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Author Topic: Now You Are Become Death, Destroyer of Worlds.  (Read 16234 times)

Gentlefish

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Re: You are a Ghoul
« Reply #60 on: April 23, 2013, 03:41:58 pm »

I am become Death.

Also what Wierdsound said. We need to ambush us some humies.

GreatWyrmGold

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Re: You are a Ghoul
« Reply #61 on: April 23, 2013, 04:37:34 pm »

Alas, monocles have not been invented yet.
...
Invent monocle.
Too early, too early.
Locate somewhere we can learn glassmaking.
Let the humies name us. They're the ones who are going to be using the name, no?

Look for that hiding spot thing and ambush a worker. Whilst looking, search especially for a place where probably only one worker will be going.
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Morrigi

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Re: You are a Ghoul
« Reply #62 on: April 23, 2013, 05:41:37 pm »

What about the mine? It's small, with about 20 workers and is on the other side of the village. You could probably snuff some torches and catch one or two of the miners off-guard.
« Last Edit: April 23, 2013, 07:45:11 pm by Morrigi »
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Morrigi

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Re: You are a Ghoul
« Reply #63 on: April 23, 2013, 07:45:29 pm »

Ignoring the naming issue for now.
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RAM

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Re: You are a Ghoul
« Reply #64 on: April 23, 2013, 08:48:37 pm »

Richard von Charles the third.
+1 Because only those who realise the true importance of names can be trusted to forge them!
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Morrigi

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Re: You are a Ghoul
« Reply #65 on: April 24, 2013, 08:44:51 am »

Yes/No to sneaking into the mine and ambushing the workers?
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NRDL

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Re: You are a Ghoul
« Reply #66 on: April 24, 2013, 08:46:26 am »

Yes
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My Name is Immaterial

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Re: You are a Ghoul
« Reply #67 on: April 24, 2013, 10:49:28 am »

Yes.

Pandemonious Ivy

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Re: You are a Ghoul
« Reply #68 on: April 24, 2013, 02:28:28 pm »

PTW

Also, see if we can extend our magesense to find animals, if so, attempt to enthrall them.

Also also, Jack the Ripper sounds nice.
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~Neri

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Re: You are a Ghoul
« Reply #69 on: April 25, 2013, 02:48:04 am »

I vote for Richard Von Charles the third as name, and lets hide in the mine and eat the workers when they show up.
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Morrigi

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Re: You are a Ghoul
« Reply #70 on: April 25, 2013, 06:01:41 pm »

Reaching out with your mind, you search the rhythmic heartbeat of reality around you for lesser creatures. While humans overshadow them, you can sense the birds sleeping in their nests, the colony of ants crawling in the dark, and even the vague mist of life force given out by the trees and undergrowth surrounding you.

While you find that you cannot control the soulless animals of the forest, their raw materials of flesh and bone can be used for a myriad of purposes.

Disregarding this for the moment, you reach out again and note that the humans have stopped searching for you, so you take the opportunity to creep around the village to the rather dilapidated mineshaft on the northern fringe, and take up residence in the deepest tunnels. You cannot see in this total lack of light, but your magesense should prove adequate even though the nearby iron vein is disrupting it to some extent.

The mine's abundance of shadowed tunnels will make hunting the workers easy - in theory at least.

You have about three hours until sunrise.
« Last Edit: April 25, 2013, 07:42:28 pm by Morrigi »
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Gentlefish

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Re: You are a Ghoul
« Reply #71 on: April 25, 2013, 06:05:58 pm »

Wait. Jump the last man in.

NRDL

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Re: You are a Ghoul
« Reply #72 on: April 25, 2013, 07:43:43 pm »

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Weirdsound

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Re: You are a Ghoul
« Reply #73 on: April 25, 2013, 08:22:50 pm »

Wait. Jump the last man in.

No. Wait longer... much longer. Jump the last man out
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RAM

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Re: You are a Ghoul
« Reply #74 on: April 25, 2013, 08:29:33 pm »

Meditate for a while on magic, try to push against the inhibiting effects of the iron. Wait a long time, and pick off someone who is alone, try not to leave any evidence of violence.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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