Turn 3: AscensionFaced with the same issues as with the Life Sphere, Vadhe once again shifts research to a different spell within the same area. This time it's Warming Glow, a morale-boosting enchantment.
If Vadhe's still teaching, continue studying under him. If not, then study Refreshing Nap or Basic Healing, in that order of preference.
[5] You make great progress in both Fire magic and Warming Glow. (+2 Spell, +1 Fire)
Kel seems rather disappointed with her own lack of progress, pouting a little, but at least she got something out of that. Of course, she didn't master Enchanting even in the most rudimentary sense, but she had something going for her. The next (day?), she approaches the group as before, still very much interested in getting her Enchanting or healing skills up to a decent amount. This time, however, she has more specific goals in mind.
"Hmm... Since we focused on water yesterday, maybe we can try another type of enchanting today, if anyone's interested... Maybe something that we could use for people in the city... maybe something to keep metal from rusting?"
Study Enchantment if someone wishes to do so, whether it is another student or the Master. If they are amicable, study a spell to prevent corrosion, then any other enchantment spell if available, and then Life magic if enchantment is entirely out of the question.
[4] You study under Master Vadhe, and make respectable progress in the spell. You also pick up some more Enchanting expertise, much to your delight. (+1 Spell, +1 Enchtantment)
In fact, you now understand it as well as you do evocation. A pity you don't know any spheres completely, otherwise you'd be all set...
"A thousand children, you say? Can Kickikithiks remember that many people, or do you differentiate clans by scent, one clanmate the same as another? Would the lack of remembered identities be a main factor in manners being unimportant?"
: "Curious one, aren't you? I'm not entirely comfortable telling you so much about my people, but I will share a few things. We do not give names lightly. Only those who perform great duties or works are given a name, so that they may be remembered. Likely any other Kik'kithik you meet will be a nameless drone serving it's master. One other thing is that we are all born dumb. 'As a sack of hammers' the idiom goes, I beleive? More literal than most. It takes many years to gain any intelligence beyond mere beasts, and are as such used as 'hammers'. Simple tools for simple jobs, such as farming. The dumb are called the Nek'var, the learned Shen'var. 95 percent of an egg group will likely die before reaching this point, but they are numerous enough that the loss is no great deal."
The insectoid chitters. "Things are of course different for the Royal branches. But there is work to be done."
((And then Irony goes offline before I can find out if any of the above can actually be true or if he has something else planned. Screw it! Posting anyway.))
Continue working with the teacher.
[1] You get rather distracted thinking about home, and nothing really clicks when you really do focus. (Nothing)
ooc: Sorry if my action was stupid/invalid, guess I still don't quite understand what is the best course of action to improve my character! Is offering to help teach Evocation okay since I already have 1 in it? Or should I just be researching with the others?
Davven couldn't help but feel discouraged, while others were spending their time researching new techniques and spells, he was floundering about trying to grasp things he didn't fully understand in the first place. Perhaps this was a sign from the heavens that Davven must work together with his fellow students and put prejudices aside, at least for now. Perhaps helping the others with the evocation techniques he had learned might lead to a reciprocated favour in the future.
Study with Vadhe.
[3] You make a bit of progress on the spell, but nothing else. (+1 Spell)
Zuth's journal; Week six
Last week progressed fine. I had a chance to improve my enchanting a bit. There is not much more to write. I will keep on studying magic for a while. Improving my enchantment skill until in can be used in a more practical way. I don't like how our master seems to hide some of his knowledge of magic, but I won't raise my concerns for now.
"I suggest that we keep on studying the art of enchantment, focusing to teach the Source of that skill. When some of us are proficient enough to study without your guidance, we can branch out. If that is not possible, we should continue to study the resist fire. Think of the possibilities! We could create buildings resistant to fire. The people of Landsend donīt need to fear a city fire burning down their homes!"
Zuth will study with the teacher, preferably Enchantment.
Vadhe seems a bit confused and then contemplative at your suggestion to teach the Source of a Method.
"I fear several of you are nearing the limits of Resist Fire. I would not want to waste their time with a spell they cannot yet cast.
Your thinking is noble, however. Well done."[4] You get a decent amount done with the spell and Enchantment. (+1 Spell, +1 Enchantment)
In fact, Enchantment in general finally clicks for you. You think you could do it on your own, if only you had a Sphere to power it.
Sark was happier with his progress last week, as he seemed to be a better fit for spells of the Fire Sphere. Since his skills were insufficient to perform research effectively by himself, he decided to try and study with Master Vadhe, but he also wanted to know more about mana and how it connected to spellcasting.
