Why is that?
it is really hard think up what happens next that is why.
==================
As the sun fades, guns are loaded, blades are honed to a razors edge as you ready your self for a battle with things from deepest corners of the night.
It takes seconds for you to enter you suit, it's interior filled with slimy wires and tubes that writhing out to meet you.
You watch as a pair of crimson mandibles erupt from the helmets jawline.
Nicolette looks on in amazement as they start to move to your command.
"
Mein Gott es wunderbar , id bet you could split a man's head in two with them."
Looking down the teeth of the curveing 6 inch long jaws in drawn on you that there weapons, pure and simple just raw crushing power, nothing more nothing less.
Nicolette straps a pair of large jagged spurs to the back of her boots and clips a pair of hand grenades to here belt.
Walking up to the front door under a moonless sky the silence is only broken by the jangling of chains and the zinging of spurs.
You send a message to nicolette's neural enhancement unit it give you a weak response signal.
Like ghosts you slip inside the door and begin you deadly work.
You cock you revolver in side your coat pocket as you approach the front desk.
--------
"Janet was at the desk, she was a kind woman had 3 cats, maybe i should done some thing to save her..."
-------
As she step you from behind the desk nicolette grabs her in an arm lock and forces her to her knees before sending a swift punch to her neck, a sickening crack echoes as she falls to the ground.
You leave her crippled and dieing as you head on to the main chamber.
A guard stands in the hall way to the basement.
he tells you to join in at the back, you seize him by the throat and smash his head in to a light bulb.
You swing your fist down like a hammer, his shoulder collapses with a bloody crunch before your new jaws snap shut and cleave his head in half like a ripe melon.
Dropping the gorily copse to the floor you approach the high chamber as the chanting starts and the shadows deepen.
With a quick mental count you figure you face over 50 cultist maybe more and what ever this Apep thing is.
plan of attack?
Name:Jackie Hall
Health: 2 bullets in chest, good heath.
Symbiotes systems: Exoskeleton , Muscular and Cardiovascular systems,Ocular weapon mount,Symbite Reproduction .
Stats
Strength 18/21
Dexterity 9
Constitution 16
Willpower 9
Fear rating +2
Police heat 6
Gang heat 6
Favor with the voices, pleased with currant speed of work .
Money £280.
Long Coat (covers to the knees,+2 to concealment)
2 silver USB memory sticks
Medkit (+3 to first aid rolls)
Paint
"Uzi" (smg ammo 60) (ranged weapon range 4 D6x5 damage, 30/30 magazine. -2 to concealment) (is illegal)
Bandolier (+2 to quick draw)
2 Revolvers (37 rounds of ammo)(ranged weapon range 4 1x6 damage, 6/6 6/6 magazine. +1 to concealment) (is illegal)
Pupils's robes
2 hand grenades
Artifacts:
KZ 250 Symbite Implantation harness(+4 Armour, Covers all,Sealed)(helmet has massive mandibles bonus bite)
Gauntlet of Zarkuaer (+3 to Strength, random attacks when used)
Health:Healthy.
Stats
Strength 8
Dexterity 12
Constitution 7
Willpower 7
Fear rating 3
Police heat 17
Gang heat 5
Favor with the voices, unknown.
notes:
Speak poor english
Gasmask (1+ fear,blocks pepper spray and tear gas, covers face)
Bullet proof vest (+8 armour,covers chest)
Ballistic Plates (+6 armor)
2 hand grenades
Pupils's robes
spine and skull belt
2 Semiautomaic pistols (19 rounds of ammo) (ranged weapon range 4 1x5 damage, 8/8 8/8 magazine. +1 to concealment) (is illegal)
Bandolier (+2 to quick draw,+1 reload speed)
Fake French driving license
Artifacts:
Schwarze Hund gauntlet (melee weapon range 2, 3x9 damage,+1 bonus to hit)
Harpoon claws x3(range 1 1x4 damage, 1/1 magazine, bonus to stuck-ins.)
Briscall's gauntlet (melee weapon range 2, 2x9 damage,+1 bonus to hit)
inbuilt ranged weapon(range 3 D14x5 damage,4/4 magazine, uses shotgun ammo)
(shotgun ammo 12)
Folding knife (melee weapon range 0, 1x5 damage)
Aluminium nunchucks. (melee weapon range 2, 1x6 damage, blunt, bonus to grappling attacks)
1 Semiautomaic pistol (00 rounds of ammo) (ranged weapon range 4 1x5 damage, 8/8 magazine. +1 to concealment) (is illegal)
2 Revolvers (00 rounds of ammo)(ranged weapon range 4 1x6 damage, 6/6 magazine. +1 to concealment) (is illegal)
2 Swanoff Shotguns ( ranged weapon range 3 2x6 damage, 2/2 magazine. -2 to concealment) (is illegal)
2 Daggers with built in brass knuckles (melee weapon range 1, 1x7 damage, bonus to punching)
Pump action shotgun (your shot gun ammo 18) ( ranged weapon range 3 2x6 damage, 6/6 magazine. -2 to concealment) (is illegal)
7 hand grenades ( ranged weapon range 3 12x6 damage, blast weapon) (is illegal)
Sterling SMG (smg ammo 60) (ranged weapon range 4 D6x5 damage, 34/34 magazine. -2 to concealment, +2 to hit) (is illegal)