Turn 4: No Way AroundOf course, Kelnoia wants to learn more, now. Her curiosity had been inflamed by the new knowledge she'd gained... and she was driven to continue practicing, wanting to catch up to the one who was in front of her... she knew what she'd practice next.
She approaches the Master again, intending to ask him about a particular spell she'd been thinking of for a while.
"Master? I was wondering if I could speak to you for a moment... Do you think that you might be able to teach me something like... something to help make life flourish in areas that it's weak? To help crops grow and such?"
He might recognize the reason for this... Kelnoia's home had been stricken by a famine some time before she'd come here, which had been the reason for her being displaced in the first place, though it hadn't dampened her happy-go-lucky attitude much. Honestly, it was anyone's guess why it didn't.
Study Growth, a spell to aid in the growth and prosperity of plants and other such things.
[6] Growth turns out to be right up your alley. The current version is good for little more than making a large planter vibrant, but the concept could certainly be used to improve crop yields if it was more powerful... (+2 Spell, +1 Enchantment, +1 Life)
Hey IronyOwl, I think I should have 4/5 Enchantment (since I had 2/5 Enchantment last turn). Anyhow, time for more IC information gathering.
Sark decided to approach Vadhe a day or two after the celebration to expand his knowledge about the types of magic that they had not encountered yet.
"Master Vadhe, I am curious as to what other Spheres of magic you know of."
Once again, study with Vadhe or try to practice a Fire spell if this is not possible.
[4] You make good progress on Warming Glow and Enchantment under Master Vadhe's guidance. (+1 Spell, +1 Enchantment)
In fact, you think you understand enchanting well enough to do it on your own.
JUst when you think I had the hang of things. Sleep deprivation, GO!
Same question but with evocation
"I am afraid Sark is still mastering Enchantment. He requires my aid further, however, so you may have such an opportunity in the future.
However, ideally you should work with your fellow students."[4] Then you get some work done on Warming Glow and Enchantment, since that's what Vadhe is teaching and you don't have anything better to do. (+1 Spell, +1 Enchantment)
Davven sat through Wallace's ceremony as politely as possible. Showing his distaste for Gnolls would do no one any good, though he did note that it was another Gnoll who seemed to be progressing the fastest. Perhaps his Master was granting Wallace favour because they hailed from the same race, not that Davven could ever prove it. The ceremony itself seemed a quiet affair. Growing up the son of a knight, he was used to celebrations being much more lively and festive. Even though his family would have been considered poor by most noble standards, they always found a way to fill their gatherings with a feast of food and drink and a bard would always attend and sing songs of brave warriors and fair maidens.
His studies progressed, but it seemed at a much slower pace than the others. Perhaps seeking more opportunities to improve his base knowledge would help him be able to start independent research.
"Master. I have always considered myself a diligent student, but I fear my progress has not been as quick as some of the other students. I am eager to be able to research independently - Might you have any tips, or texts that I might be able to study on my off-hours that would improve my basic understanding of either of the spheres we have studied already?"
((Whoops, knew there was something up, but I counted six actions... bad Derm.))
Master Vadhe closes his eyes in quiet contemplation for a few moments before answering.
"In addition to your current studies, no, I think not...
...if you truly believe that your studies alone are insufficient, there are other ways, but... I am hesitant to suggest them. They are far more involved and far more dangerous than what you have done so far."[4] Still, you study with Vadhe, making progress in Warming Glow and, well, more Enchantment. (+1 Spell, +1 Enchantment)
You now feel that you are proficient with Enchantment. If only these blasted Spheres didn't keep evading you...
(Sorry for nu fluff today, but a busy evening, might post some fluff in a few hours.)
Try to study life magic in any way possible, hopefully by the aid of the master.
The mermaid and the gnoll are studying a Life spell together, so you get in on that.
