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Author Topic: Apprentices to a Master Wizard [Turn 11: That Actually Worked!]  (Read 12905 times)

Knave

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Re: Apprentices to a Master Wizard [Turn 8: Triumph and Tribulations]
« Reply #135 on: April 30, 2013, 07:17:12 pm »

For the first time, Davven was starting to think he was on the edge of grasping spheres. If he just kept going, perhaps he could study fire on his own the following week. Or perhaps Sark could use his help with Fire research.

"Master, what might you be teaching this week?"


Study with Master Vadhe if he is teaching Fire, otherwise offer to work with Sark on his new Fire spell
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IronyOwl

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Re: Apprentices to a Master Wizard [Turn 8: Triumph and Tribulations]
« Reply #136 on: May 03, 2013, 04:37:46 pm »

Turn 9: FINALLY


: "Success at last! Somewhat of a shame, I really was looking forward to the... Right! Nevermind! Let's see if I can get this healing spell functional."

Research that healing spell.
[1] You know how sometimes when you're working on something, and then you'll stop for a few weeks, and then you'll come back to it and be like what was I even doing here?

Well now you do. (Nothing)


Hopefully we will be able to find me a craftman soon. Untill then, I will do my best to help the city.

Cast refreshed nap on myself if there is any mana for it.

If not, study the healing spell.
If there is, also use the spare time to improve my diplomacy. So that I don't spend more mana than necessary.
 
Turns out there is, so you go ahead and keep yourself magically awake. You feel slightly off by the end of the week, but you're not sure if that's a worrisome side effect or trivial disorientation.

[3] You finalize your understanding of Basic Healing. (+1 Spell)

[2] You fail to meaningfully advance your diplomatic abilities in your spare time, mostly because everyone else is asleep at that point. (Nothing)


MOAR LIFE MAGIC.

With the Master if possible now that Sark finally has his shit together :/ Otherwise with anyone that can teach me if they are studying it. MOOCH LIKE YOU'VE NEVER MOOCHED BEFORE!

[4] Zuth looks like he's moochable, so you go study with him. You fail to gain any understanding of Life Magic, but you do get further in Basic Healing and Evocation. (+1 Spell, +1 Evocation)


Will Refreshing Nap into being learned.

((I'd really like to learn this spell before I <REDACTED>. They will go nicely together.))
[6] You finally have a breakthrough, though not before that dwarf somehow manages to outmaster your own concept. (+2 Spell, +1 Evocation, +1 Life)


"I would like to thank you Master Vadhe for generously helping me become skilled in Fire Magic."

Research a spell to extinguish fires.
Master Vadhe bows. "And I would like to thank you for your patience in a field not your calling. At least not yet."

[5] You can't quite figure out how to extinguish fires on their own, but you do come up with something arguably better- a way to eat them to heal yourself. (+2 Spell, +1 Fire)


For the first time, Davven was starting to think he was on the edge of grasping spheres. If he just kept going, perhaps he could study fire on his own the following week. Or perhaps Sark could use his help with Fire research.

"Master, what might you be teaching this week?"


Study with Master Vadhe if he is teaching Fire, otherwise offer to work with Sark on his new Fire spell

"I feel I should turn to my own research for the moment. Once you have mastered Fire, I may have something else to show you."

[6] You take to Sark's new concept even better than he does. (+2 Spell, +1 Evocation, +1 Fire)

You now understand Fire Magic.



Yet another ceremonial dinner is held to celebrate Davven's mastery of Fire magic. Like Sark, his robe bears a flame symbol.

"As with the others, you may ask a boon of me, if you wish."



Vadhe: [1] Master Vadhe keeps his current project very secret, but you get the feeling it doesn't go very well.

[3] Master Vadhe also finds a craftsman, but opts to decline on account of relative inexperience regarding stonework.

The city begins experiencing unrest, but Vadhe counters this by giving sermons on peace and calm. He mentions that this is a temporary solution, but that the completion of a proper tavern should alleviate discontent.



Spoiler (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Re: Apprentices to a Master Wizard [Turn 9: FINALLY]
« Reply #137 on: May 03, 2013, 04:46:21 pm »

Yes!! A return to feigned competency!

