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Author Topic: AI War: Fleet Command, Need more AI fodder  (Read 27585 times)

Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #225 on: May 19, 2013, 01:12:58 pm »

There's that thing in the first post... from what I've been seeing, it's actually more split roughly even between europe and the states, so far.

As for each round, well, as long as people want to keep playing :P

I've had a couple last only an hour or two, a couple stretch on for 8+ hours. Depends on who's playing and what time constraints they're under. It's pretty easy to continue a game later (well, insofar as the game goes. Actually getting all the same players back in the same game...), so it generally isn't that big of a deal if folks can only throw in an hour here or there or whatev'.

Re: Steam, there's a steam group up for it. Should be a link somewhere earlier in the thread.
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Stworca

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #226 on: May 19, 2013, 01:17:09 pm »

You can find the steam group with google key words : Hiroshima, Monkey Pen, Wolfgang Amadeus Mozart.
Strange, i know!

The games take a while, except with Terry, with whom you are done in 20 minutes, without homeworlds or hope.
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Isdar

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #227 on: May 19, 2013, 02:11:56 pm »

I joined the Steam group and I think I sent friend requests to most of the group, and I also added my information to the spreadsheet.
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Shadowgandor

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #228 on: May 19, 2013, 03:13:20 pm »

The games take a while, except with Terry, with whom you are done in 20 minutes, without homeworlds or hope.

*cough*


Edit: Also, what is the Shark plot in the new expansion? And something about Core? Maybe I missed it, but I can't find any information about these things, even though everyone is talking about them ("Shark plots? Awesome dude, totally love that plot!"). I'm quite curious to the new features :P
« Last Edit: May 19, 2013, 06:57:31 pm by Shadowgandor »
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Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #229 on: May 20, 2013, 04:40:11 pm »

We, uh. We might want to hold off on any maps with fallen spire enabled until the next patch. Or... anything that can trigger exo-galactic waves, really.

I may have just looked into a system that had 181 AI flagships in it. 170 of them mk 1.

Though that's after a handful had been blown up. It is... somewhat excessive. I'm not entirely sure how I'm going to deal with 1.7+ billion HP worth of flagship, hoo. Only 5.1+ million damage per second, though!

For the flagships. That's ignoring all the other stuff. Also, there's another ball about the same size coming from a different system. Whee!

E: On second thought (a few minutes later) it turns out that while 2-300 flagships breathing down your neck is uncomfortable, it is not much in the face of several fully built spire cities and a shitload of everything.

E2: Mein gott that is a lot of spire starships.
« Last Edit: May 20, 2013, 05:00:14 pm by Frumple »
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Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #230 on: May 20, 2013, 06:01:42 pm »

Yeah...the thing about Fallen Spire is that once you get the ball rolling, the ball flattens your problems for the most part. What it doesn't the spikes covering the ball will, or just adding more spiked balls to make it worse for the problem.
(Especially since all of those flagships can only be boosted from one source if I remember right)
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Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #231 on: May 20, 2013, 06:48:52 pm »

Yeah, one source. Doesn't change that there's still 300+ flagships faffing about the universe every time a exo-gal wave comes in. I mean, don't get me wrong, a full cap of spire ships can do a lot to flatten one group of those... but not both (splitting them up just gets both groups worn down faster.), and even with just one flagshipball they'll be getting worn down.

I had one system with... basically everything that ~24 systems worth of knowledge and fabricators (and golems, can't forget the golems) provided in it (plus a good dozen or so varying fleetship constructors on repeat >_>), and another with a full shipcap (~100 or so, total) of FS ships... and they were both getting worn down and/or blown through (also many dozens of dyson gatlings and ~50 roaming enclaves... things were getting silly <_<). 150+ flagships is a shitload of HP, and unlike a comparative HP ball of less individual HP units (say, most fleetships), they don't ablate nearly as well (so you're dealing with full damage for much longer and they're much more likely to get individuals through the gauntlet.).

... mostly, though, it's just kinda' silly. Starships and guardians aren't things you're supposed to be seeing in groups of hundreds :-\ Certainly not on a -100% handcap diff 5 AI* and an AIP that's not, like, approaching the thousands (I mean, I've been in a 7 diff game with an AIP >2k, and they still weren't throwing groups like that at us. 2k+ individual waves, sure, but not a fleetship cap worth of starships.). I shudder to think what happens on a more normal difficulty setting. Which would be why I'd recommend not touching FS (/anything involving exo-gal waves) until the next patch :P

*I wanted to see the end of the FS campaign... and it not take forever.
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Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #232 on: May 20, 2013, 07:02:33 pm »

*I wanted to see the end of the FS campaign... and it not take forever.
You could always just pop into Diff 1 and run to the ending :P
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Tarran

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #233 on: May 21, 2013, 07:11:42 pm »

Hey guys, want to potentially continue/finish our game tomorrow?
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Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #234 on: May 21, 2013, 07:50:58 pm »

Maaybe? Depends on the when. Barring something coming up, I think I'll be back home around... well, 6-7 PM GMT and have somewhere between nine and ten hours of wiggle room after that. So if it's in that window, I can probably make it.
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Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #235 on: May 21, 2013, 08:04:34 pm »

I could be up for it. Ping me on Steam about it.
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Shadowgandor

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #236 on: May 22, 2013, 08:09:00 am »

Anyone up for a game in about 5 hours from this post? Again, I can host over Hamachi but if someone else wants to host, that's fine too. :)
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Tarran

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #237 on: May 22, 2013, 09:50:44 pm »

Woooo, laggy victory! That was... fun, I guess? Next time I'm definitely picking a more secure position.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #238 on: May 22, 2013, 09:54:47 pm »

Woooo, laggy victory! That was... fun, I guess? Next time I'm definitely picking a more secure position.
Says the one who fought off half the damn 40 planet map (and the Ravenous Shadow without anti-ultra heavy) almost by himself. :P
« Last Edit: May 22, 2013, 09:57:45 pm by Aklyon »
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #239 on: May 22, 2013, 10:01:51 pm »

Vick tree, et al. Was nice. Ran a bit later than I intended to play*, but eh.

Totes throwing in a vote for a high handicap game at some point in the future, though. 300% across the board, including the AI. Probably ultra low cap, but... would be interesting. Eco issues greatly lessen :P Becomes more about what and where you direct your unending stream of doom against the AI's unending stream of greater doom. It's pretty neat~

*You know it's getting past bed time when you start contemplating deep bone massages powered by the screams of tiny abacus monkeys.
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