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Author Topic: Animal taming help  (Read 581 times)

Someone1214

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Animal taming help
« on: April 13, 2013, 03:01:05 pm »

So I put down some cage traps outside, and I manage to get a breeding pair of ravens. My animal trainer gets them to semi-wild, but then just stops. I try everything, restraints, pasture, releasing, but nothing works. My trainer won't get them any further than semi-wild. What am I doing wrong?
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Garath

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Re: Animal taming help
« Reply #1 on: April 13, 2013, 03:09:54 pm »

nothing. Your trainer just doesn't know a thing yet about training ravens. Your knowledge has to improve before taming gets better
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Someone1214

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Re: Animal taming help
« Reply #2 on: April 13, 2013, 03:14:06 pm »

So how does that happen?
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Dwarf73

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Re: Animal taming help
« Reply #3 on: April 13, 2013, 03:22:09 pm »

not 100% sure, but train some more ravens, probably.
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Garath

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Re: Animal taming help
« Reply #4 on: April 13, 2013, 05:10:27 pm »

by training and retraining the ravens. Every time he goes and reinforces the training, or redoes it from 0 he gathers data for your fort. It shouldn't actually take too many times
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Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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Big Bear

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Re: Animal taming help
« Reply #5 on: April 13, 2013, 07:10:55 pm »

The more your trainer trains them, the more knowledge your civilization will gain about that animal, and the more experienced your trainer will become, so they will be able to train the animals to a higher level. You should start getting announcements saying:

"The dwarves of (your civilization) now know a few facts about raven training."
"The dwarves of (your civilization) have attained a general familiarity with raven training methods."

Etc.

Keep in mind that once an animal is above semi-wild level (i.e. 'trained'), it will eventually fall back to a semi-wild (and then even wild) state if it is not continually trained. You'll get a message that your raven has reverted to a semi-wild state. So your trainer will be going over to the animal to retrain it back to its higher trained level, which gives your trainer and your civilization more knowledge/experience.

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Urist Mcfortwrecker

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Re: Animal taming help
« Reply #6 on: April 14, 2013, 04:44:43 pm »

Also, do these farmiliarity levels apply to the whole civ, or just your dwarves? in the first case, it should transfer to other forts, in the second it will not
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Garath

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Re: Animal taming help
« Reply #7 on: April 14, 2013, 05:36:06 pm »

I know the answer to that one and it's on the wiki, you could have saved yourself some time.

Every caravan shares a bit of the knowledge you gathered with your home civ. If you start a new fort from that civ later on, you'll have some knowledge of training that animal, but not at the level of your previous fort.
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Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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And then everyone melted.

i2amroy

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Re: Animal taming help
« Reply #8 on: April 15, 2013, 01:59:49 am »

Every caravan shares a bit of the knowledge you gathered with your home civ. If you start a new fort from that civ later on, you'll have some knowledge of training that animal, but not at the level of your previous fort.
Also note that regardless of how much training knowledge you export to your civilization animals will never quite make the jump to "domesticated", so no matter what you do there will be no embarking with tame Giant Cave Spiders in future fortresses.
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Someone1214

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Re: Animal taming help
« Reply #9 on: April 15, 2013, 06:34:16 am »

Every caravan shares a bit of the knowledge you gathered with your home civ. If you start a new fort from that civ later on, you'll have some knowledge of training that animal, but not at the level of your previous fort.
Also note that regardless of how much training knowledge you export to your civilization animals will never quite make the jump to "domesticated", so no matter what you do there will be no embarking with tame Giant Cave Spiders in future fortresses.
I think I have a plan about that. It involves keeping notes and making cheating into a game mechanic.
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