Right so
Do some research on the Brotherhood, and try to infiltrate it.
Temporary -1 to killing anyone: we have no idea who the hell they are and what they've done. If anything.
Bust the fuck in and take the tome by force. If they disagree we put holes in their heads. We should obscure our face before this.
ok so it is a tie, my tie beaker is to have you research then infiltrate them at least for a bit.
and im not useing polls any more, i cant be sure if some one has voted with out posting.
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"The next we started our infiltration, i had to know more before i could act for all i knew they where just a weird religions group."
"We have footage of that, it is stranded procedure for us to investigate any possible cults of Apep in that manner.
In less than two weeks you both surpassed him,and where brought before the high priestess and you promoted to pupils.
Your infiltration was going so well, why did you do it?
"She over heard there plans, We had to stop them from completing them, to let them have even a chance to do what they had planed would be wrong.."
A) Storm the front and rush to 1) the "high chamber" in the basement 2) the high priestess cell
B) Be stealthy and try to get to 1, 2 or 3) the holding area of "gifts" which is behind the high chamber.
You should pick a setting for Nicolette, from 0 to 7.
Name:Jackie Hall
Health: 2 bullets in chest, good heath.
Symbiotes systems: Exoskeleton , Muscular and Cardiovascular systems,Ocular weapon mount,Symbite Reproduction .
Stats
Strength 18/21
Dexterity 9
Constitution 16
Willpower 9
Fear rating +2
Police heat 6
Gang heat 6
Favor with the voices, pleased with currant speed of work .
Money £280.
Long Coat (covers to the knees,+2 to concealment)
2 silver USB memory sticks
Medkit (+3 to first aid rolls)
Paint
"Uzi" (smg ammo 60) (ranged weapon range 4 D6x5 damage, 30/30 magazine. -2 to concealment) (is illegal)
Bandolier (+2 to quick draw)
2 Revolvers (37 rounds of ammo)(ranged weapon range 4 1x6 damage, 6/6 6/6 magazine. +1 to concealment) (is illegal)
Pupils's robes
Artifacts:
KZ 250 Symbite Implantation harness(+4 Armour, Covers all,Sealed)
Gauntlet of Zarkuaer (+3 to Strength, random attacks when used)
Health:Healthy.
Stats
Strength 8
Dexterity 12
Constitution 7
Willpower 7
Fear rating 3
Police heat 17
Gang heat 5
Favor with the voices, unknown.
notes:
Speak poor english
Gasmask (1+ fear,blocks pepper spray and tear gas, covers face)
Bullet proof vest (+8 armour,covers chest)
Ballistic Plates (+6 armor)
Schwarze Hund gauntlet (melee weapon range 2, 3x9 damage,+1 bonus to hit)
Harpoon claws x3(range 1 1x4 damage, 1/1 magazine, bonus to stuck-ins.)
Briscall's gauntlet (melee weapon range 2, 2x9 damage,+1 bonus to hit)
inbuilt ranged weapon(range 3 D14x5 damage,4/4 magazine, uses shotgun ammo)
(shotgun ammo 12)
2 Semiautomaic pistols (19 rounds of ammo) (ranged weapon range 4 1x5 damage, 8/8 8/8 magazine. +1 to concealment) (is illegal)
Bandolier (+2 to quick draw,+1 reload speed)
Fake French driving license
Pupils's robes
Folding knife (melee weapon range 0, 1x5 damage)
Aluminium nunchucks. (melee weapon range 2, 1x6 damage, blunt, bonus to grappling attacks)
1 Semiautomaic pistol (00 rounds of ammo) (ranged weapon range 4 1x5 damage, 8/8 magazine. +1 to concealment) (is illegal)
2 Revolvers (00 rounds of ammo)(ranged weapon range 4 1x6 damage, 6/6 magazine. +1 to concealment) (is illegal)
2 Swanoff Shotguns ( ranged weapon range 3 2x6 damage, 2/2 magazine. -2 to concealment) (is illegal)
2 Daggers with built in brass knuckles (melee weapon range 1, 1x7 damage, bonus to punching)
Pump action shotgun (your shot gun ammo 18) ( ranged weapon range 3 2x6 damage, 6/6 magazine. -2 to concealment) (is illegal)
11 hand grenades ( ranged weapon range 3 12x6 damage, blast weapon) (is illegal)
Sterling SMG (smg ammo 60) (ranged weapon range 4 D6x5 damage, 34/34 magazine. -2 to concealment, +2 to hit) (is illegal)