Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25

Author Topic: AI War: Fleet Command, Need more AI fodder  (Read 27523 times)

Shadowgandor

  • Bay Watcher
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #330 on: July 14, 2013, 04:15:43 am »

Ill be gone for a week with barely if any contact with the outside world, so I'm giving a no as well :p
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #331 on: July 14, 2013, 08:56:11 am »

... stuff I needed to do didn't take nearly as long as I was expecting it to. I'm probably good for today.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #332 on: July 19, 2013, 02:10:26 pm »

Okay, so, are we going to do a game this Sunday this time?
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #333 on: July 19, 2013, 05:54:51 pm »

I'd probably be up for it, sure.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Ygdrad

  • Bay Watcher
  • Overanalyzing and overthinking EVERYTHING.
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #334 on: July 19, 2013, 10:22:00 pm »

I'll be up for a sunday game.
Logged
A yawn is a silent scream for coffee.

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #335 on: July 21, 2013, 12:57:21 pm »

Any thoughts on the time for it, t'day?
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Shadowgandor

  • Bay Watcher
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #336 on: July 22, 2013, 06:06:14 am »

Sorry, I just came home yesterday and didn't read this thread. I'm available for next sunday though :)
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #337 on: July 28, 2013, 01:40:46 pm »

So, anyone else up for a game today?
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #338 on: July 28, 2013, 02:53:51 pm »

Hnn... maybe?
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Shadowgandor

  • Bay Watcher
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #339 on: July 28, 2013, 04:50:40 pm »

Ill be home in 25 minutes. I'm up for a game then :)
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #340 on: August 03, 2013, 10:49:37 pm »

So, game tomorrow?
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Shadowgandor

  • Bay Watcher
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #341 on: August 04, 2013, 10:51:40 am »

Sure! I'm game, just hit me up on steam whenever you feel like it.
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #342 on: August 04, 2013, 10:56:59 pm »

The latest game featured:

Great Frumple Jumpshiping.
A very ironic statement by Shadowgandor.
Nebula Colony Ship murder via Railguns by me.
Light ship murder via Railguns by me.
Massive amounts of friendly Dyson Gatlings.
Minimal defenses by me.
And, as always, man nipples.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Shadowgandor

  • Bay Watcher
    • View Profile
Re: AI War: Fleet Command, Need more AI fodder
« Reply #343 on: August 05, 2013, 05:45:05 am »

You're just jealous of my giant balls Tarran.
Logged

Anvilfolk

  • Bay Watcher
  • Love! <3
    • View Profile
    • Portuguese blacksmithing forum!
Re: AI War: Fleet Command, Need more AI fodder
« Reply #344 on: August 05, 2013, 03:34:15 pm »

So how might one go about joining these? I assume games take longer than a single sitting, so how do you handle different availabilities?
Pages: 1 ... 21 22 [23] 24 25