Continue studying Refreshing Nap.
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Dermonster

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Re: Apprentices to a Master Wizard [Turn 9: FINALLY]
« Reply #138 on: May 03, 2013, 04:47:04 pm »

Keep on with the healing spell. Never know when you might get injured.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RulerOfNothing

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Re: Apprentices to a Master Wizard [Turn 9: FINALLY]
« Reply #139 on: May 03, 2013, 07:38:16 pm »

Research Basic Fire Resist.
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ragnarok97071

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Re: Apprentices to a Master Wizard [Turn 9: FINALLY]
« Reply #140 on: May 03, 2013, 09:00:26 pm »

I hate all of you, you know that?

LIFE MAGIC. LEARN. DO IT RIGHT THIS TIME. MOOCH. You get the idea.
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RAM

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Re: Apprentices to a Master Wizard [Turn 9: FINALLY]
« Reply #141 on: May 03, 2013, 09:14:48 pm »

Plague geckos: Get into the food supplies.

Gnomes: Become extinct due to a failed necromancy experiment.
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
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Evil Marahadja

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Re: Apprentices to a Master Wizard [Turn 9: FINALLY]
« Reply #142 on: May 04, 2013, 02:05:54 pm »

"I humbly decline the offer sir. I will need a very skilled craftsman if he or she is to contribute to my project."
This weak, Zuth was a bit sneakier than usual. It is hard to deduct why, but he certainly spent a lot of time downtown this week.

Start researching Spark of life. A spell that will awaken the golems to follow his bidding. Zuth haven't deducted exactly how the spell will work yet. And part of the research is finding out how you can create such a spell. Maybe you need to remould already alive specimens, or the future golems will need some kind of energy source. If necessary combine both Enchantment and Evocation.

There will be a lot of very hush hush, if not secret, experimenting during this research. Zuth will buy live animals from farmers and hunter to research on. If necessary, he might even search for  volunteers with a higher conscious (In exchange for an impressive amount of gold) preferably in the poorer quarters of the city.*


*This assumes that we have some money which we my use however we want. I am mostly doing this to make my part of the game a little bit more interesting, and to justify how I can research a spell.
« Last Edit: May 04, 2013, 02:07:52 pm by Evil Marahadja »
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Knave

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Re: Apprentices to a Master Wizard [Turn 9: FINALLY]
« Reply #143 on: May 05, 2013, 12:13:46 pm »

Davven was practically beaming with a prideful smile the whole week after being awarded his robe. After months of work and hardship, he had finally been rewarded for his perseverance. Master Vadhe had taken the time this week to research things independently and rather secretly, but he seemed frustrated. Perhaps things were not going as well as planned?

"Master, you mentioned that you may have something to teach me once I have mastered the basics of Fire Magic. Is that something you would like to focus on this week? Is there anything I can help you with your research?"


Offer to assist Master Vadhe with his research, otherwise offer to practice with Sark to learn Fire Resist
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IronyOwl

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Re: Apprentices to a Master Wizard [Turn 9: FINALLY]
« Reply #144 on: May 08, 2013, 08:32:28 pm »

Turn 10: Abject Failure


Yes!! A return to feigned competency!

Continue studying Refreshing Nap.
[1] Welp.


Keep on with the healing spell. Never know when you might get injured.
[1] You work with Kelnoia. "Work" might imply progress, though, so maybe "waste time near" would be more apt. (Nothing!)


Research Basic Fire Resist.
[5] You complete the spell, as well as learning more about Enchantment. (+2 Spell, +1 Enchantment)

((I'm not sure how I want to handle spell overflow, so it's just sort of hanging around there for the moment.))


I hate all of you, you know that?

LIFE MAGIC. LEARN. DO IT RIGHT THIS TIME. MOOCH. You get the idea.
[4] You mooch off of Shek's Life Magic expertise. She fails to gain anything from the venture, but your own results are at least moderate. (+1 Spell, +1 Evocation)


"I humbly decline the offer sir. I will need a very skilled craftsman if he or she is to contribute to my project."
This weak, Zuth was a bit sneakier than usual. It is hard to deduct why, but he certainly spent a lot of time downtown this week.

