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Author Topic: Dom3 Round 12: Game has started  (Read 31254 times)

moghopper

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Re: Dom3 Round 12: Game has started
« Reply #210 on: April 23, 2013, 06:37:59 pm »

Jesus my army is terrible.

I sent more troops against an even weaker province, and they still fuck up...

They inflicted ZERO casualties! The crossbows hit for 1 damage a hit, and I count maybe 4 hits that battle, WTF?

If this BS keeps up I'm going AI
« Last Edit: April 23, 2013, 06:49:33 pm by moghopper »
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gman8181

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Re: Dom3 Round 12: Game has started
« Reply #211 on: April 23, 2013, 06:57:55 pm »

Don't use crossbowmen.  Use lots of Men at Arms and maybe some knights.  I literally NEVER use crossbowmen as Marignon and I always do fine with expansion.  Later on when you've massed some Men at Arms you could either add a small amount of crossbowmen if you want some additional firepower or better yet (and this is what I always do) just go for evocation and use mages casting fireball and then later casting lightning spells.  Oh and Conjuration for Angels is a definite.  Once you can summon Angels of Fury, you really won't need that many regular troops.  They've got good HP and blood vengeance so one or two can take most independents and PD without any support whatsoever.

The other angels are really only valuable with appropriate armor or battle buffs (mistform is great) so you won't want to summon as many of those other guys until you have the research and equipment to back them up.
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moghopper

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Re: Dom3 Round 12: Game has started
« Reply #212 on: April 23, 2013, 07:07:43 pm »

Don't use crossbowmen.  Use lots of Men at Arms and maybe some knights.  I literally NEVER use crossbowmen as Marignon and I always do fine with expansion.  Later on when you've massed some Men at Arms you could either add a small amount of crossbowmen if you want some additional firepower or better yet (and this is what I always do) just go for evocation and use mages casting fireball and then later casting lightning spells.  Oh and Conjuration for Angels is a definite.  Once you can summon Angels of Fury, you really won't need that many regular troops.  They've got good HP and blood vengeance so one or two can take most independents and PD without any support whatsoever.

The other angels are really only valuable with appropriate armor or battle buffs (mistform is great) so you won't want to summon as many of those other guys until you have the research and equipment to back them up.

You don't use them? It must be CBM, since they normally rock.
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gman8181

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Re: Dom3 Round 12: Game has started
« Reply #213 on: April 23, 2013, 07:16:04 pm »

I normally play Vanilla but I never use them extensively unless I have Flaming Arrows researched and a couple undead commanders with fever fetishes to supply the mages with on site fire gems for the spell.

Arrows just don't measure up to the effectiveness of mage support as the game progresses and they aren't really that useful early game as far as I'm concerned.  So far in this game I haven't lost more than 5 men per battle and I've only been using standard Ulmish Infantry.

Edit:  I guess they are somewhat useful if you have them massed in large numbers but I'd still say mages are better and it only take a couple turns to research some decent Evocation.
« Last Edit: April 23, 2013, 07:18:33 pm by gman8181 »
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moghopper

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Re: Dom3 Round 12: Game has started
« Reply #214 on: April 23, 2013, 07:23:22 pm »

I normally play Vanilla but I never use them extensively unless I have Flaming Arrows researched and a couple undead commanders with fever fetishes to supply the mages with on site fire gems for the spell.

Arrows just don't measure up to the effectiveness of mage support as the game progresses and they aren't really that useful early game as far as I'm concerned.  So far in this game I haven't lost more than 5 men per battle and I've only been using standard Ulmish Infantry.

Edit:  I guess they are somewhat useful if you have them massed in large numbers but I'd still say mages are better and it only take a couple turns to research some decent Evocation.