Study with Vadhe. If this is not possible, attempt to study the Basic Fire Resist spell. In either case, attempt to sense what happens to the mana when a spell is cast.
[6] You take to Warming Glow like a grondell to labor, gaining insights into not only the spell, but Enchantment and Fire as well. (+2 Spell, +1 Fire, +1 Enchantment)
Vadhe seems pleased that you have finally found your calling, or at least something you don't seem unattuned to.
Your attempts at studying mana prove fruitless, however. You really can't tell what's happening to it, at least not by paying attention while trying to research a fire enchantment under Vadhe's guidance.
Vadhe: [2] Vadhe's instruction is largely technical, concerning weaving the spell into an enchantment more than any other topic. (+1 Enchantment for all)
Fortunately for Wallace, that seems to be exactly what he needed. He manages to unlock the secrets of Enchantment fully, allowing him to research and cast spells entirely of his own volition. He is, in many ways, the first since Vadhe to become a true Wizard.
Vadhe holds a minor celebration for this event. Being rather solemn and thoughtful, it's more of a dignified and ceremonial feast than anything else, but it's certainly the closest to "fun" you've seen Vadhe organize.
Also breaking with the usual somewhat, Vadhe grants Wallace a special gift for the occasion- a set of fine silk robes, brown with gold trim and an elaborate tree-like symbol on the chest. While still not exactly ostentatious by the standards of a city leader, it's nonetheless far fancier than Vadhe's own clothing.
"These robes mark you as a true apprentice, Wallace Nathanael Wilson. Though I would caution you against hubris, you should nonetheless feel pride at your accomplishments, and go forth to aid others as best you feel able. The symbol represents the sphere of Life as I have perceived it, as well as... certain spiritual overtones.
Finally, I would grant you a boon for this momentous occasion. Ask what you will, and I will endeavor to provide it.
As for the rest of you, I look forward to the days when you too master magic enough to stand on your own with it."Shek'Zeer (derm)
[A pretty greenish bugwoman.]
-
Life Magic 0 (3/5)
Basic Healing >>1<< (3/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease 1
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (0/5)
Evocation 0 (4/5)
Enchantment 0 (3/5)
-
Novice Stealther
Novice Herbalist
Kelnoia Vitreus (ragnarok)
[A petite mermaid with fair skin and long seaweed-colored hair.]
-
Life Magic 0 (3/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (4/5)
Basic Resist Disease >>1<< (4/5)
Fire Magic 0 (1/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (1/5)
Evocation 1
Enchantment 1 (1/10)
-
Novice Singer
Novice Dancer
Sark (RulerOfNothing)
[A greenish-brown grondell.]
-
Life Magic 0 (1/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease >>1<< (1/5)
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (2/5)
Evocation 0 (4/5)
Enchantment 0 (4/5)
-
Novice Intimidator
Toughness +1
Davven Ratelle (Knave)
[Slim, well-groomed young man with a noble air.]
-
Life Magic 0 (1/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease >>1<< (2/5)
Fire Magic 0 (1/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (1/5)
Evocation 1 (1/10)
Enchantment 0 (4/5)
-
Swords +1
Novice Diplomat
Wallace Nathanael Wilson (Nirur)
[A very dignified-looking gnoll.]
-
Life Magic 1
Basic Healing >>1<< (4/5)
Basic Cure Disease >>1<< (4/5)
Basic Resist Disease 1
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (2/5)
Evocation 0 (4/5)
Enchantment 1
-
Novice Scholar
Novice Diplomat
-
Apprentice Robe
Zuth of the Old Mountains (Evil)
[A somewhat tall, well-dressed dwarf.
-
Life Magic 0 (2/5)
Basic Healing >>1<< (4/5)
Basic Cure Disease >>1<< (2/5)
Basic Resist Disease >>1<< (3/5)
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (1/5)
Evocation 0 (3/5)
Enchantment 1 (1/10)
-
Novice Diplomat
Unarmed +1
Landsend
Pop 3 [Human]
Village Center (1P/1G/1R)
Shrine (+1 mana/turn, 1 Upkeep)
1 Village (1F/1G/1P), 2 Hamlets (1F/1G)
0 Food/turn (3-3)
2 Production/turn (1+1)
3 Gold/turn (3+1-1)
1 Research/turn (0+1)
7 Mana/turn (1+5+1)
-
Researching Temples (7/20)
Preparing Farmland (4/10)
-
21 Gold