Start researching Spark of life. A spell that will awaken the golems to follow his bidding. Zuth haven't deducted exactly how the spell will work yet. And part of the research is finding out how you can create such a spell. Maybe you need to remould already alive specimens, or the future golems will need some kind of energy source. If necessary combine both Enchantment and Evocation.

There will be a lot of very hush hush, if not secret, experimenting during this research. Zuth will buy live animals from farmers and hunter to research on. If necessary, he might even search for  volunteers with a higher conscious (In exchange for an impressive amount of gold) preferably in the poorer quarters of the city.*


*This assumes that we have some money which we my use however we want. I am mostly doing this to make my part of the game a little bit more interesting, and to justify how I can research a spell.
[1] You run into a snag. A very unusual snag. Your efforts to figure out the basic principles of the spell result in a backlash that mildly injures you and destroys some of your equipment. (-2 Gold)

You don't even get to the experimenting on animals and offering money to poor people stage.


Davven was practically beaming with a prideful smile the whole week after being awarded his robe. After months of work and hardship, he had finally been rewarded for his perseverance. Master Vadhe had taken the time this week to research things independently and rather secretly, but he seemed frustrated. Perhaps things were not going as well as planned?

"Master, you mentioned that you may have something to teach me once I have mastered the basics of Fire Magic. Is that something you would like to focus on this week? Is there anything I can help you with your research?"


Offer to assist Master Vadhe with his research, otherwise offer to practice with Sark to learn Fire Resist
"Hm... very well, but very briefly. What I am about to show you is not to be taken lightly."

[2] You don't quite grasp the spell he's trying to teach you... but you do gain some insight into what he was getting at. It's a new Principle. (+1 Summoning)


Vadhe: [6] Vadhe's understanding of the subject is apparently great indeed, for he instructs Davven in the spell to summon a hellhound quite well. (+2 Spell, +1 Summoning, +1 Fire for Davven)

[1] Vadhe's attempts to find Zuth a craftsman apparently involve a fiasco involving a charlatan.


[2][3] A pack of unwashed gnolls demand an audience at the city. All appearances indicate them to be freeloading hooligans who are trying to get an angle on the city, using everything from the recent shambler assimilation to Master Vadhe's race to suggest that they're owed accommodations. Most of the populace wants nothing to do with them, but they are technically refugees, or at least homeless, and Vadhe has difficulties turning them away based on the simple fact that he doesn't like them.



Spoiler (click to show/hide)

((I get the feeling I'm missing or forgot something. Oh well...))
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Dermonster

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Re: Apprentices to a Master Wizard [Turn 10: Abject Failure]
« Reply #145 on: May 08, 2013, 08:36:54 pm »

: "Hrm. Maybe I should lay off the life magic for a bit. Is anyone working on fire?"

Attempt to mooch fire. If there is no fire to mooch, continure research into healing.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RAM

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Re: Apprentices to a Master Wizard [Turn 10: Abject Failure]
« Reply #146 on: May 08, 2013, 10:01:44 pm »

Monsoons: Set in.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

ragnarok97071

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Re: Apprentices to a Master Wizard [Turn 10: Abject Failure]
« Reply #147 on: May 08, 2013, 11:59:54 pm »

... God. Damnit. If I manage to reach level two evocation before I get my first level of Life magic...

LIFE. MAGIC. GO.

Unless noone that can actually do it tries to do anything with Life.

In that case, I guess take notes on everyone's fire magic work to try to figure that out, then.
« Last Edit: May 09, 2013, 12:05:59 am by ragnarok97071 »
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RulerOfNothing

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Re: Apprentices to a Master Wizard [Turn 10: Abject Failure]
« Reply #148 on: May 09, 2013, 12:01:33 am »

Research Fire Eater.
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Nirur Torir

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Re: Apprentices to a Master Wizard [Turn 10: Abject Failure]
« Reply #149 on: May 09, 2013, 04:53:21 pm »

: "There is no reason to let them stay. They are too obviously irresponsible to be worth housing, and would only cause trouble without an organized force of guards keeping them in line."

Sacrifice the ruffians to my newly discovered Dark Masters to gain ULTIMATE POWER over my lack of progress
Learn Refreshing Nap without unduly distressing Vadhe by blood sacrifice. ((He looks the sort to become slightly upset over that sort of thing, and I don't think asking for help with that is a good use of a boon.))
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