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Author Topic: AI War: Fleet Command, Need more AI fodder  (Read 27556 times)

Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #210 on: May 17, 2013, 11:07:06 pm »

Yeesh, doing a multi-thousand battle with 4 players really hurts game speed. 2% speed on Extremely Low anyone? :P
And on normal caps at that. That suggestion for low caps would be a rather good suggestion now :)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Neonivek

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #211 on: May 17, 2013, 11:23:29 pm »

I will be gone tomorrow so yeah I cannot continue our game tommorowa
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Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #212 on: May 18, 2013, 11:05:53 am »

Later Edit: The description in full is now here: http://www.arcengames.com/forums/index.php/topic,13111.0.html

Edit: and one ai type description of interestingness.
« Last Edit: May 18, 2013, 03:14:33 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #213 on: May 18, 2013, 10:06:03 pm »

Yeesh. Support corps are... a pain in the arse. A royal one.

A dozen flagships and 40+ spire maws, every other wave or so? Every other wave or so. Plus all the other junk it throws around. You'd think an ostensibly passive AI profile would make a game less troublesome but... nope! Keep on trucking, but if this attempt at a spire pushthrough doesn't pan out, the next one's going to be 6/6 vanillas.
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Neonivek

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #214 on: May 19, 2013, 12:16:35 am »

I wish there was a way that you could set the AI's well... AI to random but for it to tell you what AI program it is using.
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Tarran

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #215 on: May 19, 2013, 01:10:40 am »

There is an option when you make a new game that makes the game show you the AI type. AI Options>AI Modifiers>Reveal Random AI Types.
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Neonivek

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #216 on: May 19, 2013, 01:18:13 am »

There is an option when you make a new game that makes the game show you the AI type. AI Options>AI Modifiers>Reveal Random AI Types.

Ohh that is good... because I just like to know.
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Stworca

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #217 on: May 19, 2013, 03:03:25 am »

There is an option when you make a new game that makes the game show you the AI type. AI Options>AI Modifiers>Reveal Random AI Types.

Ohh that is good... because I just like to know.

Raid Engine + Crafty Spire is a neat combo when you play alone.
You don't even need Double Core to be in the gutter.
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Neonivek

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #218 on: May 19, 2013, 03:32:45 am »

There are some AIs that are rather low rated but you know they work best with other AIs. (usually the support and assistant AIs)

Then there are others that are low rated that would be really nice if they had higher upgrade versions. Like Train AI.
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Stworca

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #219 on: May 19, 2013, 03:34:59 am »

Well, you can play at Trains 10, he feels upgraded enough.
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Isdar

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #220 on: May 19, 2013, 09:03:54 am »

So, are you willing to let a newbie that only has garnered 6 hours of flailing about getting hopelessly chrushed by machines?  :P

Or should I practise more in singleplayer, so I dont ruin your rounds?
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Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #221 on: May 19, 2013, 09:06:44 am »

So, are you willing to let a newbie that only has garnered 6 hours of flailing about getting hopelessly chrushed by machines?  :P

Or should I practise more in singleplayer, so I dont ruin your rounds?
Well, considering Neon had no idea what he was doing when he hopped in, I'd say you're fine. Although I'm a bit distracted by the expansion alpha at the moment.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #222 on: May 19, 2013, 09:09:53 am »

Dude(tte), first game I played multiplayer I had less time invested than that. We've got at least one fellow playing that insofar as I can recall started playing AI War entirely when they joined in. Zero experience, straight into the crucible.

You'll be fine :P And anyway, ruining the rounds is like a third of the fun >_>

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Aavak

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #223 on: May 19, 2013, 12:31:48 pm »

Any games planned for today?

Isdar

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #224 on: May 19, 2013, 01:08:54 pm »

Dude(tte), first game I played multiplayer I had less time invested than that. We've got at least one fellow playing that insofar as I can recall started playing AI War entirely when they joined in. Zero experience, straight into the crucible.

You'll be fine :P And anyway, ruining the rounds is like a third of the fun >_>

Ah, well, in that case my steam display name is the same one as here, so you can add me on Steam. How long does each round take on average then? I live in Europe, and I guess that most of you live in North America, so there might be some time issues.
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