupid, or is way too specific.
In a related vein, I'm trying to think of a fourth category for the use of Language. I've got Charm, for all your bluffing and convincing needs, Intimidation for when you absolutely have to coerce every motherfucker in the room, and Leadership for when you need to give good advice or an inspiring speech or song or what have you, but I'm having trouble figuring out another conceptual niche that has applicability. It has to be nonmagical, because I'm full up on magical stuff right now, otherwise I'd just stick truespeechly things in or something. Something involving writing is appealing, but I can't actually see applications. Storytelling and other bits of lore-use falls under a different discipline entirely, as well. Thoughts?