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Author Topic: Dom3 Round 12: Game has started  (Read 31210 times)

Karlito

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #90 on: April 15, 2013, 07:46:44 pm »

Round 11 had 14.7 land provinces/land nation. Roaring Rhinos(the larger) would have 16.9 land provinces/nation. If you want a significantly larger map Riverlands is probably more to your liking.
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Akhier the Dragon hearted

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #91 on: April 15, 2013, 07:54:59 pm »

   I just picked 2 that had been mentioned before. If a bigger map is desired then Riverlands would indeed be what you desire so I will put you down for that gman, though that does mean we have a 3 way tie at the moment.
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gman8181

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #92 on: April 15, 2013, 08:00:27 pm »

Well, while I would prefer the larger map, I don't want to put things on hold either.  If the tie isn't broken relatively soon, you can just put my vote down for the second largest map.
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Akhier the Dragon hearted

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #93 on: April 15, 2013, 08:04:31 pm »

   I was hoping for a couple more people to pop in before I finalized which map we would be using. After all we will all have to be playing on it.

Edit: the Riverlands map seems fun though I am slightly wary of the water in it. If no one else chimes in by tomorrow on the subject I think thats what we will go with.
« Last Edit: April 16, 2013, 01:01:06 am by Akhier the Dragon hearted »
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

ThtblovesDF

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #94 on: April 16, 2013, 02:41:50 am »

Riverlands it is then, I vote for it.
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Akhier the Dragon hearted

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #95 on: April 16, 2013, 09:47:25 am »

   Yes Riverlands it will be but we will either need to fix the one on the page Karlito linked to or find a good version (there seems to be a few in lama's map viewer) as the one in the page is quite bad. Most erroneous is that at least one of the provinces is actually a double province because there is 2 pixels of white. Its actually kind of interesting how it handles it, be neat to make a map abusing it someday.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Waterplouf

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #96 on: April 16, 2013, 09:50:59 am »

Yeah I feel the same as Gman, I ended up really close to 3 people in round 11 and hadn't the place to maneuver against niefelheim. I am also voting for riverlands, or at least roaring rhinos.
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ThtblovesDF

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #97 on: April 16, 2013, 10:54:22 am »

I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...
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Karlito

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #98 on: April 16, 2013, 01:45:22 pm »

I noticed that almost all the Riverlands maps currently on the map browser have a modification that turns one of the islands into deep sea suitable for a water nation. If we do use Riverlands (it seems like the most popular map so far) it should be based off this version, which is as close to the original as I could find with all the map errors fixed. All we'd have to do is mark out 10 start locations and upload it to the map browser. It does have a few provinces that are designated as having many magic sites, and if we decide to leave them in I can't guarantee it'll be as balanced.

EDIT: There's a few other oddities, like one province being designated as a cave, but they're all easy to fix.
« Last Edit: April 16, 2013, 01:54:44 pm by Karlito »
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moghopper

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #99 on: April 16, 2013, 02:20:39 pm »

I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...

Out of all the nations playing, its you and Ulm that worry me the most....
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ThtblovesDF

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #100 on: April 16, 2013, 02:31:19 pm »

Wait, what does ulm do?

Anyway, this is only my 2end MP game and... I am doing okay in my first one, for... various reasons, mostly that... I won a war by not fighting? Like, basically spamming animals and monster-boar won me a gold-victory, then a dom-kill followed, sort off.
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gman8181

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #101 on: April 16, 2013, 02:33:50 pm »

I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...

I believe your dominion is only deadly if you cast that one spell (Carrion Woods I think). Otherwise it's as harmless as anyone else's.  I'd thus reccomend a high dominion just in case you later decide you want to cast the spell.  Dom 8 should probably do it.

Myself, I almost always go for a full 10 dominion because my strategies so often work well with it.  Not to mention Dom kills are pretty effective if used right.

Out of all the nations playing, its you and Ulm that worry me the most....

Why?  Endymion looks to be the strongest player in round 11 and I can't really speak for round 10 which I'm just a recent replacement in.  What's so threatening about Pangea and Ulm?
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moghopper

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #102 on: April 16, 2013, 02:58:22 pm »

That mostly depends on how well he can leverage Arco's strengths. Since that's an unknown factor I'm simply not going to worry about it until I'm sure he knows what he's doing.

Pangea and Ulm on the other hand are nations whose strengths I know, and I know how deadly they can be if left alone too long...
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Karlito

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #103 on: April 16, 2013, 03:13:12 pm »

I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...

I believe your dominion is only deadly if you cast that one spell (Carrion Woods I think). Otherwise it's as harmless as anyone else's.  I'd thus reccomend a high dominion just in case you later decide you want to cast the spell.  Dom 8 should probably do it.

Carrion Woods is interesting because it actually incentivizes low dominion to some extent. Pop-kill increases with dominion score, but doesn't increase the amount of freespawn, though freespawn is improved by growth scales and the presence of temples.

EDIT:Anyway, here's my submission for the map we should use. It's based on that corrected Rverlands above, but I stripped out the extra magic sites and put 10 start locations fairly evenly around the map. It's probably not super well balanced, but I think it'll do. Look it over. State your (dis)approval. Let's get this show on the road.
« Last Edit: April 16, 2013, 03:36:37 pm by Karlito »
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gman8181

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Re: Presenting Dom3 Round 12: No longer accepting people
« Reply #104 on: April 16, 2013, 03:46:31 pm »

I think it could be argued that any nation can become deadly if left alone for too long.  If anything this would apply moreso to those nations who have acess to plentiful and powerful mages.  That doesn't really describe LA Ulm, whose mages would be rather pathetic if it weren't for forge bonuses and the national iron blizzard evocation.  Sure Ulm can use vampires but is that really such a great advantage in itself?  Any nation can get vampires.  Hell, Ulm doesn't even have mages capable of summoning them, it requires a pretender with the appropriate paths.
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