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Author Topic: Dom3 Round 12: Game has started  (Read 31205 times)

moghopper

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Re: Dom3 Round 12: Game has started
« Reply #285 on: May 19, 2013, 02:09:50 pm »

So, who's at war with who right now?
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MentalFather

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Re: Dom3 Round 12: Game has started
« Reply #286 on: May 20, 2013, 05:14:29 am »

I think only Mictlan and Pangaea are fighting at the moment.
Did you have more problems expanding?
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moghopper

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Re: Dom3 Round 12: Game has started
« Reply #287 on: May 20, 2013, 12:03:49 pm »

I think only Mictlan and Pangaea are fighting at the moment.
Did you have more problems expanding?

No. None at all. I've just about got my territory under wraps. and I site search all of them. With luck I can start forging some nice stuff.

I'm also more than willing to trade some items if someone can make a fair offer.
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MentalFather

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Re: Dom3 Round 12: Game has started
« Reply #288 on: May 20, 2013, 12:08:00 pm »

About that, I never find nice magic sites... I site searched 15 provinces and only 1 site was there. A 1 gem/turn magic site.
Really... :(



EDIT: Pangaea staled two turns in a row. Maybe we should consider a Pangaea sub or an IA Pangaea.
« Last Edit: May 20, 2013, 03:22:20 pm by MentalFather »
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Karlito

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Re: Dom3 Round 12: Game has started
« Reply #289 on: May 20, 2013, 06:02:34 pm »

A substitute probably wouldn't work at this point, but AI would be better than nothing.
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Akhier the Dragon hearted

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Re: Dom3 Round 12: Game has started
« Reply #290 on: May 21, 2013, 04:10:50 pm »

   I sent Thbt a PM and if he would stale the next turn I will postpone the game until we either he comes back or we decide to AI him or maybe find a sub.
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So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Karlito

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Re: Dom3 Round 12: Game has started
« Reply #291 on: May 21, 2013, 04:56:05 pm »

Seriously, I doubt there's a substitute that would want to take over Pangaea right now.
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moghopper

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Re: Dom3 Round 12: Game has started
« Reply #292 on: May 22, 2013, 05:54:59 am »

can I get a 12 hour extension?
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Akhier the Dragon hearted

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Re: Dom3 Round 12: Game has started
« Reply #293 on: May 22, 2013, 11:18:18 am »

   Yes you can. Also Thbt apparently has life crushing him at the moment. What do you all want to do about it? He said he would try to get turns in when he could but he would be fine with being subbed or what have you. Do we want to AI him, Sub him (yes I know its not likely), or just let him keep playing as he can which isn't all that much from what we have seen.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

moghopper

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Re: Dom3 Round 12: Game has started
« Reply #294 on: May 22, 2013, 03:03:46 pm »

Thanks for the extension.

As for Thb, I think we should wait for him.

Also, I'm trying my hand at making a mod nation. Here is what I have so far"
Spoiler (click to show/hide)
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Karlito

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Re: Dom3 Round 12: Game has started
« Reply #295 on: May 22, 2013, 03:06:14 pm »

Nice sprites. Isn't 13 commanders is quite a lot though?
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moghopper

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Re: Dom3 Round 12: Game has started
« Reply #296 on: May 22, 2013, 03:17:11 pm »

Nice sprites. Isn't 13 commanders is quite a lot though?

Maybe I can eliminate the priests and make the mages perform priest functions.
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Endymion

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Re: Dom3 Round 12: Game has started
« Reply #297 on: May 22, 2013, 06:06:13 pm »

I couldn't really judge it without knowing some stats. Sprites are inherently meaningless.

As for the number of commanders-- I wouldn't say the number means much anyways. Most nations have at least 3 commanders that no one ever recruits, another 1 or 2 that are only recruited rarely (I.E. when your fort is lacking a lab/temple or when you need a crappy Thug chassis.), and then generally quite the set of niche commanders that will only be gotten when something odd is needed. (1-trick-pony commanders.)

So what am I actually looking at here? I'm guessing fire and air from the sprites.... earth from the name... does that flag troop have a standard buff to help morale? Are those left two melee troops move 2 and the right two move 1? What is the resource cost on those archers?
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moghopper

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Re: Dom3 Round 12: Game has started
« Reply #298 on: May 22, 2013, 06:34:06 pm »

I'm still thinking over the stats.

Magic paths are: Earth, Fire, Air, and some weak Astral
-The have pathless mages that auto cast communion slave at battle

Also, the guy with the banner will have a morale buff ability.

-Archer resource cost is 10, but they have have no armor at all
-The two left do have move 2, and the two right have move one
-I'm thinking of removing the winged sacred unit (I think it looks dumb)

Edit: an amusing weakness of this nation is that almost no one wears helmets, and those sun helmets are low Prot
« Last Edit: May 22, 2013, 06:36:26 pm by moghopper »
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MentalFather

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Re: Dom3 Round 12: Game has started
« Reply #299 on: May 24, 2013, 12:26:41 pm »

9/10 turns in. Did Pangaea say anything about comming back?

I have scouts in Pangaea's lands, and Karlito is right: there is no need to wait for a player who has 3 provinces and a sieged castle.
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