Turn 5: Fire and Fury"Is anyone interested in pursing my endurance restoration spell? I expect it will prove useful before Growth does."
Refreshing Nap
Life/Evocation
Put a willing target into a magic rest that grants most of the effects of a full night's rest in twenty minutes. Fully restores stamina, and gives morale like a full night of sleep, but does nothing for aching muscles. Takes five minutes to cast, may be used on oneself or another.
Research Refreshing Nap if someone with Evocation helps. Otherwise continue leading the group research Growth, unless there's a higher vote for something else with life. If nobody wants to study with me, join Master Vadhe's group.
[3] You make a bit of progress on the spell itself, with Kelnoia and Shek'Zeer's help. (+1 Spell)
: "I will admit I do not know how to assist you with that spell, Wallance, but I would see your noted on Growth." A short beat. "Please."
Mooch off of Wallace.
[5] You mooch rather effectively, figuring out a lot about both the Growth spell and Life magic from watching and helping the other two work. (+2 Spell, +1 Life)
Continue Studying Growth if possible. Otherwise join any group studying Life magic, preferably under the Master.
[3] You make a bit of progress on the spell, same as Wallace. (+1 Spell)
Master Vadhe opts to teach a more direct spell than usual, perhaps having run out of subtler magics. He cautions you about the destructive potential of this sorcery.
Vadhe: [4] Perhaps accordingly, his focus seems to be more on the spell and evocation than Fire. (+1 Spell, +1 Evocation to Sark, Davven, and Zuth)
Study with Master Vadhe. If this is not possible, study with some group (prioritise those studying Evocation spells over Enchantment spells).
[6] You take surprisingly well to Fire Blast, the first offensive spell you've seen from Vadhe. (+2 Spell, +1 Fire, +1 Evocation)
In fact, you now understand Evocation enough to use it on your own.
Davven released a quick breath as he swung his practice sword at his target. Every morning when the rest of the monastery slept, the young noble would set out into the yard and setup a small effigy that he might practice his sword skills on. If one were to take a close look, they might comment on how it almost looked gnoll-like, but few were up up at this hour. As he got lost in the rhythm of his attacks Davven began to ponder how magic could bring him greater prowess on the field of battle. Warming Glow could easily be used to get soldiers to fight with greater ferocity when a lesser man might turn tail in the face of unbeatable odds. And the promise of magic being able to heal wounds or even cheat death was even more intriguing to Davven. The more he thought about the future and of the power magic seemed to offer, the more he lashed out at the practice dummy. His attacks grew more and more ferocious as straw began flying from the poor Gnoll's seams.
Blinking, it took a moment for him to realize that the target was all but ruined, lying in a heap by his feet. He stood there, breathing heavily for a moment before realizing it was time to begin his true studies for the day. He cleaned up the remains of the dummy before heading back to the monastery to study with Master Vadhe. He would have to fix the target dummy another time
Continue to study with Master Vadhe
[6] You make a curious discovery while researching Fire Blast with Master Vadhe. You could swear the spell works better the angrier you are. Imagining... well, no need to mention aloud what you were imagining, but having a target you
really want to see burn seems to increase the spell's effect. (+2 Spell, +1 Evocation, +1 Fire)
Vadhe seems to notice this, and takes you aside.
"I see you have uncovered one of Fire Magic's dangers, little one. Take care, for as you have seen, this sphere has many destructive, emotional tendencies. It would not do for you to get caught up in them."Study with master
[4] You make decent progress, as well as receiving benefits from Master Vadhe's instruction. (+1 Spell, +1 Evocation)
In fact, you now understand Evocation far better than you did.
[Experimental random event generated]
Midway through your training and research, you hear about a group of shamblers that have arrived at Landsend. Apparently they were driven out of their homes in the forest by a fearsome combination of harpies and gnolls. They have nowhere else to go and do not feel safe anywhere in the forest anymore, and so are requesting asylum.
Unfortunately this has put Master Vadhe in a difficult situation. On the one hand, he would like nothing better than to provide for these poor refugees.
On the other, there aren't enough of them to noticeably increase Landsend's size, but there
are enough of them to cause great discontent amongst the current, thoroughly human inhabitants of the city. If he does assist them, he essentially risks fracturing the city's current unity for no tangible material benefit.
He will have to think on this, but may be open to suggestions or attempts to solve the problem some other way.
Shek'Zeer (derm)
[A pretty greenish bugwoman.]
-
Life Magic 0 (4/5)
Basic Healing >>1<< (3/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease 1
Growth >>1<< (2/5)
Fire Magic 0 (3/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (3/5)
Evocation 0 (4/5)
Enchantment 0 (4/5)
-
Novice Stealther
Novice Herbalist
Kelnoia Vitreus (ragnarok)
[A petite mermaid with fair skin and long seaweed-colored hair.]
-
Life Magic 0 (4/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (4/5)
Basic Resist Disease >>1<< (4/5)
Growth >>1<< (3/5)
Fire Magic 0 (1/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (1/5)
Evocation 1
Enchantment 1 (2/10)
-
Novice Singer
Novice Dancer
Sark (RulerOfNothing)
[A greenish-brown grondell.]
-
Life Magic 0 (1/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease >>1<< (1/5)
Fire Magic 0 (4/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (5/5)
Fire Blast >>1<< (3/5)
Evocation 1 (1/10)
Enchantment 1
-
Novice Intimidator
Toughness +1
Davven Ratelle (Knave)
[Slim, well-groomed young man with a noble air.]
-
Life Magic 0 (1/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease >>1<< (2/5)
Fire Magic 0 (3/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (4/5)
Fire Blast >>1<< (3/5)
Evocation 1 (3/10)
Enchantment 1 (1/10)
-
Swords +1
Novice Diplomat
Wallace Nathanael Wilson (Nirur)
[A very dignified-looking gnoll.]
-
Life Magic 1
Basic Healing >>1<< (4/5)
Basic Cure Disease >>1<< (4/5)
Basic Resist Disease 1
Growth >>1<< (1/5)
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (2/5)
Evocation 0 (4/5)
Enchantment 1 (1/10)
-
Novice Scholar
Novice Diplomat
-
Apprentice Robe
Zuth of the Old Mountains (Evil)
[A somewhat tall, well-dressed dwarf.
-
Life Magic 0 (3/5)
Basic Healing >>1<< (4/5)
Basic Cure Disease >>1<< (2/5)
Basic Resist Disease >>1<< (3/5)
Growth >>1<< (2/5)
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (1/5)
Fire Blast >>1<< (2/5)
Evocation 1
Enchantment 1 (1/10)
-
Novice Diplomat
Unarmed +1
Landsend
Pop 3 [Human]
Village Center (1P/1G/1R)
Shrine (+1 mana/turn, 1 Upkeep)
1 Village (1F/1G/1P), 2 Hamlets (1F/1G)
0 Food/turn (3-3)
2 Production/turn (1+1)
3 Gold/turn (3+1-1)
1 Research/turn (0+1)
7 Mana/turn (1+5+1)
-
Researching Temples (9/20)
Preparing Farmland (8/10)
-
27 Gold