[5] And in fact, outpace the gnoll. The mermaid is still better than you, however. (+2 Spell, +1 Life)
"These robes mark you as a true apprentice, Wallace Nathanael Wilson. Though I would caution you against hubris, you should nonetheless feel pride at your accomplishments, and go forth to aid others as best you feel able. The symbol represents the sphere of Life as I have perceived it, as well as... certain spiritual overtones.
Finally, I would grant you a boon for this momentous occasion. Ask what you will, and I will endeavor to provide it."
"Thank you, Master Vadhe, it is an honor. I would wait, and ask for training in a purer source, if such a thing exists, at another time, when more of my colleagues understand a source of their own."
"Master? I was wondering if I could speak to you for a moment... Do you think that you might be able to teach me something like... something to help make life flourish in areas that it's weak? To help crops grow and such?"
"I believe I could. I would prefer, however, if you would discover such wonders on your own, at least for the most part. I do not yet feel comfortable leaving Sark on his own, and I should hope that by the time I do, you will be ready to work amongst yourselves, if not entirely on your own."
"I would be happy to help. Agriculture is the basis of civilization, and having abundant food can only be beneficial. It will be interesting to see what comes of it."
Study Growth with Life/Enchanting, to improve farmers' crop yields with healthy, fast growing plants.
[2] You manage to get some more Enchantment experience, but fail to progress in either the spell or Life magic. (+1 Enchantment)
Vadhe: [5] Vadhe is a very good teacher of Warming Glow. (+2 Spell, +1 Fire for Sark, Savven, Shek'Zeer)
Shek'Zeer (derm)
[A pretty greenish bugwoman.]
-
Life Magic 0 (3/5)
Basic Healing >>1<< (3/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease 1
Fire Magic 0 (3/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (3/5)
Evocation 0 (4/5)
Enchantment 0 (4/5)
-
Novice Stealther
Novice Herbalist
Kelnoia Vitreus (ragnarok)
[A petite mermaid with fair skin and long seaweed-colored hair.]
-
Life Magic 0 (4/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (4/5)
Basic Resist Disease >>1<< (4/5)
Growth >>1<< (2/5)
Fire Magic 0 (1/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (1/5)
Evocation 1
Enchantment 1 (2/10)
-
Novice Singer
Novice Dancer
Sark (RulerOfNothing)
[A greenish-brown grondell.]
-
Life Magic 0 (1/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease >>1<< (1/5)
Fire Magic 0 (3/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (5/5)
Evocation 0 (4/5)
Enchantment 1
-
Novice Intimidator
Toughness +1
Davven Ratelle (Knave)
[Slim, well-groomed young man with a noble air.]
-
Life Magic 0 (1/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease >>1<< (2/5)
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (4/5)
Evocation 1 (1/10)
Enchantment 1 (1/10)
-
Swords +1
Novice Diplomat
Wallace Nathanael Wilson (Nirur)
[A very dignified-looking gnoll.]
-
Life Magic 1
Basic Healing >>1<< (4/5)
Basic Cure Disease >>1<< (4/5)
Basic Resist Disease 1
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (2/5)
Evocation 0 (4/5)
Enchantment 1 (1/10)
-
Novice Scholar
Novice Diplomat
-
Apprentice Robe
Zuth of the Old Mountains (Evil)
[A somewhat tall, well-dressed dwarf.
-
Life Magic 0 (3/5)
Basic Healing >>1<< (4/5)
Basic Cure Disease >>1<< (2/5)
Basic Resist Disease >>1<< (3/5)
Growth >>1<< (2/5)
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (1/5)
Evocation 0 (3/5)
Enchantment 1 (1/10)
-
Novice Diplomat
Unarmed +1
Landsend
Pop 3 [Human]
Village Center (1P/1G/1R)
Shrine (+1 mana/turn, 1 Upkeep)
1 Village (1F/1G/1P), 2 Hamlets (1F/1G)
0 Food/turn (3-3)
2 Production/turn (1+1)
3 Gold/turn (3+1-1)
1 Research/turn (0+1)
7 Mana/turn (1+5+1)
-
Researching Temples (8/20)
Preparing Farmland (6/10)
-
24 Gold