You pick her off the ground and sit her down.
Her eyes are wide and unfocused but she seems to be lucid.
As ask her about Craig Ericson, she unleashes a garbled torrent of mostly useless information but you are quickly able to get her to talk about what you want to know, even if you do have to keep reminding her to stay on tack.
Before she falls asleep again you lean: the codes for the locks at the local police station, the identity's of 9 undercover cops, the names of 6 snitches and much more useless information.
You place her in the recovery position as you quickly copy down the useful information.
As you pick the worms up from ground they try to wiggle up your arm but you manage to place them in a bag.
After loading Ruths sleeping form in to the car you set off to the hospital.
As you stop at some traffic lights, she stirs back to consciousness.
For a second she just stares at you before shouting at you to raise your hands to your head.
You turn to look at her and are greeted by a small pistol.
"What you search me like a F**king rookie! NOW GET YOUR F***KING HANDS UP C**T!"
As you raise your hands you wonder how to get out of this with out killing her?
(yes you roll a bad search and she get a bonus to hiding stuff)
is anyone reading the German parts?
Name:Jackie Hall
Health: 2 bullets in chest, good heath.
Symbiotes systems: Exoskeleton , Muscular and Cardiovascular systems,Ocular weapon mount,Symbite Reproduction .
Stats
Strength 18/21
Dexterity 9
Constitution 16
Willpower 9
Fear rating +2
Police heat 2
Gang heat 6
Favor with the voices, pleased with currant speed of work .
Money £280.
Long Coat (covers to the knees,+2 to concealment)
2 silver USB memory sticks
Medkit (+3 to first aid rolls)
Paint
"Uzi" (ranged weapon range 4 D6x5 damage, 9/30 magazine. -2 to concealment) (is illegal)
Bandolier (+2 to quick draw)
2 Revolvers (37 rounds of ammo)(ranged weapon range 4 1x6 damage, 6/6 6/6 magazine. +1 to concealment) (is illegal)
Artifacts:
KZ 250 Symbite Implantation harness(+4 Armour, Covers all,Sealed)
Gauntlet of Zarkuaer (+3 to Strength, random attacks when used)
Health:Healthy, going mad?
Stats
Strength 8
Dexterity 12
Constitution 7
Willpower 7
Fear rating 1
Police heat 1
Gang heat 5
Favor with the voices, unknown.
notes:
Speak poor english
Gasmask (1+ fear,blocks pepper spray and tear gas, covers face)
Bullet proof vest (+8 armour,covers chest)
Ballistic Plates (+6 armor)
Schwarze Hund gauntlet (melee weapon range 2, 3x9 damage,+1 bonus to hit)
harpoon claws x3(range 1 1x4 damage, 1/1 magazine, bonus to stuck-ins.)
Briscall's gauntlet (melee weapon range 2, 2x9 damage,+1 bonus to hit)
inbuilt ranged weapon(range 3 D14x5 damage,4/4 magazine, uses shotgun ammo)
(shotgun ammo 12)
2 Semiautomaic pistols (19 rounds of ammo) (ranged weapon range 4 1x5 damage, 8/8 8/8 magazine. +1 to concealment) (is illegal)
Bandolier (+2 to quick draw,+1 reload speed)
Fake French driving license
Folding knife (melee weapon range 0, 1x5 damage)
Aluminium nunchucks. (melee weapon range 2, 1x6 damage, blunt, bonus to grappling attacks)
1 Semiautomaic pistol (00 rounds of ammo) (ranged weapon range 4 1x5 damage, 8/8 magazine. +1 to concealment) (is illegal)
2 Revolvers (00 rounds of ammo)(ranged weapon range 4 1x6 damage, 6/6 magazine. +1 to concealment) (is illegal)
2 Swanoff Shotguns ( ranged weapon range 3 2x6 damage, 2/2 magazine. -2 to concealment) (is illegal)
2 Daggers with built in brass knuckles (melee weapon range 1, 1x7 damage, bonus to punching)
Pump action shotgun (your shot gun ammo 18) ( ranged weapon range 3 2x6 damage, 6/6 magazine. -2 to concealment) (is illegal)
Bag of live brain worms