Hey guys, game's creator here. First off I wanna say thanks for playing the game and offering your thoughts and constructive criticism! It's really easy to get demotivated when you're working on something for so long and you have no real indication people are actually playing it, and reading your posts really got me motivated!
Addressing a few concerns, like Greymane relayed for me, I am aware the start of the game is too hard. I had to redesign the core of the game to fix a big balancing issue, and it not only made the start of the game too hard but made the game very confusing, with two stat panels and two types of stats to spend. Fortunately the redesign gave me more ideas on how to do it right, and in the new version of the game I'm currently working on possessing a monster will be more like taking on a job from one of Final Fantasy's job systems. It'll be easier to understand and manage, and give more ways to specialize your playstyle.
The new version will also have bigger, more interesting floors which should reduce the "clear floor, move on" grind and make exploration more of a choice. And I intend to add some form of loot system, for sure. If you wanna know more about this or other changes and new features, there's info on the forums over on the website. You can also leave feature requests and suggestions there, if you have any.
Or post here, and I'll read it too!
To give you all an idea of what the new redesigned version will look like, here's an in game screenshot of where the game is now: