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Author Topic: Apprentices to a Master Wizard [Turn 11: That Actually Worked!]  (Read 12907 times)

IronyOwl

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The world is new and undeveloped, but the various races of the world are starting to wake up. Fields are being plowed, swords are being forged, and cities are beginning to grow rapidly.

Perhaps the most dangerous and fascinating new development, however, is that of magic. Currently possessed by only a tiny handful of individuals in the entire world, it has the potential to revolutionize everything.


You are one such individual, or hope to be shortly. You have been taken on as an apprentice by the first person to discover magic in your area, and now hope to use it- and possibly the political strings gained by being so close to the current ruler of your city- to accomplish great things.


Spoiler: Overview (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Cities (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Units (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: Magic (click to show/hide)


-Character Creation-
Name: Obvious
Caste: Gender and race. Describe the race in some detail if custom.
Appearance: What you look like
Personality: Needn't be long or complex, but at least a brief description of what kind of person you are
Bio: Not optional, but can be short and simple.


-Wizard Submission-
As character creation, plus a description of their magical abilities or tendencies. Don't worry about not knowing how magic works or what's available; I'll just match their general intent with how magic as they understand it works.


-City Submission-
Name: Obvious
Race: Obvious. Note that having more than one race would be very unusual for a city.
Location: The immediate surroundings of the city. Terrain affects what improvements can be built there and can have a handful of other effects.
Province: The city's location in broader, more general terms. What kinds of settlements, races, and terrain exist in general beyond the city's borders but still potentially in its area of interest.


To join, fill out the character sheet. Sheets will be selected based on how interesting they are and how much I like them. Nirur probably also has a reserved spot for coming up with and running the game I ruthlessly stole from to produce this one.

We will also need a wizard and starting location. Filling these out is not mandatory for submitting a character, nor is submitting a character mandatory for suggesting a wizard or starting spot. The winning entries will most likely be a combination of how interesting and conducive to play I find them, and how much everyone else likes them.


If you have any questions, please ask. I can't necessarily reveal everything (magic is vague partially by design, for instance), but I might be able to clarify some stuff (I think the race descriptions may have come out too terse, for example).
« Last Edit: May 30, 2013, 01:47:29 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronyOwl

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #1 on: April 11, 2013, 10:45:49 pm »

Also, need a post or two for additional info.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Dermonster

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #2 on: April 11, 2013, 10:45:56 pm »

RESERVED IN CASE OF INTEREST

ALSO SORRY.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

IronyOwl

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #3 on: April 11, 2013, 10:46:26 pm »

Well whatever. This post reserved for stuff anyway.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronyOwl

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #4 on: April 11, 2013, 10:47:06 pm »

One more just in case.

I need no further posts.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Dermonster

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #5 on: April 11, 2013, 11:21:54 pm »

Name: Shek'Zeer
Caste: Female Kik'kithik Princess caste
Appearance: This except youngerish.
Personality: Defiant and withdrawn, likes being outdoors, and fond of syrup, as it reminds her of the sacred tree sap. Not too fond of enclosed spaces and doesn't take to personal relationships easily.
Bio: Ran from the great city of Scaratone when old enough, due to not wanting to become another brood mother to the swarm and sit in a dark and small room all day every day doing nothing but eating and giving birth.


Might make a city/wise old master later. For now AUGH SO LATE.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RAM

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #6 on: April 11, 2013, 11:29:56 pm »

I'll just dump this here for now, and update it later...
link: -Character Creation-
More links:
  Cities:
    RAM
    ragnarok97071
    Harry Baldman
    Nirur Torir(sort of...)
  Wizards:
    RAM
    ragnarok97071
    Harry Baldman
    Digital Hellhound
    Nirur Torir
  Apprentices:
    dermonster
    RAM
    ragnarok97071
    RulerOfNothing
    Knave
    Harry Baldman
    Digital Hellhound
    My Name is Immaterial
    Nirur Torir
    RAM
Updated after reply #33



