Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 17

Author Topic: Now You Are Become Death, Destroyer of Worlds.  (Read 16278 times)

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: You are a Ghoul
« Reply #90 on: April 30, 2013, 01:50:15 pm »

Better go subtle all the way - never make it entirely apparent that something supernatural is going on. More of a vague sense of fear. Also add the idea that the beast that killed the villagers is outside. Waiting. Watching.

Not the last part. We want them to flee outside eventually so we can pick off stragglers unmolested. Don't say we are inside either. Then backup will know where to corner us. In fact, keep our entire existence vague. For all they know god is smiting people for their sins, or there is a psycho killer loose in town. The less the understand of our true nature, the better.
Logged

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: You are a Ghoul
« Reply #91 on: April 30, 2013, 02:02:56 pm »

Or better yet, affect all of the miners with fear except one. Have him be one of the primary things in the mines to exude slight wrongness in the eyes of the others (if possible, strengthen his need to remain in the mine for longer than the others). When the others begin to leave, pick off the last miner leaving apart from the unafraid one.
Logged

Morrigi

  • Bay Watcher
    • View Profile
Re: You are a Ghoul
« Reply #92 on: April 30, 2013, 05:58:21 pm »

Better go subtle all the way - never make it entirely apparent that something supernatural is going on. More of a vague sense of fear. Also add the idea that the beast that killed the villagers is outside. Waiting. Watching.

Not the last part. We want them to flee outside eventually so we can pick off stragglers unmolested. Don't say we are inside either. Then backup will know where to corner us. In fact, keep our entire existence vague. For all they know god is smiting people for their sins, or there is a psycho killer loose in town. The less the understand of our true nature, the better.

Just a nitpick, but your average psycho killer doesn't maul and devour sheep.
Logged
Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are a Ghoul
« Reply #93 on: April 30, 2013, 07:51:04 pm »

Better go subtle all the way - never make it entirely apparent that something supernatural is going on. More of a vague sense of fear. Also add the idea that the beast that killed the villagers is outside. Waiting. Watching.
I like this idea, except maybe the last one. Although if they're afraid to leave, that leaves us more fear, and more opportunities for a horror-movie situation...inspiring an RtD idea!
Maybe later.

Or better yet, affect all of the miners with fear except one. Have him be one of the primary things in the mines to exude slight wrongness in the eyes of the others (if possible, strengthen his need to remain in the mine for longer than the others). When the others begin to leave, pick off the last miner leaving apart from the unafraid one.
Creepy.
Ideally, also make the visions and scary things strongest around him.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Morrigi

  • Bay Watcher
    • View Profile
Re: You are a Ghoul
« Reply #94 on: May 01, 2013, 09:48:06 am »

Okay, so basically turn everyone against one guy while implanting the idea that the beast is outside, while scaring the hell out of everyone? And picking some people off where they won't be quickly missed?
Logged
Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

RAM

  • Bay Watcher
    • View Profile
Re: You are a Ghoul
« Reply #95 on: May 01, 2013, 09:52:09 am »

I think that it is time to lock in that answer.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Morrigi

  • Bay Watcher
    • View Profile
Re: You are a Ghoul
« Reply #96 on: May 01, 2013, 10:18:53 am »

Update somewhere between today and Friday, hopefully sooner than Friday.
Logged
Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: You are a Ghoul
« Reply #97 on: May 01, 2013, 11:53:46 am »

Okay, so basically turn everyone against one guy while implanting the idea that the beast is outside, while scaring the hell out of everyone? And picking some people off where they won't be quickly missed?

No, no, no, not the idea that the beast is outside! That's old news. Now we're turning everyone against one guy, not touching or affecting this one guy in any way (aside from perhaps making him want to stay in the mine for a while - in addition we should make the hallucinations of the rest stronger around the Chosen One). We subtly frighten the rest, though, and the last one to leave apart from the unaffected one will be our dinner.
Logged

Morrigi

  • Bay Watcher
    • View Profile
Re: You are a Ghoul
« Reply #98 on: May 01, 2013, 12:41:26 pm »

Any plans for the Chosen One afterwards?
Logged
Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

Eotyrannus

  • Bay Watcher
  • Here to throw dinosaurs at people
    • View Profile
Re: You are a Ghoul
« Reply #99 on: May 01, 2013, 12:48:00 pm »

Yes. WE SHALL CAUSE PARANOIA AMONGST PEOPLE.

Try to get the Chosen One alone with another miner. Then use ALL THE INSANITY on those two, and see what happens. Devour the other one, too, if we get the chance.
Logged

Pandemonious Ivy

  • Bay Watcher
    • View Profile
Re: You are a Ghoul
« Reply #100 on: May 01, 2013, 02:02:47 pm »

Or, alternatively, keep him around/alive as a scapegoat as our powers grow. People will suspect/know he is the "creature" or whatever, while we manipulate things from behind the scenes. Until we are strong enough to handle things on our own, this would work well to help keep us relatively anonymous.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are a Ghoul
« Reply #101 on: May 01, 2013, 05:20:54 pm »

Okay, so basically turn everyone against one guy while implanting the idea that the beast is outside, while scaring the hell out of everyone? And picking some people off where they won't be quickly missed?
No, no, no, not the idea that the beast is outside! That's old news. Now we're turning everyone against one guy, not touching or affecting this one guy in any way (aside from perhaps making him want to stay in the mine for a while - in addition we should make the hallucinations of the rest stronger around the Chosen One). We subtly frighten the rest, though, and the last one to leave apart from the unaffected one will be our dinner.
Ideally, we would also find a way to pin the dinner's murder on the unaffected one.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

RAM

  • Bay Watcher
    • View Profile
Re: You are a Ghoul
« Reply #102 on: May 01, 2013, 10:25:19 pm »

Yes, it should be most entertaining to keep the sane one alive as the whole village perishes around them.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Pandemonious Ivy

  • Bay Watcher
    • View Profile
Re: You are a Ghoul
« Reply #103 on: May 01, 2013, 10:26:39 pm »

Yes, it should be most entertaining to keep the sane one alive as the whole village perishes around them.
^RAM has the right idea. *brofists*
Logged

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: You are a Ghoul
« Reply #104 on: May 03, 2013, 07:06:58 am »

Yes. WE SHALL CAUSE PARANOIA AMONGST PEOPLE.

Try to get the Chosen One alone with another miner. Then use ALL THE INSANITY on those two, and see what happens. Devour the other one, too, if we get the chance.

No. Do not do this. Not now, not later, not ever. It is contrary to leaving the Chosen One unaffected.

Do not harm or affect the Chosen One in any way. Stay away from him at all times.

Yes, it should be most entertaining to keep the sane one alive as the whole village perishes around them.

This is correct, and should be the plan.
« Last Edit: May 03, 2013, 07:12:08 am by Harry Baldman »
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 17