DAY 1 - (EDIT) DAMN, I FORGOT THE TITLE
Clair Riven
(6) Good news: soul eaten. Bad news: Clair was a bit too excited about the revenge but and kind of forgot the safety procedures. Yep. Bad.
(6) fortunately, she is able to absorb all of the excess energy, preventing collateral damage. True, she'll never have hair again, and she was sent flying headfirst into a nearby tree and knocked out, but such minor details are trivial. Unless you happen to be a tree hugger.
((-1 penalty to personal actions next turn - massive headache))
Meanwhile, her orcs (1) are set upon by a well-equipped search party of humans whilst trying to lay traps.
(1+1-1v3) two orcs were killed, and another wounded, with the remainder fleeing into the swamps.
(1) The humans follow the fleeing orcs to the camp, cutting down two more of them, including the helpless wounded one.
(5+1-1v3) the remaining orcs, however, rally around their camp, ambushing the pursuing humans, killing two and driving the rest back from whence they came.
-4 orcs
Jerome Archibald
(6) his library, while small, is packed full of books, almost all of them magical. Unfortunately, the vast amounts of magical energy stored occasion place can have some rather..... odd side effects. Like the strange, sticky, black goo coating the floor. Which somehow seems... Alive?
He also mentally goes through his spell repitoire - necromantic spells mostly - he can raise the dead (skeletons, zombies, mummies etc.) as well as being able to soul-bind undead to do his bidding, as well as cast as a few minor attack spells - magic missiles, flying spheres of ice the size of magic missiles, flying spheres of fire the size of magic missiles, flying spheres of acid the size of ma - okay, the ubiquitous 'magic missile' and it's many variants, and some 'party tricks' (small scale levitation (e.g. an apple), having his head 'fall off', that sort of thing.)
+sticky black goo (library)
Sinjoro the Lich
(2) There are, unfortunately, no natural caves to be found. This is in the middle of a forest. Your mind, however, wanders to (2) how terrible the screams were when you ki- NO! BAD CONSCIENCE!
Hatiz
After a few mumbled words, the gobbos get to work, (3+1) digging out another room, as well as finding a cluster of gems. On closer inspection, the gems are (3) slightly precious.
Some more of them scout the area, and (5) Find that the area outside the cave is mostly heavily-wooded foothills, Almost perfect for woodcutting, plant gathering, and hunting. The goblins also find (5) a well-travelled road, which looks like a major trade route, and is just the right distance from your cave for decent merchant terrorising.
+a few semi-precious gems, (in a new section; "loot, equipment and miscallanius gubbins' Okay, you can shorten it if you like. It's your status sheet.)
Lynda Kuznetsova
(1) unfortunately, there appears to be no settlement at all within a decent radius of the castle. Not a single village. That's what you get when you buy a castle 'in the middle of nowhere' without checking a map first.
(?) hey, wait a minute, wasn't there a village there yesterday? Strange... very strange...
Grigori Teuflisch
(4) Fortunately, he knows enough about it from an old job.
(4) the town watch relies on a 'watch captain' and, to a lesser extent, six 'watch lietenants'. The major decisions are made by the captain, although one of the lieutenants probably could take over in a pinch.
Oh, and can you all put your modifiers into your sheets please. I knew I forgot something...