-Wizard Submission-
Name: Slough
Caste: Shambler
Appearance: A mass of rust-coloured leaves with bright-green shoots occasionally protruding between them. One 'arm' is short and stiff, and held at an upwards angle with apparent burning at the end, while the other is about half-again as long as its body and drags along behind it. There is no discernible head and its 'legs' are a single mass, although they are flexible enough to use a motion similar to bipedal walking.
Personality: Methodical but prone to bouts of obsession or anger. Comparatively reduced sense of individuality but fond of peace and quiet. It is attempting to build a nation of flora and the wilds to compete with the ever-encroaching nations of technological fauna.
Bio: Long has it absorbed the energies of its environs without awareness of the fact. But recently, during a battle against a force of farmers intent upon clearing its lands, these energies coalesced into a form that bolstered its awareness of the world and granted it command of the land and that which grows in it. After burying its attackers in a mound of soil and dense roots, it ventured to the deep forest to commune with the energies that it had discovered. After a very long period spent in meditation, it made a brief connection to all the wild lands of the world, and sensed the great loss that had befallen them in recent centuries. It now seeks to amass will enough to compete with the ravenous hunger of the nations that now surround its home.
magical abilities or tendencies: Land manipulation, Flora manipulation, Flora communication.


-City Submission-
Name: Holy Oaks
Race: 80% Shambler 20% Dryad
Location: Dense rainforest, by necessity the city itself is somewhat sparser than its surrounding, with most of the population dwelling in buttresses formed by the dense root systems of the local trees, which in turn are propagated within the city for this property. Some wooden and dirt structures exit for communal purposes, such as storage and meeting-places. The dryad population lives above the city amidst what appears to be sporadic wooden scaffolding with occasional ramps to the ground. The dryads mostly keep to themselves, and the shamblers have little ability to scale the comparatively light dryad structures, though the dryads appreciate the safety offered by the shambler city and are known to occasionally assist the shambler community.
Province: The forest itself is quite large though it is completely surrounded by clear grassland, most of which has been settled. To the west and north is a large Kik'kithik empire which little over a decade ago ended a period of militaristic expansion due to assorted conflicts within the empire itself. While they generally keep themselves busy, there is always a supply of ambitious individuals looking to gain some advantage from the lands beyond. Two rivers run through the forest from the Kik'kithik empire. The southern river meets with various loosely-affiliated Gnoll settlements to the south of the Forest and will occasionally see traffic from Harpies somewhere beyond them. While to the East of the forest the northern river encounters A large, and predominantly nomadic, centaur nation. Despite their nomadic life-style, the centaurs maintain a standing army and fortifications around the north-eastern edge of the forest. Traffic along the northern river is rare and subsequently the wildlife is more prolific in that region.
« Last Edit: April 13, 2013, 04:36:05 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

My Name is Immaterial

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #7 on: April 12, 2013, 12:08:00 am »

PT Watch, Read Later, and Possibly Play Later.
Edit: turns out that 'Later' was quite soon. Will there only be one of each? One city, one wizard, and one apprentice?
« Last Edit: April 12, 2013, 12:19:12 am by My Name is Immaterial »
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Powder Miner

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #8 on: April 12, 2013, 12:12:31 am »

Lemme reserve a spot up in this
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Weirdsound

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #9 on: April 12, 2013, 12:13:10 am »

Gonna try to get in on this as well.
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jaass

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #10 on: April 12, 2013, 12:20:21 am »

Reserve post coming later on today.
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Harry Baldman

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #11 on: April 12, 2013, 12:32:46 am »

I suppose I'll make a prophylactic reserve here.

EDIT: And it turns out it wasn't even necessary. Well, can never be too sure.
« Last Edit: April 12, 2013, 09:56:57 am by Harry Baldman »
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ragnarok97071

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #12 on: April 12, 2013, 12:41:27 am »

May I In?

if so, here, have a profile.

Spoiler: profile stuff (click to show/hide)
« Last Edit: April 12, 2013, 01:13:02 am by ragnarok97071 »
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RAM

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #13 on: April 12, 2013, 12:46:46 am »

I have pretty much had enough with my wizard+city submissions, so consider them to be in their final form. Obviously the G.M. may feel the need to modify them to better suit the setting... My character is just copied over from the other thread, and I don't expect to touch that until we have a setting...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

IronyOwl

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Re: Apprentices to a Master Wizard [Recruiting]
« Reply #14 on: April 12, 2013, 02:42:18 am »

PT Watch, Read Later, and Possibly Play Later.
Edit: turns out that 'Later' was quite soon. Will there only be one of each? One city, one wizard, and one apprentice?
One city, one wizard, probably 4-6 apprentices. Still considering the exact count.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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