Turn 9: FINALLY: "Success at last! Somewhat of a shame, I really was looking forward to the... Right! Nevermind! Let's see if I can get this healing spell functional."
Research that healing spell.
[1] You know how sometimes when you're working on something, and then you'll stop for a few weeks, and then you'll come back to it and be like what was I even doing here?
Well now you do. (Nothing)
Hopefully we will be able to find me a craftman soon. Untill then, I will do my best to help the city.
Cast refreshed nap on myself if there is any mana for it.
If not, study the healing spell.
If there is, also use the spare time to improve my diplomacy. So that I don't spend more mana than necessary.
Turns out there is, so you go ahead and keep yourself magically awake. You feel slightly off by the end of the week, but you're not sure if that's a worrisome side effect or trivial disorientation.
[3] You finalize your understanding of Basic Healing. (+1 Spell)
[2] You fail to meaningfully advance your diplomatic abilities in your spare time, mostly because everyone else is asleep at that point. (Nothing)
MOAR LIFE MAGIC.
With the Master if possible now that Sark finally has his shit together :/ Otherwise with anyone that can teach me if they are studying it. MOOCH LIKE YOU'VE NEVER MOOCHED BEFORE!
[4] Zuth looks like he's moochable, so you go study with him. You fail to gain any understanding of Life Magic, but you do get further in Basic Healing and Evocation. (+1 Spell, +1 Evocation)
Will Refreshing Nap into being learned.
((I'd really like to learn this spell before I <REDACTED>. They will go nicely together.))
[6] You
finally have a breakthrough, though not before that dwarf somehow manages to outmaster your own concept. (+2 Spell, +1 Evocation, +1 Life)
"I would like to thank you Master Vadhe for generously helping me become skilled in Fire Magic."
Research a spell to extinguish fires.
Master Vadhe bows.
"And I would like to thank you for your patience in a field not your calling. At least not yet."[5] You can't quite figure out how to extinguish fires on their own, but you do come up with something arguably better- a way to eat them to heal yourself. (+2 Spell, +1 Fire)
For the first time, Davven was starting to think he was on the edge of grasping spheres. If he just kept going, perhaps he could study fire on his own the following week. Or perhaps Sark could use his help with Fire research.
"Master, what might you be teaching this week?"
Study with Master Vadhe if he is teaching Fire, otherwise offer to work with Sark on his new Fire spell
"I feel I should turn to my own research for the moment. Once you have mastered Fire, I may have something else to show you."[6] You take to Sark's new concept even better than he does. (+2 Spell, +1 Evocation, +1 Fire)
You now understand Fire Magic.
Yet another ceremonial dinner is held to celebrate Davven's mastery of Fire magic. Like Sark, his robe bears a flame symbol.
"As with the others, you may ask a boon of me, if you wish."
Vadhe: [1] Master Vadhe keeps his current project very secret, but you get the feeling it doesn't go very well.
[3] Master Vadhe also finds a craftsman, but opts to decline on account of relative inexperience regarding stonework.
The city begins experiencing unrest, but Vadhe counters this by giving sermons on peace and calm. He mentions that this is a temporary solution, but that the completion of a proper tavern should alleviate discontent.
Shek'Zeer (derm)
[A pretty greenish bugwoman.]
-
Life Magic 1 (0/10)
Basic Healing >>1<< (3/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease 1
Growth >>1<< (2/5)
Refreshing Nap >>1<< (3/5)
Fire Magic 0 (3/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (3/5)
Evocation 0 (4/5)
Enchantment 0 (4/5)
-
Novice Stealther
Novice Herbalist
-
Apprentice Robe
Kelnoia Vitreus (ragnarok)
[A petite mermaid with fair skin and long seaweed-colored hair.]
-
Life Magic 0 (4/5)
Basic Healing >>1<< (3/5)
Basic Cure Disease >>1<< (4/5)
Basic Resist Disease >>1<< (4/5)
Growth >>1<< (3/5)
Refreshing Nap >>1<< (1/5)
Fire Magic 0 (1/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (1/5)
Evocation 1 (3/10)
Enchantment 1 (2/10)
-
Novice Singer
Novice Dancer
Sark (RulerOfNothing)
[A greenish-brown grondell.]
-
Life Magic 0 (1/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease >>1<< (1/5)
Fire Magic 1 (2/10)
Basic Fire Resist >>1<< (4/5)
Warming Glow 1 (5/5)
Fire Blast >>1<< (4/5)
Inspiring Courage >>1<< (4/5)
Fire Eater >>1<< (2/5)
Evocation 1 (3/10)
Enchantment 1 (2/10)
-
Novice Intimidator
Toughness +1
-
Apprentice Robe
Davven Ratelle (Knave)
[Slim, well-groomed young man with a noble air.]
-
Life Magic 0 (1/5)
Basic Healing >>1<< (2/5)
Basic Cure Disease >>1<< (1/5)
Basic Resist Disease >>1<< (2/5)
Fire Magic 1 (0/10)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (4/5)
Fire Blast >>1<< (3/5)
Inspiring Courage >>1<< (2/5)
Fire Eater >>1<< (2/5)
Evocation 1 (4/10)
Enchantment 1 (3/10)
-
Swords +1
Novice Diplomat
-
Apprentice Robe
Wallace Nathanael Wilson (Nirur)
[A very dignified-looking gnoll.]
-
Life Magic 1 (1/10)
Basic Healing >>1<< (4/5)
Basic Cure Disease >>1<< (4/5)
Basic Resist Disease 1
Growth >>1<< (1/5)
Refreshing Nap >>1<< (2/5)
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (3/5)
Warming Glow >>1<< (2/5)
Evocation 1 (1/10)
Enchantment 1 (1/10)
-
Novice Scholar
Novice Diplomat
-
Apprentice Robe
Zuth of the Old Mountains (Evil)
[A somewhat tall, well-dressed dwarf.
-
Life Magic 1 (0/10)
Basic Healing 1
Basic Cure Disease >>1<< (2/5)
Basic Resist Disease >>1<< (3/5)
Growth >>1<< (2/5)
Refreshing Nap 1
Fire Magic 0 (2/5)
Basic Fire Resist >>1<< (4/5)
Warming Glow >>1<< (1/5)
Fire Blast >>1<< (2/5)
Evocation 1 (1/10)
Enchantment 1 (1/10)
-
Novice Diplomat
Unarmed +1
-
Apprentice Robe
Landsend
Pop 3 [Human]
Village Center (1P/1G/1R)
Shrine (+1 mana/turn, 1 Upkeep)
1 Village (1F/1G/1P), 1 Hamlet (1F/1G), 1 Shambler Farm (3F)
2 Food/turn (5-3)
2 Production/turn (1+1)
3 Gold/turn (3+1-1)
1 Research/turn (0+1)
10 Mana/turn (1+5+4)
-
Researching Temples (13/20)
Building Tavern (6/10)
-
6 Food
19 Gold
3 Mana