In my newer forts, I use quantum stockpilers. Mostly as a Master-IN for everything ranging from sticks to stones, booze to tallow.
My Master-IN Minecart Quantum Stockpiler, divided into 8 stockpiles (3 wheelbarrows each (3x8=24 Wheelbarrows working around the clock (which is also my layout for the stockpiler by codename designation)) of 5x5, with a trade depot in the center. Everything is equidistant from the trade depot, especially finished goods, raw materials go into the general clockwork, and from there, into their respective divisions (sub-categorized respective to their workshops/stockpiles, depending on industry). Finished products return to the Master-IN, and are then in close range to the Trade Depot.
This layout also makes cleaning up tons of stone from the fortress hyper-efficient and quicker than just having a few minecarts; an army of wheelbarrows makes it as quick and smooth as 40d's old system of Quantum Stockpiling, and everything else is nice and centralized. Perfect for if you're intent on making a fully-functional dwarven Megalopolis. Saves on FPS, and saves on space so you can have a nice, visually appealing, region.
As a secondary measure, depending on whether or not I have the Master-IN (or need one), if I want to specify and work non-stop on specific materials (relevant if there's a ton of variety in materials, like many kinds of stones or many kinds of wood (Stonesense-vision/screenshots, mostly), then I use a setup much like this to ensure a full-divide, to make exactly what I want out of exactly what I want., especially if I have crap-tons of dwarves, and am overloaded on all kinds of materials, and would best work with quantum stockpiles. Like the other one, this uses Minecart Quantum Stockpiling.
Feel free to use or improve on these designs as you wish.
EDIT:
You can always base the first one off the second one (and vice-versa), and just attach the relevant industries to them directly. Cram an entire industrial complex in a tight area, and go nuts everywhere else. Just remember to maximize on the wheelbarrow help by dividing your primary/Master-IN pile(s), and assigning an efficient workload to each pile; and maybe no wheelbarrows in one or few of them to get everyone in the fort working on collection instead of 1-3 each.
In case you're wondering, I illustrated those images in ASCII-Paint.
EDIT EDIT:
Unlike the second screenshot, 3 minecart dump units isn't necessary. One of them does just as well (workload doesn't spread around as nicely as the stockpile divide method).
EDIT EDIT EDIT: (ADDENDUM)
In regards to the second image, you can offset the division Quantum Stockpiles towards a center point (workshop-wise), and surround it with multiple workshops of the same type, for the same type, in order to mass-produce the materials you want to work with.
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□● WWW ----> Finished products return to Master-IN for processing
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WWWSomething like that. All shops are equidistant from the division pile, so all shops access the same pile, as well as the rate of production being the same across the board (no need to worry about proximity priority if all shops are on repeat).
If you have an insane amount of stone (common, especially), then block production should become a trivial matter by now with these pumping away 24/7. So, 15 stone blocks per operation (from 3 nearby (3-tiles away) boulders at a time), and with skilled enough dwarves, increase the rate according to average skill x3 workers. You'll be making blocks like no tomorrow; perfect for the megaproject producers on the go.