Well, regardless, I've NEVER had such bad luck before. I've normally got 4 provinces by now for gods sake...
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Akhier the Dragon hearted

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Re: Dom3 Round 12: Game has started
« Reply #215 on: April 23, 2013, 07:26:50 pm »

   Check the battle and watch why they fail. Have you been including meat shields in front of them or are the enemies just charging them? Do you have them on the front lines for some reason, because they should be as far back as you can manage. Start up a single player game and just play the start a few times to see the different types of units you will face. I have been doing quite badly this time around though luckily my prophet has not died yet mostly because I had not really fought barbarians before with my setup.
   Also, 4 provinces? Not counting my cap I generally have 2 though thats because my early expansion is fueled with expensive units so I can't afford mercs and my pretender is imprisoned. If I had 4 or even 3 right now I would be well on my way to steamrolling because while my units are expensive they are more resource intensive so I quickly need more resources than gold.
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moghopper

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Re: Dom3 Round 12: Game has started
« Reply #216 on: April 23, 2013, 07:29:52 pm »

   Check the battle and watch why they fail. Have you been including meat shields in front of them or are the enemies just charging them? Do you have them on the front lines for some reason, because they should be as far back as you can manage. Start up a single player game and just play the start a few times to see the different types of units you will face. I have been doing quite badly this time around though luckily my prophet has not died yet mostly because I had not really fought barbarians before with my setup.
   Also, 4 provinces? Not counting my cap I generally have 2 though thats because my early expansion is fueled with expensive units so I can't afford mercs and my pretender is imprisoned. If I had 4 or even 3 right now I would be well on my way to steamrolling because while my units are expensive they are more resource intensive so I quickly need more resources than gold.

Well, 3 to 4 provinces as my resources allow. And yes, I am using meatshields, they just seem to fail horribly as well. I tested this battle on a similar province in single player, and I won most of time. I guess the RNG hates me today.

Edit: oh, and I am counting my cap in that estimate.
« Last Edit: April 23, 2013, 07:41:56 pm by moghopper »
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Akhier the Dragon hearted

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Re: Dom3 Round 12: Game has started
« Reply #217 on: April 23, 2013, 07:46:04 pm »

   Okay that makes it a little easier to understand then. Of course though with mercs and an awake pretender you can have quite a few provinces by now if you play it right.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Endymion

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Re: Dom3 Round 12: Game has started
« Reply #218 on: April 23, 2013, 08:34:01 pm »

   Okay that makes it a little easier to understand then. Of course though with mercs and an awake pretender you can have quite a few provinces by now if you play it right.

Play it right and get the right types of independents near you. Rawr.
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ThtblovesDF

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Re: Dom3 Round 12: Game has started
« Reply #219 on: April 24, 2013, 02:34:58 am »

You're screwing me, too, buying away my merchs...

I'm not expanding fast, saving my troops for the obvious mictalian rush once he crosses the river :/
*turn send
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MentalFather

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Re: Dom3 Round 12: Game has started
« Reply #220 on: April 24, 2013, 07:33:51 am »

How is everybody doing?

It seems Bogarus has every single mercenary.
The map is starting to disorient me... But I love to zoom away and see my capitol in 4 places at the same moment (fuck physics).


And Marignon, as they said to you: did you use a nice protection screen for your crossbowmen?
(Edit: I can't even read >.<)
« Last Edit: April 24, 2013, 07:37:10 am by MentalFather »
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Karlito

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Re: Dom3 Round 12: Game has started
« Reply #221 on: April 24, 2013, 09:08:30 am »

I'm not expanding fast, saving my troops for the obvious mictalian rush once he crosses the river :/

That seems a bit paranoid. If I was going to rush you, I'd hardly cross the river and go all the way around the world to do so.
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puntocom

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Re: Dom3 Round 12: Game has started
« Reply #222 on: April 24, 2013, 10:00:20 am »

Hi,

I will send the turn in a few hours.

By the way, I thought that we said that we were going to play with 48h turns? ???
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Akhier the Dragon hearted

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Re: Dom3 Round 12: Game has started
« Reply #223 on: April 24, 2013, 10:23:51 am »

It was supposed to be and is now so. Did not notice the fact it was set to 24hr. Sorry for any inconvenience this may have caused.
« Last Edit: April 24, 2013, 10:25:58 am by Akhier the Dragon hearted »
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

MentalFather

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Re: Dom3 Round 12: Game has started
« Reply #224 on: April 24, 2013, 12:07:57 pm »

It was supposed to be and is now so. Did not notice the fact it was set to 24hr. Sorry for any inconvenience this may have caused.

I think it wasn't a problem, since the first 10 turns don't have a lot to think.
Maybe 24h turns would be okay until 10th turn.

But if Puntocom has problems with it, it's okay.
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