Turn 7: Tough ChoicesStudy Refreshing Nap again.
[2] It doesn't quite click for you. (+1 Evocation)
Evocation does, however. You are now skilled in Life, Evocation, and Enchantment.
*Fluff will come depending on when the next turn arrive*
Study Refreshing Nap.
[5] You make excellent progress in both the spell and Life magic. (+2 spell, +1 Life)
In fact, you are now proficient in Life Magic. Combined with your skill in Evocation and Enchantment, you are qualified to be counted as a "full" apprentice.
Davven returned tired, and muddy, but had very little to show in terms of progress the Master. It seemed preparing the citizens of this town for the eventualities of war. Most didn't see the point of a march let alone taking orders. Perhaps he needed more time, but he also couldn't fall behind on his studies. Unsure of the proper course he sought Vadhe.
"Master, I regret to inform you that my progress in setting up a militia has not met with much success. The people do not see any threat and it seems difficult to motivate them. What is more pressing? Should I continue my efforts with the townsfolk, or resume my studies with you?"
Study with the Master or go and attempt to train the militia more, whatever the Master thinks is more pressing.
"I believe the city to be relatively safe from small bands, at least at the moment."[4] You make some progress in Basic Fire Resist. (+1 Spell, +1 Enchantment)
LEARN MOAR LIFE MAGIC. Join any group doing the same.
[3] You learn a bit with Wallace and Zuth. (+1 Spell)
Continue studying with Master Vadhe.
[4] You make some more progress on Basic Fire Resist. (+1 Spell, +1 Enchantment)
Mooch off Wallace
[1] Your inexcusable sloth results in a complete lack of progress.
Vadhe: [2] Vadhe refines his pupils' knowledge of enchantments. (+1 Enchantment for Davven and Sark)
Master Vadhe holds another ceremonial feast to celebrate Zuth's mastery of both a Method and a Sphere. His praise seems more general this time, mentioning how excellent it is that you're all advancing in Life Magic.
Davven receives a robe much like Wallace's, and like Wallace, Vadhe offers him a boon of his choice.
[?]
He takes Sark and Davven aside separately, though not far enough away that everyone else can't eavesdrop.
"Sark..." He looks at you for a few moments, his eyes kind but seemingly looking for something.
"Do you feel that Fire Magic is your true calling?""Davven. Do you feel a particular affinity for Methods? Do you think Fire or Life magics are your calling?"
Shek'Zeer (derm)
[A pretty greenish bugwoman.]
-
Life Magic 0 (4/5)
Basic Healing >>1<< (3/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease 1
Growth >>1<< (2/5)
Refreshing Nap >>1<< (1/5)
Fire Magic 0 (3/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (3/5)
Evocation 0 (4/5)
Enchantment 0 (4/5)
-
Novice Stealther
Novice Herbalist
Kelnoia Vitreus (ragnarok)
[A petite mermaid with fair skin and long seaweed-colored hair.]
-
Life Magic 0 (4/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (4/5)
Basic Resist Disease >>1<< (4/5)
Growth >>1<< (3/5)
Refreshing Nap >>1<< (1/5)
Fire Magic 0 (1/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (1/5)
Evocation 1 (1/10)
Enchantment 1 (2/10)
-
Novice Singer
Novice Dancer
Sark (RulerOfNothing)
[A greenish-brown grondell.]
-
Life Magic 0 (1/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease >>1<< (1/5)
Fire Magic 0 (4/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (5/5)
Fire Blast >>1<< (4/5)
Evocation 1 (3/10)
Enchantment 1 (2/10)
-
Novice Intimidator
Toughness +1
Davven Ratelle (Knave)
[Slim, well-groomed young man with a noble air.]
-
Life Magic 0 (1/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease >>1<< (2/5)
Fire Magic 0 (3/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (4/5)
Fire Blast >>1<< (3/5)
Evocation 1 (3/10)
Enchantment 1 (3/10)
-
Swords +1
Novice Diplomat
Wallace Nathanael Wilson (Nirur)
[A very dignified-looking gnoll.]
-
Life Magic 1
Basic Healing >>1<< (4/5)
Basic Cure Disease >>1<< (4/5)
Basic Resist Disease 1
Growth >>1<< (1/5)
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (2/5)
Evocation 1
Enchantment 1 (1/10)
-
Novice Scholar
Novice Diplomat
-
Apprentice Robe
Zuth of the Old Mountains (Evil)
[A somewhat tall, well-dressed dwarf.
-
Life Magic 1 (0/10)
Basic Healing >>1<< (4/5)
Basic Cure Disease >>1<< (2/5)
Basic Resist Disease >>1<< (3/5)
Growth >>1<< (2/5)
Refreshing Nap >>1<< (4/5)
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (1/5)
Fire Blast >>1<< (2/5)
Evocation 1 (1/10)
Enchantment 1 (1/10)
-
Novice Diplomat
Unarmed +1
-
Apprentice Robe
Landsend
Pop 3 [Human]
Village Center (1P/1G/1R)
Shrine (+1 mana/turn, 1 Upkeep)
1 Village (1F/1G/1P), 1 Hamlet (1F/1G), 1 Shambler Farm (3F)
2 Food/turn (5-3)
2 Production/turn (1+1)
3 Gold/turn (3+1-1)
1 Research/turn (0+1)
7 Mana/turn (1+5+2)
-
Researching Temples (11/20)
Building Tavern (2/10)
-
2 Food
28 Gold