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Author Topic: You're an Urban Vigilante Cyborg. Heading down below.  (Read 108143 times)

Dorsidwarf

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #585 on: September 17, 2013, 03:34:39 pm »

Burninate a hole in the wall and escape!
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Quote from: Rodney Ootkins
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My Name is Immaterial

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #586 on: September 17, 2013, 04:03:20 pm »

Show him the lasers.  Shoot one past his head.  It should be funny.
THiiiss -1, Just realized that is A bad idea, We should just Doooo iitt
Smile at him first, while saying nothing. When he asks why, we shoot him, with low power beams, but just powerful enough to light his suit on fire.

We then say: "You're fired."

Funk

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #587 on: September 18, 2013, 10:11:32 am »

Siting backing in your chair you smile, the fool thinks that your mad, let him.
"Look its not that i dont what to help you, it just that i cant see how i can.
Short of get your statement retracted and some how explaining away the remaining firearms charges maybe then with a miracle you could walk free.."

"Mister Garnett Your fired"
Your eyes start to glow green before the twin beans of searing raw lighting erupt forcing a billion volts in to the wall.

As the eye shields retract a the of utter devastation of the wall is clear thru the smoke and dust.
Mister Garnett screams as he trashes in pain on the floor.
Stepping over him as he scream "My eyes! i cant f**king see!".
Standing in the hall way as the echo of your lazer ring you decide to head to the:
Holding cells
Evidence locker
Armoury
Car park
Front door


Spoiler: Character (click to show/hide)
Spoiler: Inventory(Jackie Hall) (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #588 on: September 18, 2013, 10:47:11 am »

Evidence locker. We look for something like a molotov cocktail, and burn the evidence and hopefully the entire building.

Then head for the carpark.

Origami_Psycho

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #589 on: September 18, 2013, 02:23:43 pm »

Armoury then the evidence locker.  Then car park.
We want to be able to defend ourselves.  Also, these aren't bad people, non-lethal attacks only.
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

wer6

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #590 on: September 21, 2013, 11:57:08 am »

Armoury then the evidence locker.  Then car park.
We want to be able to defend ourselves.  Also, these aren't bad people, non-lethal attacks only.
+1
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Funk

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #591 on: September 21, 2013, 04:35:46 pm »

Moving quickly you ignore the waling siren and head deeper in to the police station trying to find the armoury.
Running at a near sprint you shout "Fire! Fire in the building!" as you pass a pair of officers.
With a crash you kick in the door to the armoury from it hinges, splinters from the wrecked frame temporary blinding the sole officer in the room.

Looking a round as he groans on the floor you cant see any guns only a pair of safes bolted to the floor and a row grey lockers.

Picking him from the ground you raise him up to your face.
Using the last of your power your eyes shine with an inhuman green glow as you ask the stunned officer where the guns are.
"t-th-the ther locked up and i don't have the keys, c**t" He stutters before he trys to kick you.

You recall Claudia advising you about how to do a Carotid choke properly and quickly manage to send him to sleep.

Placeing the unconscious officer on the floor you try the safes and find all them locked.
You have only a few seconds before some one comes by, force witch safe?:
Large grey one with a large padlock?
Small green one with a combination lock lock?
Grey lockers?
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Origami_Psycho

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #592 on: September 22, 2013, 07:18:22 am »

We'll likely have to both a safe and a locker, as one of them will be for the actual guns and the other will likely hold ammunition.  So I'd say try the big safe and then rip open all the lockers until we find soemthing compatible.
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Origami_Psycho

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #594 on: September 22, 2013, 10:35:13 pm »

We want to save the laser for the safe.  And we'll want to do it in multiple shots, so we get less diffraction from all the plasmized steel that will be made.
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Funk

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #595 on: September 24, 2013, 12:33:39 pm »

After a series of power full blows from a nearby fire extinguisher the lock snap in half.
Opening the grey locker you see a full set of police riot gear, armour, baton, shield the work its all there.
"This is good Jackie, now i want you to get rid of  the marks there going to identify your body with."

The large gray safe is closest but due to your lack of energy you are forced to slowly soften the lock heat before tearing the glowing orange mass of steel off with your naked hand.

The smell of burning flesh fills the air as the door swings open to reveal a small assortment of arms.
Spoiler: Two Tasers (click to show/hide)
You open the next locker the same way, pulling the loaded magazines and ammo out as lumps of burnt skin fall from your palms.
Grabing the single weapon you head to there ever they store the evidence.
The hallways are dark and empty but you can hear the other police officers searching the building as you pass the Car park.

A metallicclang sounds as the evidence locker opens under your assault.
Spoiler: contents (click to show/hide)
The note says " Evidence from case no 19652, a waiting forensics"

Go to:
Holding cells
Car park (exit)
Front door (exit)
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

My Name is Immaterial

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #596 on: September 24, 2013, 12:58:28 pm »

Dual wield the tasers, and head to the holding cells. Rip the doors off their hinges, and, if our friends are there, arm them.

Origami_Psycho

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #597 on: September 25, 2013, 06:42:44 am »

Yeah, I'd say go with non-lethal this time through, and if we can't use those solutions anymore, go with shots to the legs.
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Funk

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #598 on: September 28, 2013, 11:16:02 am »

As you approach the holding the holding cells you hear movement in side and raised voices on the other side of the door.
Holding your ear to the door you make out a male voice saying
"Sally you watch the door i'll keep an eye on the prisoners-"
"Adieu policier, je vais juste aider à résoudre votre problème."
"Danny what the hell did she just say?"
You hear Nicolette slam a some one in to a wall and bones crunch.
Shouts of panic echo you push the door open with your foot and boldly step in to the room, with a Taser in each hand.

The two police officers next to the door trying to open a beige locker as the a third stands by a by a desk.
You fire your tasers at the two police officers closeist to you, who scream as they collapse in pain.
Rushing down to Nicolette's cell you collide with a small blonde police officer.
You struggle to get up from the ground as she unleshs a vicious attack as she try to grapple you under control.
As she trys to slam your face into the floor you manage to finally drive the taser in to her stomach.
Eyes watering from her attempt at gorging them you manage to find the key at the foot of a desk.

With a Nicolette smile she steps on the mangled leg of her cell mate before takeing the Pepper spray.
"Ich dachte, die christ bodom wollte mich töten" she anonces
Me too, you can but help thinking as you both rush to the car park.

Staring out across the expanse of the car park you manage to find a unlock police car and manage to make an uneventfull escape.

-------------- 
Elsewhere

The a woman sits covered in shadow as smoke from her cigarillo hangs in the air.
"Your men are to of recover both the anomaly and the selected test subject, you have full authority to use any and all means necessary." 

what do you do now?
Spoiler: Character (click to show/hide)
Spoiler: Inventory(Jackie Hall) (click to show/hide)
Spoiler: Nicolette Briscoe (click to show/hide)
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

My Name is Immaterial

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Re: You are an Urban Vigilante Cyborg (A Suggestion Game)
« Reply #599 on: September 28, 2013, 11:10:54 pm »

Lets go hide out in the woods for a few weeks.
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